Found it! [e digicons]:grin:[/e] I found it like right after i posted the first time but the forums messed up on me [e digicons]:annoyed:[/e] [quote]"or maybe the daughter is just too unattractive to marry off." -Brad Wardell[/quote] So I'd assumed that the sovereign will have the same system used.. right? And it wasn't from a post, it was from a previe
RisingLegend
[quote]Maybe an alternate mechanic for the complainers would be that it causes you to get married later in life? This would reduce the overall amount of time you'd have to produce children and not let you get the jump start on placing the firstborn, etc.[/quote] I think "ugliness" should make it harder for one to be married off, but the name would be more important (if we do get lords and lady of a court, this could be the prestige of the city they are in! [e digicons]|-)[
[quote]"There is always hope"[/quote] I agree that this can get annoying.. when the hero always wins in the movies I get frustrated very quickly. If they does it in a realistic way, fine, cool, idc. but when its far-fetched i find myself thinking yeah right!! But I do agree there needs to be a chance of victory at all times, too often games get to the point where you know you've either won or lost and well that to me just isn't fun. [quote]"Sense of wonder"[/quote]</p
It was an absolutely amazing game, and i'm glad Frogboy took the time to demo that for us! Im glad to hear Stardock is still looking back on games for inspiration [e digicons]|-)[/e] [e digicons]:beer:[/e]
[quote]Your idea has merrit, but, I think I'd rather have full control over where my attribute points go.[/quote] If theres going to be points i'd like to have the choice as well, though i'm a little confused as to how an almighty channeler would have a history so... normal? i guess is what i'm trying to say? does the story go something like this?: A hunter walks into the woods, and near the crystal shard that the villagers worship is a baby born of nothing but pure magic... o
[quote who="GW Swicord" reply="37" id="2468344"]And I particularly like the idea of being able to simply appoint an heir regardless of blood connections, especially if there's also breeding going on and players might need to keep an eye on rivalries between their chosen successor and a badly-behaved offspring. [/quote] Rivalries between kin. Always adds a level of realism, would make the world feel more alive. Choosing your heir. Would be nice. I like these two points you made. I
Thank you, Wintersong. You said it all, so now i don't have to go into a big long spiel to try and explain why i don't like it either.. [quote who="Nathaniel Richter" reply="4" id="2467471"]I also find it a bit simplistic considering that it was previously stated that the diplomatic/inheritance system would use the series, "A Song of Ice and Fire" as inpiration.[/quote]</sp
I agree, great post Wintersong! (especially your earth section [e digicons];)[/e] ) I don't have anything to add, just that I hope the devs put as much thought into the effects that each element will have on the world map and tactical battles as you have here.
Ok, so ive been thinking. The major influx of citizens is supposed to be made up of people from "the wilderness" looking for protection from an almighty channeler. These people are survivors of a Cataclysm that destroyed civilization as they knew it. Most likely, multiple generations have passed, and for all the little ones, the stories their elders tell them of great kingdoms are all but fairy tales. So why would these people give a crap about a coin? The bartering system would be fa
[quote]Defensive spells would harden armor and defend against regular physical damage (with possibly a psell or two to "ground" lightning.[/quote] I agree that an earth element would be nice. Does anyone else think it would be cool to- rather than spells that directly affect units. i.e. giant strength, hardened armor- have defensive spells that affect the terrain and provide defense that way? i.e: rock walls that jut from the ground (to protect against archers) stalagmite barrica
The coast seems to be non-existant. Oh no, floods! [e digicons]8O[/e]
I can second this: Ok, will do, thanks Vandenburg debug.err: http://pastebin.com/f72ce1663 dxdiag: http://pastebin.com/m523363d9 Did I do it right? [e digicons]:pout:[/e]
[quote]I like it. I call "dibbs" on the female slaves. Maybe I can finally start that harem I've always wanted.[/quote] [e digicons]:rolleyes:[/e] and this guys married.. Raven you talk about women all the time, I only have a girlfriend but if she found out i talked about harems... [e digicons]:omg:[/e] Lets just say that's why i hide this forum (and that way she doesn't know im a nerd either) [e digicons]^_^[/e] But, on topic, I think
Oh wow, scoutdog, you would [e digicons]:P[/e] that is a most unfortunate glitch, hopefully you arent scarred for life Vandenburg [e digicons]:grin:[/e]
Looking good, thanks for the update! [e digicons]:grin:[/e]
[quote]So kingdoms "fighting" (hirering among a limited common supply) over mercenaries could be good.[/quote] Id definitely like to see this, especially if troops that get disbanded for whatever reason could join the list of possible mercenaries for hire.
[quote who="NTJedi" reply="27" id="2462576"] **Remember to allow multiple players for each battlefield as seen within AgeofWonders:ShadowMagic.** [/quote] That would be AWESOME!! best part about that game [e digicons]:grin:[/e]
[quote]I like the idea, but not the numbers... An estate that only houses 2 citizens? I really think that isn't enough. When I think about an estate, I think about a big, rich family (maybe even more than two generations) with servants living in the same big house with big gardens... So, instead of decreasing the number of citizens, how about increasing the place taken up? - Hut, Hovel, House all take 1 square in the city - Estate takes 2 squares - Mansi
id have to agree with rishkith and red and say i never really got into the game, but Id also say if you liked AoW, you will most likely enjoy this game as well, perhaps even more so! I thoroughly enjoyed MoM and im hoping to see this game take the best of it and improve on it ten fold [e digicons]|-)[/e]
[quote who="Bellack" reply="27" id="2461622"]Actully it does not concern me. In fact I perfer this to happen in the game. [/quote] I know its only a matter of opinion, but your saying you would prefer something like this in a fantasy setting: Over this?:
[quote]There is a possible solution (with "as is") type of housing. I don't like it as zones, but it might work too. At the beginning better housing = more people, but buildings with reputation can accomodate less people. The finest estates should accomodate only few people, but have the highest prestige.[/quote] You know, i could actually see this working very well. If by the end game, we are still building every type of housing because its still strategic to do so, i think it w
[quote]Automatic build of the housing would be nice. The system that is now has some drawbacks: first, you build simple huts, because you can not build anything else. However if you have better housing options later, the best thing is to build the best housing you have and nothing else. And if you build simple housing first to achieve the high population (to speed production of better housing), it requires a lot of micromanagement. [/quote] yes, i don't like the system they have
pirty darn good i would say, i likes all the flashin colors and that song theres my favorite [e digicons]^_^[/e]
Im looking forward to testing it out! [e digicons]:grin:[/e]