Right now it seems like there's no point in differentiating troops, you just get the best armor and weapon you can make. No point in building mixed forces of light, agile "skirmishers" and slower, heavy "tanks", back-row archers and casters. Definitely there are not enough interesting spells. How about situational affects that randomly effect the whole battle? E.g.: night battle (no ranged units or ranged units have really short range), stormy weather, etc.&n
agio
My problem with the way mounts are implemented is that they don't really change tactical combat very much. Would love it if there were some way to charge with mounted units.
I'd take "teleporting to new position" over "waiting for slow animation to finish" any day.
[quote]You think names like "Ooukkzisu" and "Fuririaaoarr" have the right flavor? In what world? The gibberish world? I mean they dont even sound fantasy'ish or foreign, they just sound like german-angry-kid banging on his keyboard.[/quote] How hard is it to click the little button to generate another one, if you don't like it. That said it would be cool if you could do some kind of customization of the random name generator, like choosing wh
One of my favorite parts of MoM was going to the other plane (Mirrorx? or something like that). Kind of bummed that's not in E:WoM. (maybe in an expansion?)
I agree that factions should be able to *something* with the Horse or Warg resources. EDIT: I mean, of course, Kingdom should be able to do something with Warg resources, and vice versa.
Since the city level up dialog box isn't modal and I always forget what cities are focused on what, I've just taken to naming my cities, "Library", or "Temple" or what have you.
Signed. Watching the little guys move around is fun the 1st two or three battles, after that it's a drag.
I'm sure the SD guys are tired of hearing "but Civ has..." but one thing I liked a lot in Civ 3 (and ETW and probably zillions of other games) was when you tried to move a unit further than it can go in a single turn, it tells you how many turns you will need to wait for it to reach its destination.
agreed. even just a "don't use magic" toggle would be useful.
:) Good I'm glad they're hearing it. I like this game but the slow-ass tactical combat is killing me! (And just auto-resolving seems to mean your Sov will always fire off his most mana-expensive spell, even if it's just against a lvl 1 Darkling.)+
I'm sure this has already been suggested but I looked through the Master List of suggestions & couldn't find it. Can we just get a checkbox or slider in the Game Options that will let us speed up animations in tactical? [ ] Regular speed [ ] Fast [ ] No animation (e.g. units just "teleport" to the square without any animations) I just find the animations too slow! What's frustrating is sometimes (un
I know this has already been asked but I haven't seen an answer: is there any way to edit the key map? Also, you can currently toggle quick moves on strategic map but not the tactical map... is that correct?