Isn't this entire thread utterly useless and something modders will take care of in short order regardless of your tastes in apparel?
psychoak
Obtaining groceries is a monumentally complex process involving millions of people across the world, but it's no more complicated to pick things off a shelf than it would be if everything were made on site. The reason is you're just the end user, you don't deal with production and distribution through the various layers. Automate a distribution network that sends goods where needed.&nb
There's a much easier way to get married. Go to Vegas, get drunk, wake up the next morning. All done. :)
Death to the global pool! If it were at least tied to the caravan system so that only connected cities got access to the pool, that would be one thing. The current system is just homo. You need to be way into the game for there to be much difference between producing your units at the brand new outpost and producing them way back in the works. Eventually, enough modifiers get stacked on training centers and such that it at least becomes relevant as lon
The 2-3 versus 5-7 is someone using priority estimates when they're shipping them media mail. Stupid, but not exactly world ending. It's a pretty small box, and USPS loses a lot of small boxes. They end up in corners and between machinery. You're slightly dramatic at this stage, perhaps a chill pill? I could see getting excited over it if you didn't already have the game digitally, but it's a potentially lost package at this point. They cou
Wow, I want your luck. Or maybe I want to buy as few games as you do, whichever it is... I've gotten... seven? My crashing problem is fixed now, but even if I discount the severity and go with the duration, it's still not the most bug free game I've purchased in the last four years, let alone played. It's not the worst either, KOTORII would probably take that spot, but it's probably in second place. Of course, if I go a little further back, there
[quote]The challenge is always in being able to figure out when "Internet guy" is making an absolutely true, valid point and that has been a continuing problem with me. In Elemental, it was doubly the case because I wasn't spending that much time on the forums. Stardock had grown to a 60+ person company so I was, as you can imagine, doing a lot of other things besides Elemental. So even if I saw some of the posts, I didn't "know" the people making them and didn't correctly d
Nothing adds up because you can't do basic math.
You guys are spacing on something. Everyone with a problem will show up to bitch about it. Almost no one else will bother. Big picture, the shit has hit the fan press side, and Stardock has a lot of cleanup to do. This release was not a catastrophic fuck up though, or 54/46 in favor of the game wouldn't be there. The lion share of the player base really isn't having a cow over the game, or the forums would be crashing from the overload. &
This is one of the rare points in measurement where the US hasn't made an illogical choice with bad repercussions. DD/MM/YY and MM/DD/YY are both arbitrary decisions from a usage stand point, dates in long form can be done both ways while proper usage. The only thing you can possibly say about one over the other is that the time span being referenced increases from shortest to longest by the one way, which would then be shot to hell if you time stamp your date.
Works like a charm, it's just the loading/unloading of the engine for tactical combats that doesn't work right here.
I think it's painful in any case. I'd like the dynasty spawning to take a lot longer to play out, and be a lot more useful than bread and butter champions in return. Would fit the rest of the environment better.
Swords should really be a defense/offense increasing weapon anyway. Devs are always running around giving things like flails defense reductions instead. :(
Proper maneuvers and facing make battles go faster, not slower. You do a decent morale setup like any good table top has, which is where the setup in the TW games came from, and units break and get run down in such situations. It solves all kinds of balance problems too.
[quote]The failing [of the OP] is probably fixable with one word..... "ALLEGED" If the bloody site is illegal that is the end of discussion. If, however you wish to dispute whether a site is correctly labelled as 'illegal' or not....yer gonna have to find another thread because this one was screwed by its own wording from the outset.[/quote] I'm not real stuck on what a grossly ignorant thread starter decides to use for wording, bothering with
Top downers are pretty good too, you can really wear your wrists out using a mouse for rotational control instead of a thumb-stick.
[quote]This is what's called anecdotal evidence. Show me numbers that Oblivion sold well because mods came out for it. Until then, there's no "most definitely" about it. How many fully-priced boxes sold because of mods? Did you buy Civ4 and TES4 full priced because of them?[/quote] I bought the expansions for Oblivion at a bit of a discount, and BTS at full price with a frigging preorder. When they start giving out surveys that ask "did you buy
Poverty is a joke of a word that doesn't really describe anything resembling what it actually is. If you have more than your basic needs, and no, a $200k house isn't basic, basic shelter would be a one room hut with no glass in the windows, you're above what real poverty is. Redefining it every few years to put more filthy stinking rich people that have enough money to eat fast food and watch tv all evening does not make their situation any worse. The homele
Note that if suicide is legal, lethality in a drug does not prohibit it from being legal. It simply means that the side effects of said drug need to be clearly stated so the less than careful user is aware they're going to kill themselves. Drugs being illegal has always been a retarded situation. Alcohol leads to far more violent behavior than all but a few severely damaging drugs, and it's legal. The health effects to the user are generally less sever
[quote]Some people depend on the meager income they make from selling their work in order live, and people who illegally post copyrighted material on other sites in my opinion are lower than than lowest life form on this planet. They are the scum of the Earth, and I hope they rot in hell![/quote] Wonderful, now how about the guy with the rootkit CD's he can't transfer to his computer without cleaning the crap back out of the OS afterwards? Then there's t
If they were enforcing law without being preferential, I'd be happy. What you have in western countries is a rapidly expanding power base in copyright and patent based industries. The big companies have had our politicians bought and paid for for decades now, so they've been steadily expanding "rights" over time. The original intent was to reward someone for an idea by giving them exclusive control long enough to reach market saturation. This was when it could take ten
Aside from being told I sound like I want to make the game a Civ clone(how does that get pulled out of my posts?) I like this last page's worth... New addition, demand driven population migration. Build lots of employment, or pop a city down in lush growing conditions, peons flow in from the surrounding cities where they're less than well utilized. More wishful thinking on my part.
Me likes Akiralen's post... [quote]I still think the building placement is irrelevant and I would much rather have the cities look good with buildings, gardens and farms automatically appearing in appropriate locations without the tile symmetry.[/quote] I'm not crazy! Wait, never mind. I'm not crazy for this reason?
Now that would be a major change to game mechanics that entailed a lot of work... Duplicating all those assets for the different locations, designing the restriction measures, major game overhaul. Even the full blown organic farm and housing spread with all the automation work needed to have it function in a non fubar manner would be a lot less work. Doesn't really sound like a bad idea though. Edit: The above is in reply to the subjec
Food is messy right now, it will end up somewhere eventually. To grow cities, you either need to aquire food resources, bees, wheat, fertile land, stuff like that, or build fisheries on the coast. I think fisheries for kingdoms are broken right now, and for empire they're hiding in the army building tree with the harbor.