econundrum1

econundrum1

Joined Member # 2782214
25 Posts 540 Replies 21,540 Reputation

[quote who="GW Swicord" reply="7" id="2821902"]Maybe I'm being paranoid, but does this OP mean that essence is being removed from the game entirely? No Impulse build or dev blurb so far has made me think of giving up on the game, but this change might actually make me regret all the time (and the modest sum of money) I've invested so far. [/quote] I believe essence is becoming a boolean flag for a unit. If you don't have it you can't cast period. This is because th

259 Replies 774,724 Views

" In order to balance weapons we have to know strengths exact effect, previously we couldn't create high attack weapons because strength had such a huge impact that it was exponential. Making strength more linear allows us to make weapons more varied. Now that we have accuracy and dodge in we can create big weapons with high damage but penalties to hit, or small weapons with bonuses to hit or speed, but low damage. We have more range to work with." Yes this is k

259 Replies 774,724 Views

[quote who="Black-Knight" reply="10" id="2820071"] 1 Changes the look of the landscape. 2 Determines if you can build on a resource. 3 As of one of the later patches I believe your units get a slight combat bonus in their own Zone of Influence (can't remember the details though). 4 You only regenerate health in your zone of influence. 5 Teleport spells can only move you to a target in your Zone of influence. 6 Other nations can only enter your zone of influence b

22 Replies 9,397 Views

Myself I let Impulse start up when I boot but normally shut it if I'm not going to use it or play a Stardock game. It's pretty light so I see no harm in leaving it running while playing those games. On the other hand I do shut it down if I'm going to play a non-stardock game or do something else on the computer. I like it in the boot up group to remind me to check for updates regularly and you can just right click and then click exit to shut it down. Really making a fuss about

34 Replies 11,370 Views

[quote who="konjad" reply="9" id="2819935"] It's a crap with slow download rate and every time I reinstall the game I need to wait at least 2-3 hours of download time instead of just installing it from .exe within 5 minutes. If I ever won't have an internet connection when reinstalling the game I'm screwed because I cannot update the game. And it's another useless program running in background which uses my computer's power. <br /

34 Replies 11,370 Views

Your influence zone ; Changes the look of the landscape. Determines if you can build on a resource. As of one of the later patches I believe your units get a slight combat bonus in their own Zone of Influence (can't remember the details though). You only regenerate health in your zone of influence. Teleport spells can only move you to a target in your Zone of influence. Other nations can only enter your zone of influence b

22 Replies 9,397 Views

I like the idea that Orcs can photosynthesis that's very cool we always wondered why they where green. Of course they wouldn't live underground or probably in doors in that case and they probably would wear few garments to expose as much skin as possible to the light. Nice though.

33 Replies 127,058 Views

Ok well if you can't beat them join them is what I say, if we're adding 20 -30 quests (the week the beta of 1.1 is due out) could we also add the following just to ensure there is enough content in 1.1, after all a total rebuild of mana and population and consequent rebalance of all improvements and spells isn't much and 20 -30 quests is clearly nothing at all so can we also have in 1.1 (which should not be delayed); - 50 new types of summoned units all with new unique abi

20 Replies 7,485 Views

[quote who="charon2112" reply="6" id="2819428"] Quoting Stuie_acs, reply 4 Quoting charon2112, reply 2 Is that new? Because in the past, all six books were available in the game setup area, when you make a sovereign. In fact, I still have a saved sovereign from an earlier version of EWoM that has all six books to start. New as of 1.06. weird. I've been using my

9 Replies 4,456 Views

by the way I agree more quests would be good and long term I think the modular quest system sounds fun and interesting. But what I don't want to see is 30, partly broken and unbalanced quests rammed into 1.1 at the last minute ruining that patch. Lets save them for a minor content patch later.

20 Replies 7,485 Views

[quote who="Trojasmic" reply="9" id="2819512"] Quoting econundrum1, reply 6 Lets not have any more demands for 1.1. I expect it's contents should be pretty much fixed at this stage in the process with polishing and bug fixing taking place. Adding last minute features has actually caused a lot of the QA issues Stardock have had. Now post 1.1 that's a different matter of course. I'm really worried that 1.1 is not going t

20 Replies 7,485 Views

Lets not have any more demands for 1.1. I expect it's contents should be pretty much fixed at this stage in the process with polishing and bug fixing taking place. Adding last minute features has actually caused a lot of the QA issues Stardock have had. Now post 1.1 that's a different matter of course. [e digicons]>_>[/e]

20 Replies 7,485 Views

The population changes and mana changes are very positive in my opinion. I suggest people approach the patch with an open mind and judge it on merit once it's released rather than expressing fears it might disapoint them in advance. That sort of speculation seems pointless and based on very little to me.

33 Replies 14,530 Views

I enjoy the community that always grows around stardock games, and the openness and invlovement the developers have with the community, and to the OP welcome back indeed.

14 Replies 54,080 Views

[quote who="FishSlayer" reply="37" id="2812877"] Whoa whoa whoa... Stop the presses. If you didn't know about the caravan thing, how do you feed your populations? LOL. Maybe I am doing it wrong. I can't even get like 4 cities up and running without caravans. And gosh forbid when I take over an AI city on ridiculous that is automatically another -20 food or so I gotta account for somewhere. Just trying to be funny. But seriously, if you weren't using cara

43 Replies 126,102 Views

[quote who="shadowtongue" reply="31" id="2812669"] Well tac combat is key to me. The initial concepts for how to handle it were what excited me. The turn based slog it appears to be, as well as the lack of interesting ideas to 'fix' it are leaving me cold. Maybe it will come together, I hope it does, but for the time being I'm just not impressed with it. What would I like to see? I'd like to see a fantasy themed game based off of a Par

43 Replies 126,102 Views

I would suggest dropping magical crystals after 1.1 with mana as a global resource enchanted weapons can cost mana to make rather than crystals. Other than that I'm pretty happy as it is (will be after 1.1 anyway).

278 Replies 548,542 Views

[quote who="shadowtongue" reply="26" id="2812308"]I'm still not buying it, because they still haven't fixed the things which need to be fixed for me to enjoy it. At this point I'm not sure they ever will 'fix' them the way I would like them to be fixed, so I may just wind up passing on it entirely, in spite of my desire to support SD, I'm not supporting them for something I don't think I would enjoy. I'd be much happier if they put out a demo as well, but that's another

43 Replies 126,102 Views

Congratulations on discovering elemental is not as bad as early review would have led you to believe (as of 1.09 it's very playable). although to be fair the 1.0 - 1.06 versions they reviewed where pretty unstable and less fun than the current version, but stardock are indeed delivering on fixing the game. I believe that they are planing on addressing tactical combat post 1.1 so you should see improvements there, not sure a hex system would be my recommendation th

3 Replies 16,169 Views

[quote who="Sinij" reply="73" id="2812124"]Sorry if this was already answered: 1. What are you doing about inheritance/dynasty/death of soverign in the future? 2. What are you doing about diplomacy? 3. Siege tactical combat(with fortifications and all!) coming anytime soon? 4. What are your plans for the spell system? Can you just copy MoM and be done with it? [/quote] On 4 this is really what 1.1 is all about read the

95 Replies 300,889 Views

[quote who="ozo" reply="65" id="2811924"]First two...? Suddenly i'm glad i pre-ordered Elemental last year . It was pure impulse (no, not the program). If i had not pre-ordered, i probably wouldn't have bought the game until it was released... and considering the launch, i probably would've skipped it. [/quote] You see that's why I'm not too bothered by the poor state of the game at launch, I pre-ordered and was part of the beta so I just see this as an exte

95 Replies 300,889 Views

[quote who="Stmorpheus" reply="91" id="2811526"]i personally love the unit creation. it was the big selling point for me. so i personally want: 3: the ability to create technology. say a magic set of armor, AND make that a UNIT armor that can be equipped by units in the unit designer. this way i can take my spells and mass produce these item. they would of course be very expensive, to out fit an entire army with a ring of regeneration would

134 Replies 426,750 Views