save game link below https://www.dropbox.com/s/hbtsgmtakez6rzy/Athica%20on%20top%20slag%20lair%20no%20attack.EleSav city is on the left edge of the map, and in the middle
jonmdewey
yeah something is whack with auto-resolve I recently had an auto-resolve allow my weak hero stack to slay a dragon with no casualties. iir Procipinee shadow warg, ice elemental, and 4 militia upgraded to leather and hammers. I had been hoping to sneak by foolish, but didn't have much choice and was so happy I quickly saved so sadly I don't have a save game to post and experiment to see if it can happen again.
repro: 1. move the unit onto draxus quest 2. Hire Draxus 3. choose Draxus kills former employers - CRASH Happens everytime I try it from this save game. Save Game https://dl.dropboxusercontent.com/u/2796082/Bug%201-4%20Draxus%20Quest%20crash.EleSav
I have found club units to be much more effective than spears for trained units. Initially they cost nothing, and their upgrade path is always before spears in the tech tree (exception 1st magic weapons upgrade which I typically don't invest in for a good while). Champions are a bit different, and I prefer the versatility of high initiative sword + shield units as they have many abilities spells and such. Sometimes my champions have clubs, occasionally a really good
I played several legendary hero games lately where I saw wandering monsters fighting with each other. I'm just wondering of others have seen this. What are your thoughts bug or feature?
Thanks. Nice find. I've seen this a fair amount. It seems like 2 bugs to me though. 1. The monsters don't attack cities 1 space away 2. The AI Players are CRAZY and build cities 1 space away from giant monsters. The AI needs to be better about monster city placement.
Realism (to the point of popular knowledge) adds to the intuitiveness of a game's features and thus how approachable/learnable it is for new players. Sometimes well established anti-real features are more learnable, guns that don't jam with unlimited ammo, cartoon physics, save points, lives ect. Fun is entirely different, and may or may not coincide with realism.
also is there a keyboard shortcut for cycling through idle cities? I'm thinking the equivalent of tab for units only for cities.
new suggestions: * DPS equivalent rating for weapons with better(green)/worse(red) coloring for clearly better and worse weapons like WOW and Diablo. Evaluating weapons and bonuses is quite difficult right now. This wouldn't solve the issue but it would help. The game doesn't have seconds per say... but it could be adapted to initiative ticks, which I think is the game's equivalent.
Roads : There are a couple issues I've observed with roads: * building through wildlands, this shouldn't happen, even if it is a long way around. * building through monster lairs, again roads should go around monster lairs, at least 1 space away. I've seen roads build through dragon lairs, which makes using them incredibly dangerous. In both these cases, one wonders how those poor road builders managed to live through the road building exper
Nice mod. Tried it this last weekend for a couple games, played as the centars, angels, and shadows. Centars seemed like the easiest, I loved the 3 move at the beginning of the game and it wasn't that painful later in the game to not have armies moving at mov4. The angels look awesome and I didn't even need to do the special design stuff centars required. Movement really was painful though. I thought they'd get up to speed 3 once I got 3 life nodes, but that was only in co
@ Bigorra Are you sure about that? I haven't used the spell in ages but last time I tried it was only capable of giving lvl 1 or magic schools, not increasing the lvl of existing schools. I might use it again if it can level up my magic schools.
Hrm interesting, the upgrade behavior appears to sometimes do what I want with that respect but is *inconsistent*. Here is what I found after experimenting to discover the exact behaviour. If you specify a low tech armor/weapon you can indeed upgrade it later. If you specify NO armor for a slot you can NOT upgrade it later. At the beginning of the game you can specify no armor but also specify the upgrade option- for these you can upgrade them with armor later, this no longer works once you h
Playing on hard difficulty dense monsters, I've noticed the monsters do occasionally attack the AI, but it is pretty rare. Despite the many posts of the devs that they treat AI and player alike it isn't my observation. I've taken over AI cities that have lived their entire life next to a monster lair, and the turn after I take it over they decide to attack, bc it is my city- I've taken to clearing the monsters around the AI cities before I take the city and
I actually think almost all the 5th lvl spells are underpowered. Life has good 5th lvl spells. Air, fire & water are too expensive for what you get. I forget what you get with death- I normally play with life, but death in general has some very good spells. agree on the lightning spells, these are supposed to be high lvl spells, but I never use them- esp since air is the one elemental school w/o a summon. storm has the 1 turn casting delay. it is competing w
Thoughts on how this would impact the AI: I’m not sure the AI upgrades anything… in which case all of these changes would hurt the AI bc they let the player more effectively employ options beyond the AI. If the AI does upgrade additional coding would be required. (2) Obviously scouts and pioneers should never be upgraded. Hopefully, that could be taken care of by the rule never to upgrade something unless it is leaving your territory with the intent of com
The design of unit upgrades is a bit broken in FE. I should be able to: (1) increase the number of units in my squad. (LH reportedly fixed) (2) upgrade regardless of what the original design called for. (3) upgrade to something less than the best. (4) upgrade parts of armor without upgrading everything. (2) I absolutely hate that I have to remember to select the upgradable option when designing units to have the option to upgrade
If Altar is in your game you can buy the maps from his store (move your hero to his influence and click on buy). In random games it is unreliable as a strategy- Altar might not be a faction and if he is, might not be close.
@StevenAus I hear what you are saying I played a couple games recently. Even in FE(I’m not in LH beta) mid to late game I don't have much use for new heroes anymore. Tireless march change mostly, but the trained units also seem better. I think a global unrest reduction bonus would be better than the city specific ones. It eliminates the issue of having to move them around every now and them to cities wi
Ah I see, interesting. That would certainly slow down the quest loop. It would also slow down pretty much everything else as well so it may end up a wash in terms of the tactic's relative power. The main effect I think it would have would be to slow down the stack of doom that you created if you use it for mass warfare, but often the tactic is used in conjunction with trading and alliances to allow the heroes to devote themselves to questing. In that case the only thing that really matter
I hadn't played in a while. I just tried a new game (v1.32) with the full quest loop strategy. It is still OP. @azunai I still seem to be able to attack more the 1x per season. Is that a pending change in some upcoming patch or something? Money is much tighter with the 100gp cost. Before I had money left over for other things. Now I don't have enough money to buy all the quest maps I would like. The tireless march change forces an all horse mount b
I don't know about LH, but as of the latest update to FE the quest scrolls now cost 100, and the tireless march can only be cast once. This scales back its power to something other strategies can compete with
Never use them. (FE) I never take that class intentionally. Even if one is given to me: Early game I'll ignore the in city bonus bc I need my champions to lead my armies. Mid to late game I'll dump them in some city and forget about them bc I don't want to be bother with trying to level up a worthless champion. Annoying that if I get unrest in a city to 0% their bonus isn't helping any more. They don't make en
dances with dragons, allows you to build on dragon lairs / monuments. These buildings give you dragons. The monuments are pretty rare, but a large map will usually have several dragon lairs. The production of the dragons is on a timer like wildlings. If you wait long enough it will give you more dragons.
I've experimented with warren- but it is unreliable I generally only need it in far flung outposts- and it proved unreliable- sometimes a monster would stomp the outpost anyways. High tower is occupationally useful in the right situation. Consulate is potentially useful, but like others have said I almost always have something better to build. They also suffer from the fact that outpost benefits are tied to the closest city, which means that t