I can see that teleport can speed up exploration and movement in huge maps, I think those are valid comments as it does take a while to move around. I would argue though that if speed is important, there are other options to move more than 3 spaces a turn. Cloaks, rings, boots, horses, roads, using level-up points to boost movement. If speed is important to you, you have to commit resources to developing mount technology and other speed items at the expense of other priorities. It is perfectl
nrc_chicago
[quote]Do you realise how powerful Imbue Spellcaster is for the Empire factions? Having 5-6 casters leveled to 10 essence early on is brutal, especially when you research demon spy and can summon one creature each, with the ability to do 10 dmg to all enemies. Thats an easy 60 dmg to all opponents on the field waay before the kingdom can get magic that good (the kingdom dont get demon spy at all).[/quote] Imbue champion is like a level 2 spell for Kingdom. I always have
If you could only teleport your sovereign, I'd be okay with that. It's that the optimal strategy is now to create a stack of death with all your strongest units and teleport them around - that kills the strategy. If you want a fast moving sov, you can use points to level up his movement, buy him a horse/ring/cloak/boots, and give him adventurer and organized traits. Build roads with caravans across your territory to speed movement. If you play on a large world, aren't you look
I think it's been said before, but the Teleport spell is far too powerful for its cost and can make the game too easy for a Kingdom faction. There are a lot of complaints about the AI, and I have mine too, but in a recent game, the AI actually put up a pretty good fight (on Extreme - I had to leave him alone for a while to get strong too) and approached two of my cities on his border, which were relatively far apart, with powerful stacks. My sovereign power stack was 5 moves away via normal m
I thought the review was fair. It clearly acknowledges the vast potential in the concept and framework of the game, but also calls out Stardock for releasing a game that wasn't ready. No game is perfect out the box, but this one probably shouldn't have been released until at least the 1.07 patch. There are always hardware configurations that cause problems, but the released version had issues on many systems. Most bothersome to me is the numerous flaws in the coding that should have been obvi
I can't seem to get this mod to work with Heavenfall's Bugfix. If I use this mod alone, the graphics look great, but when I add the Bugfix files, I get the old animations. Could this be something to do with the spell_Shardproof file using refernences to the old animations and overriding the new mod?
The A_ManaRegeneration (NOT the coremanaregen, which appears to do nothing) will work in the raceconfigs file. You need to add it for all races if you want to avoid unbalancing. I initially put it at 3, but it actually made my sov a little too powerful early in the game. I put on 2 now and makes magic much more useable while still requiring some thought about how you use it. It will apply to your champions as well. Not sure how this will interact with the later techs that boost mana rege
Wow, these all look great - really high quality work, much more like you'd think the spells would look. I have to very selfishly ask, when are the air and eath mods coming?
[quote who="Heavenfall" reply="73" id="2749323"]1.7 uploaded HF106_race_Umber.xml - Reduces strategic mana regen for the Umber faction from 50 to 1. Extra Note: How has NOONE noticed this before? [/quote] How did you change the umber mana regen from 50 to 1? Could that method be used to modify strategic mana regeneration for all factions (sovereigns and champions)? ie, can you set it to 2 or 3. Seems that w
I'm generally enjoying this game and think that a lot of imbalance and hopefully the memory leak issues can be resolved quickly. What really needs work though, is the AI. I know the developers are going to be focusing on this, but something must be wrong with some of the basic algorithims and strength calculations that could be fixed quickly. These examples were on Hard: 1) Suicide sovereigns. They come at you with a modest stack and attack your cities, die and that faction exits the
I had this exact same problem. I have Windows 7 - 64 bit with ATI HD 5700 graphics. I solved the issue by installing old drivers (10.5 vs. the most recent 10.8 for my card). If you have an ATI card, you might try installing an older driver from earlier in the year. ATI website will not have it but there are various sites that have old drivers if you google for them. If you have another graphics card, you might try a similar approach by finding an older driver version and installing that.
I reinstalled the 10.5 catalyst drivers and it seems to be working.
I have an ATI HD 5700 on Windows 7 - 64 bit. Similar issue. The game and music load and all the flat graphics work fine, but in the game zoom in level, I get a weird 3-D effect where a get polygon geometric shapes shooting out of the visible terrain like a spotlight into space. I can move my sovereign around, found a city, etc., but I can't see exactly what's going on. I've installed the 10.8 drivers, uninstalled and reinstalled the game, and run about 50 combinations of video settings to no