Redwind85

Redwind85

Joined Last seen Member # 2718671
58 Posts 256 Replies 11,580 Reputation

well i would have the spells be more espensive in this system. which would also make you pine for aquiring more essence and more of a "yay! i finnaly got 50 mana! now i can go nuts with this new spell summon!" especially if mana increase happens.

26 Replies 19,050 Views

i wouldent min this - but they would need to also implement a initiative system - so the units move interdepentent of each other instead of group based. cause a few casters if they attack first have won first round with their aoe spells. and having multiple armies join in the fight would just give their aoe spells the better effect. but i love this idea regardless!

20 Replies 82,493 Views

hehe - i always fee lbad marrying of daughters - im giving a ultra unit free to my potential enemies!! and they spawn even more ultra units! crazy! :D

28 Replies 18,377 Views

Well i would like to hae the option of sending him off to a ever glory in heaven riding his trusty steed and his gear worth 3000+ gils- or simply throw him in a river and hope he dont float into a cit y ;D

6 Replies 5,599 Views

Bought it - have been playing it every day - looking forward each day to a patch - and liking the responsed from devs on the game and patch ETA. Lots of potential to increase the gameplay fun - i say go for it.

53 Replies 147,784 Views
Reply to 1.08 ETA? in War of Magic

i can endure the crashes - auto save change time period and its manageable - but yes its one of the things that would be nice to be over and done with. Still looking forward to 1.08 ;)

193 Replies 526,705 Views

Agree - i tried to use summoned monsters and was mildly shocked to say the least - Infernal demon a 20 mana monster at level 1 had 45 health and mana and it could do a allround massive attack - O.o and yes . i regret now not havng organized and adventurer ! i would put all points into movement with the soveriegn and just feed books and potions to keep up with the other stats. also i noticed using shortsword / rings that increase combat speed also helps with spell c

7 Replies 33,921 Views
Reply to 1.08 ETA? in War of Magic

Likewise the game is a kick as it is - but there still is a ton of potential! - it can be so much more - which is what makes me get hapy feelings all over. Im a old MoM player and this game really hits that genre! - hope for a painless dev/qa- releasing 1.08 for you guys! keep on trucking!.

193 Replies 526,705 Views

Hey there - here are a few things i noticed about the game that made it alot more fun when i understood the various things in it. CITY BUILDING! dont spam out houses in all cities - each house takes on of your precious food income ! - save these for cities you want to rank up! - like if you have a city with arcane temple and you wanna rank it up with loads of arcane bonuses in the various city levels! Alot of structures requires high city levels! b

7 Replies 33,921 Views

must be a error - all i see - and the reason for life / death spells - try research magic ;) you gain access to more spells that way

29 Replies 81,547 Views

i would say the cities just went neutral but yes . it would be fun if the children all usurpedpower. but i liked the idea with the - they all teleport and duke it out :D though i would even just like that if your soverign died he could jump over into a child and resume control/guide that one - hence making having a big family important!

3 Replies 3,938 Views

1. thats obviously something they are working on . 2. play a smaller map where loads of towns are the nessesary - making the city (grid) bigger would only add big empty spots on the map that would make it near impossible to cover to prevent monster spawning there. I would like a option to set how many resourhces appears on map - like (ultra rare - rare - normal - alot - all over) - though it helps when you research in the Adventuring/dominance tech tree to show mor

8 Replies 6,537 Views

that would also be a valid option yeh. i have a warrior for instance - that i have given just enough essence to teleport back and forth - and whilst i dont have temple of essence to boost him up to crazy - i would still like to set his magic use to -no magic used in resolved- seing as he can kill anything alone with melee.

7 Replies 35,507 Views

hello - i would like to have a option to turn of shuffling through all the many caravans that are -actively- running a route - the ones that are still enroute to a city to form its trade route - is all fine! but after you have so many caravans after a while its gets annoying to have to shuffle through them to find other units that are much more interesting that something that really doesent need your attention!

0 Replies 2,608 Views

seconded - i keep running a mouse over a unit in the middle of my empire - and just look at its name and go "ah its just a hero" moving on- - only to realise it was a pioneer unit from a enemy empire that just spawned a city in the middle of my area

2 Replies 34,346 Views

they could also let charisma affect things like morale - then there would be a reason to put skills in it - or even let the higher charisma a single heroe has the better he can purchase items -cheaper-

8 Replies 6,570 Views

When the soveriegn dies - there should be a succesor - that person would inherit ALL the power of the soverign (making his essence pool jump! though! it should take a while - and this is where it gets interesting - the game could then have a "how well does the family get along" and the children might suddenly start a civil war to try and kill off the one in the first line so that they get all the power. This could all be settled in a - all the children

3 Replies 3,938 Views

huh .. my first born in my game here had 15 essence- and wooped anything - then her brothers join and now they teleport all over the place constantly killing of everything

28 Replies 18,377 Views