Fandangdo

Fandangdo

Joined Member # 2880256
1 Posts 8 Replies 9,270 Reputation

Hi. I actually agree with some of the points the reviewer made. However, although I too would rate sins between 6 or 7 out of ten, my reasons for doing so differ from the reviewers. Now, unlike the reviewer I have played sins for quite a long time, including a number of different beta versions. Fandangdo (aka BetaAlpha)

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skukkuk, I and others don't have any problems running this map with 1.03. When you open the map via a text editor to make the alteration, make sure you just click 'save' rather than 'save as'. The latter will save it as a .text file rather than as .galaxy. Again mods you have installed may be preventing you from playing this map.

29 Replies 28,907 Views

I can have 5 maps done by the end of April based upon one of the PDFs I've linked to. Though they will have to be updated when the new map tools are released, because hopefully then one will be able to specify where players start more easily. I have also written some multi-player campaign rules for sins more generally and these can easily be adapted to the campaign rules for BFG. :). By campaign rules for sins I am referring to several sins maps linked together via a macro map, as well

1,261 Replies 2,677,965 Views

After little hunt (i.e. specialist games web site) I reckon the following two PDF documents would provide the material for initial single and multi player campaigns? 1.[link="http://www.specialist-games.com/battlefleetgothic/assets/lrb/6BFGcampaigns.pdf"]WWW Link[/link] 2.[link="http://www.specialist-games.com/battlefleetgothic/assets/lrb/f_BFGconflicts&appendix.pdf"]WWW Link[/link] Scroll down to the sub-sector maps for examples of maps I can create for sins BFG mod.

1,261 Replies 2,677,965 Views

Hello BFG MOD team! I would like to put myself forward to design some maps for this mod based upon the GW BFG IP. Let me know if u already have someone and whether my help is needed or not :). For examples of my previous map works check out [link="https://www.wincustomize.com/skins.aspx?skinid=96&libid=70"]WWW Link[/link] and [link="https://www.wincustomize.com/skins.aspx?skinid=104&libid=70"]WWW Link[/link] My hope is that we can get a little single player a

1,261 Replies 2,677,965 Views

ob1_hinobi, u r incorrect...you can still jump to another star system with no access to a star; 1st, via normal phase lanes connecting any one 'planet' in one system to any one 'planet' in another system and 2nd, u can just have wormholes connecting systems. The two maps I linked above demonstrate this quite clearly.

12 Replies 26,735 Views

shnitzel5, there are several ways to simulate this mechanic and all have been discussed in depth in other threads......search function is your friend. Also you may want to take a look at the following two maps. [link="https://www.wincustomize.com/skins.aspx?skinid=96&libid=70"]WWW Link[/link] [link="https://www.wincustomize.com/skins.aspx?skinid=104&libid=70"]WWW Link[/link] Please note that if you open them via Galaxy Forge, you will loose all the

12 Replies 26,735 Views

awolfhk, the map is available for download via the the link provided in the OP. To install, extract the zip and place the map file (.galaxy) in the directory ...\Sins of a Solar Empire\Galaxy and the other file in the ...Sins of a Solar Empire\Textures directory. In order to get the maps to show up and be playable in 1.03, open the map file and change the version number to '1'. The map will then show up in the map list for single and multi player under the 'large scenarios' tab. Hope th

29 Replies 28,907 Views

The third map in the series should be released soon. It comprises of mainly the constellation of Hydra. As soon as new mapping tools are released that actually allow u to specify where players start, all maps will be updated and the online campaign put forwards.

29 Replies 28,907 Views

Hi! As the subject title states, could we get an ETA on the new MOD and Map Making tools? Second, could we have more intuitive ways to set where players start on a map!?! I am finding it extremely difficult to put together single and multi player campaigns without this functionality! Cheers!

4 Replies 5,356 Views

Hi, I understand guerrilla tactics as raiding and hit and run strats, and I have had much success using such a strat. I've found the primary benefit of such a strat is not the destruction it causes, but rather making ur opponent divert forces and focus elsewhere. Similarly surgical strikes with a few missile frigs also work great, for example, when huge engagements occur with both players bolstering their forces continuously i.e. line of frigs from frig yards to the battle fro

12 Replies 26,293 Views

maxrsp, could you expand on the type of gameplay changes you are wanting to bring about? Perhaps then we can be better advised on how to help you bring this about?

7 Replies 5,755 Views

Comprising of over 230 planets and 25 odd stars (highlighted region) , key planets in the systems located in each of the three constellations Puppis, Canis Major and Columiba, together form the the 'backbones' for profitable economic structures; triggering expansionist wars amongst the occupiers of Vela, Crux and Centarus. Where as much pr

29 Replies 28,907 Views

Have a read of this thread for how to do as Astax has said and more! --> [link="https://forums.sinsofasolarempire.com/?forumid=443&aid=176054"]WWW Link[/link] Then have a look at this map --> [link="https://forums.sinsofasolarempire.com/?forumid=443&aid=300454"]WWW Link[/link] for an example how the above methods make a map play.

2 Replies 2,741 Views