Civ V, Halo Reach and Minecraft.
DynamicEcho
You're saying Elemental is even a contender for the year's biggest flop? LOL - see APB. Nothing beats that.
While I love elemental Civ V is infinitely more playable for me at the moment. The biggest problem I have with Civ V is that the AI turns past turn 500 are pretty damn slow, and the occasional graphical bug, whereas with Elemental I can't reliably play past turn 200 (out of memory, ridiculous performance issues). And Civ is the only game I've ever played where I've been nuked by Gandhi. Twice. :(
I'm in the UK, I haven't received my LE box yet, but I did just have to pay £15 customs charge for it. Sad panda.
Also yet to get mine in the UK.
Yeah I'm still waiting on mine. (I live in the UK)
[quote who="Sethai" reply="14" id="2746414"]as a general principle, i'd really rather they fix the basic stats and mechanics, and reflect unit diversity through these, rather than adding in a huge amount of special abilities. otherwise the mundane units that make up the core of the game will become redundant. anyone whose played warhammer (or any roleplaying game) can tell you that a plethora of special rules are no substitute for a well designed basic rules set.[/quote] This. If the
[quote who="kryo" reply="13" id="2735974"]If there's nothing in the changelog about it guys you can safely assume we're still working on the issue [/quote] So no fix for out of memory errors...sadface.
Yay for OOMs, just had another one at about 270 turns: http://pastebin.ca/1925788
Not going to lie, you should have used [url= http://pastebin.ca/ ]pastebin[/url] for that. Anyway, out of memory issues are known and are being looked at, though mostly in connection with Windows 7 64bit and Ati cards. Also it says you have 3GB RAM, but the game won't have been using anything like that much anyway (it was using about 1.5GB by the end).
[quote who="marlowwe" reply="1" id="2731078"]I hope this experience does not deter you from posting on the forums. It is rare to find a developer, let alone a CEO, that communicates with fans on a regular basis.[/quote] The only other CEO I know of who is as active is Bohemia Interactive Studio's, who goes by 'Maruk'. Interesting that two of my top three favourite developers do this...
Right here! Here is mine (Win 7 64 bit, HD 5870 with Catalyst 10.7): http://pastebin.ca/1925205
Yeah I've had this happen, largely only in the campaign though.
I think it is because the PCG guys had such high hopes for the game, as their previous posts about it suggest, but were disappointed by the bugs which they've been experiencing (on some people's systems it really can be bad), and so responded a little over-harshly.
Same problems. I'm used to ArmA though so I just man up and take it :D Specs: i7 920 @2.66 9GB DDR3 1366MHz RAM HD 5870 OR i5 540 m @2.53 GHz 4 GB DDR3 1066MHz RAM HD 5650m
[quote who="Frogboy" reply="13" id="2729126"]Note: If you have an ATI card with Win 7 64-bit (and WinVista 64) you need to update your ATI drivers to the latest version. This should solve the memory issue.[/quote] It didn't solve the issue. AFAIK 10.7 is the latest set of drivers for ATI cards, both of my Win 7 64 rigs are running ATI cards (a 5870 and a 5650m), both with latest drivers, and both frequently get out of memory errors. I've posted numerous debug.err files,
It is damn annoying though, especially as you have to restart the game to apply most of the settings.
Yes Vsync will fix that. Depth of Field is the process of blurring things closer to you, and further away from you, than the focal point. It simulates human inability to focus on more than one thing at once, obviously. Probably off by default as very few strategy games use it.
You need to research it in the diplomacy/cooperation tree, then there is a relationships section which allows you to view all your standings and make treaties etc. What I want is to be able to set up alliances pre-game, as I've been able to do in every other 4X game I've played.
[quote who="VR_IronMana" reply="14" id="2727814"]I have to say I'm shocked multi-core folks are having problems Makes me wonder how I'm getting good performance with a single core CPU. It really is curious. I hope to upgrade this machine (or get a totally new one) and hearing that multi-core folks are struggling is a bit worrying.[/quote] I'm only struggling on the biggest maps with ridiculous numbers of units (looking at the debug.err, often well
[quote who="raskolnik" reply="18" id="2727707"] No...I downloaded the game on the morning of the 24th. I'm in the eastern U.S., same as y'all, so same time zone. I pre-ordered after the beta was closed (only a day or two ago). Or are you saying that version 1.01 is somehow a pre-release version?[/quote] Yes, it is, only just, but it is. The 0-day patch should have been live from the start (of the 24th), but because Stardock were kind they worked h
Yep, happens a lot when things get stuck, especially if they are on auto-explore.
I've also been having crashes upon ending turns. Example: http://pastebin.ca/1924461
I've hit 1.6 GB memory usage several times.
The cloth map is just that - a cloth map (if you've seen a Tolkien map, you'll know what it looks like), with icons representing cities and resources (they are quite pretty) and little models representing units. The game is totally playable like that, but it is harder to appreciate exactly what you are looking at, at least at first. The cloth map is normally only used when you zoom out loads, but you can set it to be on all the time. On performance: Ocasionally even my