Jalicos

Jalicos

Joined Member # 2810082
4 Posts 203 Replies 653 Reputation

I really wanted to see a Dwarf Fortress-esque story about a group of woefully unprepared people overcoming horrible initial conditions, building a new community in relative isolation, and eventually doing something crazy-awesome. Maybe if Eli runs out of people to stalk with the kino and people stop abusing the communication stones... I keep telling myself that the first season of SG1 was similarly lackluster and artificially tarted up, but I can't help wondering if this is really the

437 Replies 1,028,491 Views

[quote who="Shunmaha" reply="11" id="2463275"]Well maybe it just isnt your type of game. What do you like to play?[/quote] Well, I started with Starcraft, which I played a fair bit but was never very good at. Then I became a beta tester for a little-known indie RTS game called Strifeshadow, and eventually managed to become reasonably good at it despite starting out as officially the second-worst player in the community. The game never caught on and LAN play never worked properly, but

14 Replies 26,436 Views

[quote who="Circumstantial" reply="75" id="2463247"] Tribes: Vengence (Very unique fps) [/quote] HEATHEN! [e digicons]XO[/e] Tribes: Vengeance was a fatal lobotomization of the franchise. It sacrificed much of the mod-friendliness, depth, and intelligent gameplay of its predecessors in exchange for brighter colors, a single-player campaign nobody cared about, and some sort of truck that looked suspiciously like a Warthog. Tribes 2 was far better. If

185 Replies 473,605 Views

I never really got into Sins. It sounds like lots of fun, and I love the art style and concept, but somehow I just don't "grok" the gameplay. I've never been very good at RTS games, but after a while I can usually develop a sense of what I'm supposed to be doing at any given time. That hasn't happened yet with Sins, and I'm not sure why. Maybe the slower speed is throwing me off, or maybe it's how tiny everything looks. Either way, it's frustrating because I feel like I'm missing out

14 Replies 26,436 Views

Could you make it so Impulse doesn't use the Windows balloon popups? I disabled notification balloons on my system because I don't like being asked about the unused icons on my desktop every few hours, so this new feature doesn't work for me.

131 Replies 201,617 Views

Wow, I'm really getting my money's worth for that 10Mbps connection! This is the same ISP that recently tried to triple my rates by instituting tiny (20GB) bandwidth caps with big overage charges while lying to everyone about how much money they would save once all the "bandwidth hogs

95 Replies 262,191 Views

As awesome as Dwarf Fortress is, it's technically still in early alpha and therefore isn't eligible. On the other hand, I don't think the game will ever be considered truly finished, so maybe "release date" isn't an applicable criterion. Definitely have to add Cave Story to the list, though. That game is amazing in so many ways. Persona 3 is another good contender. You can't help but like a game where the protagonist regularly shoots

185 Replies 473,605 Views

I had something sort of similar happen just now. Immediately after game start, I selected my Sovereign and right-clicked on the next tile to the right. He immediately dashed leftwards while flashing, eventually going off the map completely. No fog was revealed.

3 Replies 977 Views

What's with Diplomacy being the "second and final" micro-expansion for Sins? Weren't there supposed to be three?

8 Replies 17,651 Views

A few comments in no particular order: 1. Frogboy reads the bay12games forums? Awesome. We may yet get some dwarfiness into this game after all. 2. I don't know how good the new research mechanic will be, but at least it's interesting . Linear tech trees are stale; everyone does them, and they work, but it feels like a cop out. The Alpha Centauri total-randomness system may have been frustrating at times, but it was new and unusual and prevented you from relying on a f

196 Replies 324,490 Views

[quote who="Rishkith" reply="49" id="2422631"] Quoting Zebrafox, reply 35you're awesome. let me know if you need any fox art I don't want to put in any requests till we're actually ready to mod the game. I'm sure I'll be needing some fox den resources and other stuff[/quote] Is this a yōkai mod? I want a yōkai mod.

61 Replies 237,468 Views

[quote who="Zebrafox" reply="33" id="2421442"] I'll be sure to sneak in some Zebrafox rare mobs (see avatar) just for you. [/quote] YAY! Can I tame them? [e digicons]:grin:[/e] [quote who="landisaurus" reply="36" id="2421468"]we've got so many foxes running around here, how could there not be [/quote] This forum does seem to have a higher than average concentration of fox-fanatics. In fact, my first reaction after seeing that Blackblood comic's home pa

61 Replies 237,468 Views

The infocards are a good idea. Can we include diplomatic relations on there, too? I rarely remember to check the diplomatic screen when playing this kind of game, so it's always a surprise when one of the AI factions suddenly declares war on me. Having the information on an infocard would keep everything on the main screen and make it more likely for me to come across it while playing. This doesn't have to be anything too complicated; a small section on the card that lists the

50 Replies 170,505 Views

I run Avast and haven't had any problems with startup, but I do have occasional random freezeups while playing. It just happened again, and a few moments after I killed the program, Avast popped up a message saying that it had just downloaded an update. Maybe Avast's update utility is causing problems with the game.

2 Replies 1,712 Views

A dice roll to determine the outcome of a battle? Fine. A dice roll to determine the outcome of the game? Not good. I like the idea that the Sovereign can die, and I realize that surprise assassinations can potentially turn the game into "bum rush the sovereign", but this Evade thing is a really lazy solution. Can't we come up with something better? Strand's idea might work. If you have nearby units with you when you're attacked, you can throw them at the enemy to buy

238 Replies 563,366 Views

I agree that most of them look rather generic. However, I like the crests for Umber, Resoln, and Capitar, and the detail in the edge engravings is impressive. I thought at first that Tarth's emblem was a pink squid, though. Using dual-symbol crests to show vassal affiliation is a neat idea; I hadn't thought of that. [e digicons]:thumbsup:[/e]

444 Replies 1,861,428 Views

Map Random Seed: 1253922641 Turn 1, used the Ctrl+U trick to remove fog of war. My starting location was right next to a Troll and a Troll Leader. I also noticed another sovereign had an odd start:

106 Replies 35,287 Views

3, 4, 6, and 7 were happening to me in the previous version. I couldn't see roads at all in 0.22, but I can see them in 0.23

8 Replies 3,521 Views

[quote who="landisaurus" reply="4" id="2377103"]yeah, I had to fight with it a bit so I could get the HD option. my initial capture was in 1024x768 and all the pixels were nice and square. I don't think it warped the video too much (not any more than youtube did already anyway)[/quote] *whoosh*

10 Replies 39,788 Views

I'm actually hoping the beta gets delayed a few more days. I've been forced to cut way back on my spending due to the economy, and the earliest I can possibly scrape together the money for a preorder is next Tuesday. I'd hate to just miss the beta window after following the development of the game for so long. [e digicons]:S[/e] Sorry to hear about the illness, though. I hope you all get better soon.

31 Replies 14,810 Views