The change log says the city HUD clipping has been fixed and should have rounded corners but in my game it is still clipping. Screenshot here: http://dl.dropbox.com/u/11042313/Elemental%202010-10-01%2016-19-21-93.png Nvidia GeForce GTX 460 Windows 7 x64
Locke005
[quote quoting="post"] + Fixed City HUDs clipping at the end (now they all get rounded edges) [/quote] They are still clipping for me. This doesn't appear to be fixed. Geforce GTX 460, Windows 7 x64. Latest drivers.
I noticed during my game today that I could not move my army south of my city. After clicking around for a bit I noticed that the army could not move because a caravan from one of my neighbors was blocking my path as there was only one tile leading out of my peninsula. It seems kind of silly that one caravan could block an entire army. I think armies and units should be able to move through caravans freely. I have included a screenshot of this: <a title="Screenshot" href
I've made a post about this in the past. I just experienced it again in 1.06. Surprisingly, I didn't see it in 1.05 though.
I've had the same issue. I started a thread earlier about it: https://forums.elementalgame.com/391595
[quote who="KlausBreuer" reply="4" id="2724491"] Perhaps the city should add 'Farm' to its options if a farm tile is within range? [/quote] I second this suggestion. It would also allow you to pick which city the resource will go to if there is a resource between 2 cities.
I think you place your units within one of your towns.
[quote who="Jarenko" reply="2" id="2724061"] If these are triplets about to argue over my sovereign hes in for one hell of a night.[/quote] [e digicons]:D[/e] I guess that is one benefit. I never looked at it that way.
This happens periodically in my game. Sometimes when I zoom out and then zoom in, the incorrect city name shows over my city. My city is named "Seraphima" and I am the red color yet it says it is Oreral and yellow. The game does correct itself eventually. This can happen multiple times throughout the game. See the link below for a screenshot. <a title="http://i.imgur.com/FEwUU.jpg" href="http://i.imgur.com/FE
I'm playing my first game of Elemental right now and I encountered two of the same hero, Muvueratha. She has the same name, portrait, stats, etc. Are heroes randomly chosen/created? It would be nice if we didn't see two of the same heroes show up in the game. Perhaps their portraits/names could be picked randomly so this doesn't happen.
I updated my NVIDIA drivers but still got a crash when ALT+Tabbing the game. DebugMessage: Version 1.00 last updated on: Tue Aug 17 17:37:07 2010 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* DebugMessage: *********DXDiag info follows.********* System Info Time: 8/23/2010, 13:47:25 DirectX Version: DirectX 11 Machine Name: AURORA Operating System: Window
I am updating my drivers now. It looks like I might be one version behind. I will see if this fixes the problem.
[quote who="kryo" reply="6" id="2723711"] The top with driver/OS versions would be helpful too.[/quote] DebugMessage: Version 1.00 last updated on: Tue Aug 17 17:37:07 2010 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* DebugMessage: *********DXDiag info follows.********* System Info Time: 8/23/2010, 11:53:15 DirectX Version: DirectX 11 Machine Name: AURORA Operating S
I just had this DX Error when alt-tabbing. I am running a GTX 460. Here is a snip from the Debug.err. I can post more of it if you need it but this is the end where it looks like the error occurs. I am using Windows 7 64-bit. Debug Message: - Ending Turn 12 - Debug Message: Current Memory Usage: 846720 KB Debug Message: Cities in World: 10 Debug Message: Units in World: 196 DebugMes