[quote who="Frogboy" reply="35" id="2684054"]We're not going home until the beta goes up.[/quote]I was going to empathize. Then my boss came in and told me roughly the same thing :p.
Werewindlefr
[quote quoting="post"] Greetings! Special Unit Abilities. As players go up in levels, they eventually can choose special abilities such as Swiftness, Superb Range, Alchemy, Arch Mage, Famous, Berzerk, First Strike, Extreme Endurance, Epic Leadership, Greater Courage, and on and on and on and on… Some champions will come with these abilities initially and many higher level monsters and enemies will have them as well. Modding. Modding is Beta 4.<b
[quote]Enchantment slots, Champion ability trees, Equipping UIs, etc[/quote] YES!!! I'm starting to wonder... how long did "building the engine" take, and how long does "making the game" take? I know you said something about the engine taking a lot of time to build, but I didn't expect it was spread out THAT way.
Okay, I understand better now. [quote]If you like MoM battles, you'll probably like our tactical battle system. If you didn't, you probably won't.[/quote] Haven't played MoM; although it looks similar to Age of Wonders, so I think I do. I just hope the heroes will get a major improvement, but #1 implies they will, I think.
[quote who="Frogboy" reply="36" id="2663000"] LOL. Indeed. This year marks the 16th year we've been doing these open betas and every single one has forums (or Usenet back in the 90s) proclaiming that there's "no way" the game would be done in time - based on their own massive game development experience no doubt. In fact, in 16 years, the ONLY game that forum users thought was ready was Demigod and that was only because it was so polished early on.[/quot
[quote]Obviously, some people won't be happy. I hang out on the Starcraft 2 forums (one of the most exquisitely well designed games ever) with people saying "This is broken and not ready to ship" so I expect the same here.[/quote] Yes, and that's the point. Taking Blizzard as an example is the reason why you should reconsider that "end of August" release deadline. If you want Blizzard-polish, you need to give it Blizzard-time. 2.5 months might be way too tight for that.
[quote]You want a mining outpost? No problem, plop down your keep, build the mine and you're done. Your entire civilization gets a benefit. Want to increase that benefit? Build a road to it.[/quote] But as it is, it costs essence to build (unless, from what I understand, the place is right for city building without the use of essence, but I suspect it'll be difficult since you state you want "large cities but only a small number"). I actually like some of the ideas you'v
[quote]But most of all, the Factions in EWoM seem to be a bit generic .[/quote]I completely agree with you. Richard Burlew, author of the excellent webcomics "the Order of the Stick" and occasional gamedesigner (and D&D GM) once wrote an unfinished 9-parts diary of an exercise in world creation , and it really detailed the process through which he
[quote who="Cauldyth" reply="54" id="2540678"] Maybe I'm misunderstanding the purpose of this beta. I thought it was for people to say what they liked/didn't like, and what they wanted/didn't want, and what works/doecsn't work, etc. I'm just saying not to read too much into concept art. None of this is actually even in the beta yet (well, not our beta anyway). I'd rather not render a verdict without having even played one of these factions. This is just concept ar
We need Sisters of Battle -like troops. I do not play games to satisfy my need for beautiful women, that's what Real Life is for :p. Instead, having kickass women troops, with realistic battle scarring and that make you feel like they'll tear you a new one, now that would be really great.
I see one major flaw to this idea: it pretty much kills 'Ender's game: the enemy door is down' strategies.
I like that it's only 650 MB. [e digicons]}:)[/e] Anyway, I like some of the early concepts for the cities. I also like that very basic sketch of research. Both could use a lot of improvement, but hey, beta 1! I like the concept to build units. This phase needs to be a bit less basic than GalCiv II's or Alpha Centauri's, but there's definitely some good stuff here.
Frogboy, you are a filthy liar. The beta is fun (but not for long). I guess you're just too used to playing a more awesome version.
A bit off-topic, but related: make alliances useful, and make them demanding. What I mean by that is that most 4X games have this flaw when your AI ally will declare war but won't even notice you're not helping him. Have the AI check whether or not you are helping, have it quantify that help (it could be money, troops, or attacking the common enemy). And take inspiration from Alpha Centauri for the coordinated attack plans in the diplomatic screen ("I attack city A, you attack city Z").
[quote who="Wintersong" reply="24" id="2255869"] Quoting Werewindlefr, reply 20Please include shades of grey, neutral factions, and Order of the Stick-like paladins/goblins, with their "alignment" being twisted around and hard to read (for those who don't know OotS, Goblins are often peaceful while Paladins commit attrocities in the name of good). Are you sure you are talking of Order of the Stick? Maybe talking Goblins? Not that Order of the Stick doesn't have stick up somewh
Please please please don't fall into the manichean Good-Evil thing. Please include shades of grey, neutral factions, and Order of the Stick-like paladins/goblins, with their "alignment" being twisted around and hard to read (for those who don't know OotS, Goblins are often peaceful while Paladins commit attrocities in the name of good). In other words, please twist conventions around, play with shades and nuance, and surprise players...
Is that some place in Detroit? Would you recommend it to me? Also, while they are far from being a majority, nice to see that there are a few women in the team!