Actually one thing about 'Abandonedware' Because Atari dropped their support for the game and dropped everything involving MoM they own the franchise but not the rights to that game they do for commercial use but privately downloading it is totally legal and DOS emulator's are also legal. Although mostly through loopholes a decent lawyer would get you out of it if they tried. But no one would ever try to sue you for 'stealing' MoM if they did they
Sethfc
Its good to see Rikaze building on my concepts i will now build on one of his lol. Moral. When in enemy territory for a war thats considered 'unjustified' to the people they should get a penalty *Unjustified reffering to a sudden declaration of war without any reason* to their moral but at the same time if defending a bonus. Now for any war in enemy territory they get a penalty but it's lessened if your an evil kingdom or if
Yes well i think we should leave this one to the Dev's even if its just cometic i like multi races.
Well the option i described is pretty similar to galciv's rare 'Mega' events which could shift the balance of the game i'm not saying they should happen every game or often at all I'm just saying a chance would be awesome then it'd be like a book or movie in that at the last minute good or evil or your side or their side pulls out a bluff card.
Yes but give them the ability to intercept d**n it.
That doesn't make much sense..
Lol Well its like if you had native plants that were aggressive and your a nature/earth/water or whatever mage you could grow Carnivourious plants on tiles as a natural barrier that would kill soldiers trying to pass through *or they'd have to fight a battle to get past* Just examples.
Well No i meant as in something YOU have your people find a NEW use for to make an ultra weapon or something similar to destabalise the enemy. Example. Your people have a large amount of copper and iron but your enemy is defeating your armies because you simply cannot match his quality of soldiers. Your people mix the two and create folded steel while sure others have steel you have Folded steel which allows you to choose 3
Um if you read my post They did. Also women have been dominate several times in history and have been shown in cultures like Egypt etc. its just that overall they've been excluded.
Because Microing would mean the A.I govenor's wouldn't make all the decisions Because they would all have their own independent A.I plus leaving things up to them allows them to rebell easier or have rivalry's where as doing it yourself makes it less plus even WITH A.I turned on you COULD still micro somethings to ensure YOUR plans go ahead the way you want them it simply takes the stress off.
Awesome idea Tridus. I just noticed this post again lol.
Well you know they could give soldiers 'Raider packs' Which were used by the vikings in a way *Sacks and satchels to store plundered goods in divided evenly between troop's a share was taken from them upon returning home and divided by their lord' It works in a similar fashion perhaps?
Well bonuses to those that move out because they have had time to fortify the countryside with traps and defenses etc. *based on Commanders/fort leaders skills* Would be nice.
Lol Yeah John i could sacrifice one or two complex features if i had to but in all honesty. I do not want to give one inch to simplicity. As for Tridus I agree debate is healthy and wonderful i was simply saying that i hoped no one went all 'Bit**y' about it and decided it was too much to handle or something seen people do that before and its ridiculous.
Oh no i simply meant Achievements In game that unlocked a special spell or DEV secret or something fun not anything critical to gameplay just jokes and little things like stardock is known for.
All of the reply's.. *Heart warms* I'm glad to see so many people taking an interest in the game and helping it shape up lol. But seriously it's nice to have more people to discuss these things with. And to see those that are here participating more.
Well alot of us do know 'First hand' from experience with MANY Fantasy Strategy Roleplaying games AOW CIVFFH2 etc. Not to mention Heroes, Lords of might and magic, And many others. Not to be dismissive towards anyone i know that everyone here has a mind and thinks and their opinion is to be respected because so long as one takes the time to formulate one at all. One at least thought about their ideal's and they deserve to be respected.
An online In game 'Wiki-ish' thing is okay but i would like to have a nonedited section that describes basic game formula and some such available as well as roughly 60% of the games content *I want there to be things that supprise me even if i read the whole thing*
How about a compromise Tasunke? Zones of control are instead an army where Smaller armies can choose to fight or not etc. and large armys can choose to stall entire legions if necessary and depending on the skill of the fort commander different bonuse's/effects come into play?
Well i do apologize for being abit dismissive i didn't mean to be upset I'm just worried about a test n stuff its cool i hope.
I love how they allow our input to actually change the game they open the beta's up so early in DEV that we actually got to help the DEV's make their design dicisions and ontop of that we actually got a chance to watch the game grow and i must say i love it even if i seem alittle bit ticked off at times. And stardock in general is awesome when i heared that they were makeing a fantasy roleplaying game i instantly knew it'd be great.
I am trying to debate and help the game its just that people become annoying when they don't pay much attention to things. The reason why their's Races And empires and kingdoms is because of the storyline and the fact that this is a FANTASY rpg having only humans in a magic game is silly. besides game mechanics wise? i would believe that RikazeMA said exactly as i would on it. Simple mechanics to deal with the treatment of the race besides t
I'm really sick of this debate and wish we could reach compromise however we are both 'extream' in that one camp is full of people whom only want simplicity and i'm sorry but if you want that go play a arcade game. side Two is filled with people whom want alot of complexity *Me included* But i will admit this sometimes that is a bad thing. Solution Combine two in a simple fashion by creating a complex echonomy but making it capable of being automated and delt with easil
Zones of control as i stated before should be A. Zones of attrition caused by forts based on what units are garrisoned. B the ability to attack ANY enemy moving past *only once as if multiple enemy troops move through the area seperated into different companies only one can be stopped effectively at a time* C a way to enfore territory/trade also with the forts you could control local traderoutes tax the roads/toll merchants and keep down native monsters thereby establishing a
*sigh* Races have special traits buildings design etc. even spells so shush they are needed and can be balanced and can work I'm through arguing with those whom do not even look into the game before commenting.