Between Total War style combat and the typical tbs combat, I'd take Total War style in a heartbeat. Now, if we can get something akin to Warhammer style combat, which is Total War in turn based, ahh... It's not the RTS that puts me in the Total War camp for battles, it's the importance in formations, morale, positioning, charging versus standing to take the charge, everything that makes Total War a badass combat sim. Get all the important st
psychoak
That's the sort of system that will allow proper ambush function as well. You walk into a hidden army and boom, combat starts with all your troops in columns and spread out with the enemy appearing within striking distance. Massacre ensues, with no need for any silly rigged systems outside the normal combat mechanics.
Meh. RTS games are geared towards the brain dead RTS base that wants a game to be over in 20 minutes and take as little thinking as possible. Switching formations should be a significant undertaking that one does not do when coming under attack, and never while already engaged without severe penalty.
I'll be making important decisions that a king would make every time I click ze button! :) A multiple choice survey is the sort of thing I expect in the junk mail.
If all of your units gain experience, and they do, there are two ways to handle it. Either it's a simple division, or you get xp for direct kills. In either case, having a large army wont be the same as being a force unto yourself. There's no substitute for being your own personal nuke arsenal under any logical method of compensation. This is all working under the assumption you wont have anything you can physically do and gain experience from staying
Yes, you are. To drop a city requires going somewhere. You'll have to clear out any neutrals in your way. You'll have to gain levels to produce the essence requires to drop a bunch of cities at the start. The stay at home sovereign can't just sit on his ass and never do anything. He still has to build an empire up before he can sit around jacking off. If he can do something beyond the normal by sitting there in his capital, then he should get experience bey
If he spends essence dropping all those cities, he doesn't have the essence anymore. What do you figure the guy focused on combat is going to be doing with all those points he hasn't dumped directly into dropping cities? He's going to be a godlike tank, massively powerful spell caster, or some combination in between the two. You're going to be a little nerf shooter of a Sovereign running around killing things at a fraction of the speed the tank can.
Full support for the concept, less for the implementation. Mobility should be a big factor, but a morale system is how you handle differences between a single unit and a party of four. They outnumber the guy. He'll get his ass kicked with the 4v1 odds just fine without an extra attack bonus. A party of four would reasonably translate to skirmishers. They don't have a formation, thus don't have a facing. As such they can't b
As currently designed, not a problem. The guy whoring the field of battle is getting xp fighting, and xp from administration. The guy that has five times as many cities because he burned essence like a madman early on and is a limp dicked sissy boy by comparison, is getting five times as much xp from administration. Now if you can manage to be just as powerful in one aspect while being better in another, you're either playing better, or the
While more realistic, such training systems lead to grinding. It's sort of like our fucked up tax code. Companies often do stupid things for the purposes of maximizing the tax code instead of productivity. When what you do with your characters is based on something other than your strategic and tactical goals, you're making bad decisions to get a gain. The good decisions for building your sovereign and the good decisions for building your empire will o
[quote] yeah but your also running a MAGICAL empire, so stuff like this is pretty important. and what kinds of examples could you give in game mechanics wise on what you should build, or where should you deploy your forces. how does the game know how to reward you for these things?[/quote] In my own little world, which only exists in my head, the sovereign gets experience from everyt
I'd rather gain experience for making real decisions, like what to build, where to deploy my forces, etcetera. I'm running an empire, not a mental health hot line.
The map is currently tan but it will probably be purple at release so your ideas about essence are dumb! We're you dropped on your head as a small child? I was, went right down a flight of stairs when I was four years old. I find it explains a lot. You should take it into consideration, and assume they're lying if your relatives deny such an occurrence. When one argues against a point, one has to actually argue the point in ques
I'd still much prefer just adding the hero unit into a regiment. More important people is terribly subjective. If I can do it, and I want to guard an envoy with a thousand people, let me make the stupid choice?
[quote]Nothing in those two paragraphs in any way nullifies anything I just said. It is a way of gaining experience without combat, which is completely different from not gaining any experience at all outside of combat, but still gaining essence. And still doesn't provide a solution to the question of how to balance essence generation and use.[/quote] True, it's not like it really nullified everything. So you don't actually have to fight to ga
While true, if experience gain only comes through combat, as he's stuck on assuming, one would still need to fight, and be unable to play a "runs the show from behind the scenes" kind of sovereign. Much better to have it come from multiple sources where one would actually gain experience doing things.
Why would you only want to assassinate envoys? Why would the Sovereign be an envoy? Assuming you only want to assassinate envoys, at least put the word "envoy" somewhere in your highly misleading post. I'm a psycho, not a psychic. :(
Your entire critique is null and void, on account of being wrong. Lets pretend you didn't see the last two paragraphs, go back and read them. It shoots the hell out of your entire post without me needing to post a response.
While I'm hoping for excellent mechanics regarding stealth encounters, this feels contrived. An honor guard is entirely logical, you'd be hard pressed to find the leader of a nation that doesn't have one. Why put arbitrary limits on it though? Just use the same unit design system everything else will be running off. If you can attach champions to regiments, permanently or temporarily, you've got the perfect setup already. Just join them up with a group, or retrai
Multiple problems. First, detaching essence from level up nukes choice in what kind of character you're building. If you want to be a tank from hell, you go crazy on beefing the hell out of your character by physical stat boosts instead of essence. If you get essence separately, you've made no such sacrifice and no longer need to choose between them. This is bad. Building a character is only a meaningful task when you have to make hard choices be
[quote]And who do you think made that possible? The guy that was Captian/Sov of the ship that brought those sorry stiffs to the new land. Re-read your history...please.[/quote] If you're going to be an utter retard, I'll stop bothering with polite replies. While you pretend you have a clue, try actually thinking about what complete nonsense you're spouting. You're supposed to be explain
Sounds like a plan.
[quote]That would be all fine and dandy. But is only pertinent when you actually have an "Empire" to run. Not 1 or 2 Hamlets that "YOU" are struggling to grow, so they do turn into something actually viable.[/quote] Like, the first colony in the new world? The first settlement in Alaska? Funny thing, nearly every city on Earth was
I'm hoping for a much less restrictive start in general, so I'm not real worried about the point allocation as stands. A more refined book system more in line with MOM for instance. The traits and such are rather pale by comparison at this point. It's got a lot of room for growth without worrying about the 15 point cap that's in place. I do have trouble spending my points right now though. It's flat fucking impossible to make a specialized charac
[quote]When, at some point then, during the actual game would you see the building/placing of actual stuff, not to be an exercise in simple brain deadness ?[/quote] Why does a house become all encompassing? I wish to put strategic and tactical decision making into strategic and tactical operations. How my peas