[quote who="Kestral2040" reply="4" id="2994563"] Quoting Frogboy, reply 3 Quoting Kestral2040, reply 2 Quoting Frogboy, reply 1Brewery = Win. Frankly, I'm not sure I understand what those other things even are. if they don't provide you with beer, does it matter? I assumed they provided other types of liquor. oooh, the plot thickens[/quote] Will orchards produce limoncello?
Nezic
Try the Teleport spell. I think you'll like it. I think you missed his comment on teleporting;)
I fondly remember the intro from Eye of the Beholder 1 (love the music and atmosphere). http://www.youtube.com/watch?v=rcCVMsruueo
Yep, just tried turning off anti-aliasing and both the graphics and performance problems went away.
I tried again with 'Advanced Lighting' turned off and found the following: Better: - The blurry 3d models problem goes away. Not Better: - The world map still does not display. - Very slow performance (laggy UI and low framerate). - In the Design Unit/Troop Roster screen, it often starts out 'blank' as described before, but I found that if I sit there and wait a bit, the 3d model eventually shows up. Seems like
I'm having a problem with very slow performance and graphics issues that basically makes it impossible to play Elemental. I haven't had time to try the betas out much until now, so I don't know for sure whether this would have always happened on my system with previous versions. The issues with blurry 3d models mentioned below seem similar to this post: https://forums.elementalgame.com/379927 Symptoms:</p
Why is a wheat tile permanantly more special than a regular farm tile? Couldn't the wheat seeds be transfered to other farm plots to increase their production as well (since well, that's basically what farming is)? Quick idea: Perhaps the wheat tiles could instead be 'extra-fertile' land, that happens to be growing wheat in case you didn't already have it. Once you get wheat for the first time, a small production bonus could be applied to all farms (instantly or afte
[quote who="landisaurus" reply="23" id="2382951"]I think color with a filter to make the coloring look uneven and on knitted cloth would work just find. If done right, it should still look like a cloth map, even though its a colored cloth map.[/quote] Yes exactly, that's what I was thinking with the watercolor wash style. I also think it would be important for usability. If you are zoomed out for a strategic view on a large map with lots of coastal features and is
Yeah, I was also thinking about how that would look (could be good). Alternately, perhaps a water-color wash style could be used on the map in cases like this, since something is making the area between the wave lines darker anyway.
I agree that attention would have to be paid to make it fit the map style as best as possible, but my basic point is that the ocean should be a little more colorful to get a more ejoyable game 'feel'. [Edit] A quick example of the feel of the map -- if you blur your eyes slightly, the original map isn't as easy to pick out where the ocean is compared to the colorized one (which yeah, may be a little *too* blue). Also, in terms of gameplay experience, say you're exploring a
It would be nice to have a blue ocean. Color is already used on the map for other elements (forests, being the prime example), and I think showing the ocean as a nice blue would help spruce up the map a little. As it is, the cloth map has kind of a dull atmosphere to it. Behold my primi tive mock-up below: (and if you do change it, please do a better job than me[e digicons]-_-[/e] )
Since the beta forum is rather active, it would be very useful to have an Advanced Search function to use. For example, if I just want to browse through a list of posts with [BUG] in the title (and *only* on the beta forum), doing a generic search is currently less than helpful -- It picks out posts from any forum that have 'bug' anywhere in the title or body.
Good point, I made a new post for it here: [SUGGESTION] Highlighting or outlining of map tile under the cursor
When selecting a target location on the map for anything (such as movement or spellcasting, for example), it would be nice to have some kind of highlighting or outlining to show that you really are about to select the tile you think you are. Since the map is made of square tiles that can be viewed from various angles (making them more like narrow diamonds), players can end up clicking the wrong location by accident. Optionally, the type and style of the highlighting could be m
In the case of selecting a target location on the map (for movement or whatever else), it would help if the location under the cursor had some highlighting or outlining. Less importantly, the type and style of highlighting could be selected in the options.
I agree with Little0. Even though the idea of envoys with their own stats and negotiation-options is kind of cool, I think it would feel like busy-work in the end and be more of a distraction from the other parts of the game. I think it makes more sense for magic-wielding leaders to speak to each other though magical means anyway. Or maybe you could have a unit-based envoy system to be used until you finish researching the appropriate spell for magic instant-communication..