[quote]You could also think about basing whether or not the tile would activate based on the level of the unit stepping on the tile. Maybe it would only work for a Sovereign that's level 10 or higher. Just some thoughts.[/quote] Yes. It's like I was saying about alignment and skill above. There are thousands of options for amazing creativity if these kind of things are available to us [quote] Just make your 2 tiles, or your six tiles as separate entities. Tha
RisingLegend
[quote]Heh, It'd be pretty cool if you could make a notable location act like an "epic lair" in FFH ... high chance of random battles and a low chance of a goody drop, and it only disapears once the goody/Item is dropped. Edit: For that matter, a notable location where you can simply visit for random battles might be cool. Maybe a world limit (or national limit) of 1 visit per turn.[/quote] If this is possible, I'm going to create an arena. I think it'd be great
Cool, Frogboy! Thanks for givin us these tips, I have a feeling I'll be using them a lot in the future. Is there any way that you could set up a "% chart" that gives you different items based on chance? I saw in the code there was a "likeliness". Could we set it up so that its more likely that we will receive 50 gildar instead of the midnight stone? So in example: there is a 70% chance you'll get this: "you search the ruins only to find 50 gildar in gems"&
The limited edition is sounding less and less "limited" [e digicons]^_^[/e]
Count me in on this as well.
I have the exact same problem with 4, same with 3a to 3c as well
Awesome idea, Krynus! Going into my mod if thoust will allow it [e digicons]|-)[/e] And don't worry, I'll be giving credit where its due. I plan to make a list of all the ideas I want in my mod, along with their creator and listin them in a post shortly, Let me know if it's ok if I use this! It's a really engaging idea that will provide a lot of immersion [e digicons]:)[/e]
Omg, guys, this is crazy. I still remember the first time I found out about stardock. I was standing in best buy. 14 yrs old, deciding which pc game I should buy with money I had earned. It came down to two choices: master of orion 2, and the original galciv. Still can't remember my reasonings but I picked galactic civilizations and never looked back. Ended up staying up all night destroyin Drengin. I can remember the original Galciv2 website coming online, and even stranger than that
Awesome vocab winter!! [e digicons]:O[/e] my people stand in amazement and awe [e digicons]:dur:[/e]
Im scared guys [e digicons]:S[/e] it's too much, I have this sickening feeling im going to be let down, and I can't help it! Its tearin me apart over here, end it! End it now! [e digicons]XO[/e] Lol alright, so I am a little scared, but I'm getting over it. Looking forward to release [e digicons]|-)[/e] If I could just get this damn cd drive to open... [e digicons]
does anyone know if these people will end up looking as good as they did in galciv2??? one month doesn't seem very long and im starting to get scared. Lady Irane does look alright above, but def not up to par with even Galciv yet.. Anyone else scared?
[quote who="IROKONESS" reply="1" id="2693696"]Insect. You will obey me or I will dissect every member of your village. You will be last. Unless you have something of interest. Some spells perhaps. Not enough. You and your minion are all gonna burn in the never ending pit of dispair. Your universe has become my universe. The way it should be. [/quote] Heathen. Do you see the arrongance in your words? "Priedeth come before a fall", the ancient gods say. You co
[quote]Care to explain? I have some problems with certain design decisions, but overall I can't wait for v1.0. Lot of stuff -what we don't like- can be changed via modding, so I am not worried.[/quote] I'd like to explain in my words, which I'm hopin Tuco can relate to. I'm concerned with how much time we have left before release. One month away, and people still look like they are based off characters in a second rate childrens tv show. [e digicons]:([/e] Its dis
Is this the art that is going to be in the finalized version? cuz it looks awfully sh***y [e digicons]:([/e] I'm all for how the main map looks with its unique style and all, I think that was a great step towards giving Elemental that individual look of its own. But the people? seriously? I was hopin to see some really beautiful people by this time in development (ala the sims 3) but they just look fake and disgusting. how much polish can be put into a game in 1 month
[quote] Animations is a possible gamebreaker to me. The way they were in Master of Magic is absolutely unacceptable today. I want to see a swordsman striking an enemy with his sword, the enemy mouthing according to the pain and damage and having the wound stay until the end of battle. When the enemy strikes back, he may smile with vengeance (In AoW:SM, a critical hit caused bloodsprays [e digicons]:grin:[/e] I remember my Unde
Awesome, glad to see this is finally getting some focus!! I love the idea of terrain providing defense. As for the Randomness vs. Richness question, I don't want to run into maps that I know exactly what to do because I've seen it before. I definitely vote for random maps. Combined arms sounds cool too. I really hope that this game is a lot like X-com!
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Feb 3rd, 1999 Been keeping an eye on those reports about UFO activity. Seems like the aliens have some interest in Antarctica, and maybe a little in North America as well. More recon missions in store no doubt. <span style="text-decora
[quote]Go Iron-Man or go Home[/quote] That's the plan [e digicons];)[/e] So if Calvin dies, god forbid, the AAR will continue, but should everyone die, it's game over [e digicons]:(O[/e] We're just gonna see where this goes for the heck of it [e digicons]|-)[/e]
I however will be playing dress up [e digicons]^_^[/e] or dress down... [e digicons]}:)[/e] but all aside, I do like the ability for customization. [quote]Well, as long as no one gets carried away it's all good. [/quote] I can see it now.. "Raaklummasi, have you not worn that dress the last three times you've conversed with me?" [-1 rel
So Im gonna do a little AAR here. I'm making a few rules to keep things edgy [e digicons];)[/e] Basically, the rule is, all terror missions must be attempted at night. To avoid suspicions of the common folk. Also, no more troops can join the Extraterrestrial Combat Unit, it is all top secret of course. (this latter rule may change, depending) Basically its my first AAR ever. Feel free to comment, but please be kind lol. Anyways, here goes! <span style="text-decoration: un
If we're going to have advisors I think they need to be extremely personal and engaging, like they were in King of Dragon Pass.
I agree its too early to judge. Just as GW said, I'll be volunteering if Elemental ends up poorly detailed for my taste. I can do 2-D art, just for future reference. I think I'm decent anyway heres a dragon (ignore her left wing [e digicons];P[/e] ) not much you can do when you draw with a pen [e digicons]:P[/e]
[quote]Well you know they could give soldiers 'Raider packs' Which were used by the vikings in a way *Sacks and satchels to store plundered goods[/quote] I was just gonna say "can't you carry them away?" but packs able to be equipped to soldiers... allowing them to store more resources than a regular soldier. By golly, I think he's got it! [e digicons]\o/[/e] a truly great idea. [quote]Either way...what the hell? They gonna postpone the 1Z release again?&n
[quote] Lol, very, very funny. Okay, so let me illustrate why this is not true through a scenario. [/quote] Great story demiansky!! Geez, you sound like you really understand what this game needs. It sounds like my idea from the Bartering in a Post Cataclysm World post. From Frogboys story, when he was talking about building up an economy, it was sad to think that it meant just grabbing random coins and using the