[quote]Guess you didn't see the screenshot?[/quote] Did you actually look at it or does your MoM point of reference completely rule your existence? Not once has there been indication that regiments will be faked as single entities. References to units and production have been indicative of the opposite. The screen shot does not indicate that they are single entities and will regenerate to full strength as they heal. It suggests t
psychoak
I would, but there's no point in telling you everything you said was wrong. What with it already having been done, repeatedly, for the last 11 pages... This one for instance: [quote]And Halo ships for the last are NOT SLOW!! What part of ships doing 80 million km an hour ( UNSC ) and twice that do you not get?![/quote] 80 million kmh or 900 billion kmh, which would you prefer to travel at? Spout nonsense about how godlike Coven
I'm just hoping we don't have multi-figure units to begin with. Making a pretense at formation combat and actually doing formation combat are two different things. I prefer the latter, real regiments of individual units.
The typical mom of someone old enough to be posting here isn't the kinda woman you want to be looking at high resolution images of.
[quote]Well, if you personally don't like it, then you can always disable it..... however, 75% of the people who posted on this thread agree that they want more complexity, and that is what decides the optimal level.......[/quote] Complexity doesn't require an annoying, superficial addition that behaves in a contrarian manner. Complex espionage is sneaking a small scouting party through enemy lines to check up on the interior domain. Annoyi
How you can play something that sucks so bad and use it as an example is beyond me. Magically invisible units that can only be seen by other magically invisible units, completely breaking whatever realism is involved in the normal detection system. You then spend an unreasonable amount of time engaging in and defending against over powered, high risk operations who's effects suck the fun out of the game by adding large amounts of needless management repairing all
No, bad espionage people. It's inevitable, every time someone implements an espionage system into a 4X game, it sucks. We have heroes, we hopefully have some sort of system for hiding your presence from the enemy. We don't really need an espionage system, or an espionage unit. Just sneak real units in and raid caravans, keep tabs on enemy movements. It can be a simple ability, called scouting, to allow a unit/hero to see more information about ta
Yay, well, eventually yay. I'll have to wait for the free period to download that six hundred megs, but at least I get to do a system test and see if it runs smoothly.
[quote]MOM wasn't balanced are you saying it was silly? lol Shows what a fool you are if you are saying that. You ever play the Impossible difficulty in MOM as the Gnolls or Klakons? Difficulty settings made the unbalanced game even more fun and challenging.[/quote] You ever play against someone else as the Gnolls or Klakons? Oh, right, it doesn't even have multiplayer... With the utterly horrific balance, Maste
Could you use just a little more punctuation? It will aid me in my quest to decide whether you're just a moron, or an intentional troll. The Warlords and Kohan series have luck based advancement from lair placement. In some ways, it's wonderful, in other's it's hell on earth. You can't do powerful boosts, he who lucks out ends up winning the game for no reason. Magic or kaldunite weapons in Kohan were a perfect example of this. Ceyah are ut
AOW has a bunch of nearly identical sides because the developers were tards and didn't bother with the whole balance thing and just made them all nearly identical instead. You can do both, it's just a lot of work. It also takes a brain, which is, by all evidence, an exceedingly rare possession. Getting close is relatively easy, getting it perfect requires a couple Einsteins. Going nutty and saying you don't care about balance is kinda silly. Usin
Depends on how the system is set up. If you can turn all of your researching power into production of something else, then yeah. If you can't, you've gotta research something anyway.
The ones that were awarded during the server glitch seem to have disappeared. Other than that I have no idea.
What type? It has to make sense or you'll turn people off because it's retarded. How do you get a wind type terrain tile? I'm seeing lots of earth, some water, and a little bit of fire, but no wind. Unless you have lava flows all over the map, you're not really going to get much there either, they'll be exceedingly powerful locations, sparsely dispersed around the map. Earth mana on the other hand will be unavoidably uniform. If you end up with something
This is a non-issue. On one hand, you have the extreme of a godlike titan, wiping the floor with everything all by himself. He's going to be personally raking in massive amounts of experience, on account of being a godlike titan that wipes the floor with everything. On the other, you have a comparable pissant, that can't kill entire armies all by himself, thus can't gain massive amounts of experience all by himself. The targets of his
[quote]I couldn't really disagree with you more Psychoak.[/quote] I don't think you're actually disagreeing with me. I think you're saying you like reading a twelve hundred page version of "Over the River and Through the Woods" based on how detailed the descriptions of the rocks and twigs are along the way. :)
I'd like terrain accurate placement of shards, like having fire near a volcano, but I don't know about actually having the terrain type generate mana. That seems like more work than it's worth, especially since you can terraform. You'd lose a target for attacking, an objective to guard, all kinds of wonderful things. In return, you'd get a complex mechanic that added detail to simple actions. You plant grass in the sand, and your earth mana does... Where would yo
As if there's any on topic discussion to derail right now. The arguments of merit split to a couple different threads a page back. When I was a brat teenager, I had already run out of historical biographies to read at the school library. I've never read through the bloody book because it takes less than a chapter of droll to make me want to kill someone. Between an Abe Lincoln biography by a dry history professor from the late 1800's, and LoTR, I'll go
My MoM fetish is simple. Civ, but with tactical combat and magic. The details really aren't that relevant, it's tactical combat and magic that mattered. You take an otherwise boring and trivial game and make it wonderful with those two additions. If there were something besides AoW to compare to, I'd gladly drop other names when talking about mechanics. Unfortunate, the original is still the best for damn near everything in the list of tactical c
Whilst in high school, I was continuously annoyed by how much emphasis was placed on social studies and language arts in comparison to math and science. I've since seen the error of my view. Reading comprehension utterly sucks. Not that they shouldn't have required four years of math and science, I just no longer disagree with the requirements for language arts and wish they'd actually done something useful with it. The part before the comma is importa
The way I read it, life mana comes from the channeler. It doesn't say other mana can't, just that life mana isn't much of an option elsewhere. If you have a minimum requirement necessary for imbuing land and such, that doesn't necessarily mean you're starting out with a leader that specializes in life. It could be just like MoM's setup was, but you had a mandatory selection of one life or death point. There are plenty of ways for the explanations given
Ooh! Luckmann was burned and he didn't even notice it! Or maybe I was the one burned... Since I'm posting anyway, Tolkien didn't create elves and dwarves. Both are from pre-existing mythology. His works are entirely derived. :) I know, I'm getting yelled at again. It's sacrilege and whatnot. For the level his work has been recieved at, he's one of the least imaginative fantasy authors to grace t
Creating a script to beat the AI is writing a victory cheat. No better AI necessary, just a kill order on all units and structures.
More good news.
Not particularly excited by the wording for the economy question, but it's not terrible. I really like the channeler news though.