agio

agio

Joined Member # 2762771
9 Posts 79 Replies 408 Reputation

Right now it seems like there's no point in differentiating troops, you just get the best armor and weapon you can make. No point in building mixed forces of light, agile "skirmishers" and slower, heavy "tanks", back-row archers and casters. Definitely there are not enough interesting spells. How about situational affects that randomly effect the whole battle? E.g.: night battle (no ranged units or ranged units have really short range), stormy weather, etc.&n

57 Replies 110,158 Views

My problem with the way mounts are implemented is that they don't really change tactical combat very much. Would love it if there were some way to charge with mounted units.

11 Replies 9,151 Views

[quote]You think names like "Ooukkzisu" and "Fuririaaoarr" have the right flavor? In what world? The gibberish world? I mean they dont even sound fantasy'ish or foreign, they just sound like german-angry-kid banging on his keyboard.[/quote] How hard is it to click the little button to generate another one, if you don't like it. That said it would be cool if you could do some kind of customization of the random name generator, like choosing wh

41 Replies 138,435 Views

I agree that factions should be able to *something* with the Horse or Warg resources. EDIT: I mean, of course, Kingdom should be able to do something with Warg resources, and vice versa.

35 Replies 14,521 Views

I'm sure the SD guys are tired of hearing "but Civ has..." but one thing I liked a lot in Civ 3 (and ETW and probably zillions of other games) was when you tried to move a unit further than it can go in a single turn, it tells you how many turns you will need to wait for it to reach its destination.

23 Replies 15,141 Views

:) Good I'm glad they're hearing it. I like this game but the slow-ass tactical combat is killing me! (And just auto-resolving seems to mean your Sov will always fire off his most mana-expensive spell, even if it's just against a lvl 1 Darkling.)+

7 Replies 8,947 Views

I'm sure this has already been suggested but I looked through the Master List of suggestions & couldn't find it. Can we just get a checkbox or slider in the Game Options that will let us speed up animations in tactical? [ ] Regular speed [ ] Fast [ ] No animation (e.g. units just "teleport" to the square without any animations) I just find the animations too slow! What's frustrating is sometimes (un

7 Replies 8,947 Views