banned for avatar duplication !
Redwind85
[quote who="Kantok" reply="11" id="3073093"]Why 5? Why not 3 or 7 or 22? It's completely arbitrary. If anything have an ever increasing chance of perma-death based on the number of injuries. [/quote] yeh that would make more sense. (( first death (chance of death) + penalty second death (higher chance) + penalty etc etc (later after 25 deaths) "ok... your pretty worn out there buddy..
i would rather have it so that a champion could merge with a normal unit - becoming that units leader and able to remove from the unit so as the game progresses and you build/find new units you upgrade your heroes group.
i would like to see that too actually that one unit per unit kill ratio - making armies special (but also allowing for magic to be better - aoe effects) alot of weapon skills could be added (learned or weapon skills) - like a twohanded sword being able to strike 2 targets in a group (cleave :P ) zone of control would be nice - adding flanking bonuses - or even added flanking defences (so if a unit has two friendly units up against it
i have seen this too
likewise - have not figured out if it does anything - (with both debuffing spells and damage spells - no effect seems to jump to other targets,
i had same issue i also have the exact same card jorlass "ATI Mobility Radeon HD 3870 X2" - i fixed this by going into my Catalyst Control Center 3d gaming settings disable Catalyst AI Uncheck adaptive anti aliasing and everything else using application setting
I would like to thank you all for the last post award i got - It was awesome to be the last person to get this post after seing how long and how many had posted Again thank you for the last posting award!
*smashes hand into table!* I WANT...NO!...I DEMAAAAND!!!....THAT YOU MAKE THIS GAME COMMODORE 64 COMPATIBLE! ! ! ! O.o but sounds good - i got good grafics card so no probs ... *pushes commodore 64 forward and staaaares* [quote who="Alstein" reply="4" id="3015635"] The odds of Elemental being played 10 years
finishing ? *pulls in trolley filled with paper stacks of things needed* but true yes it has improved alot. (edit) on another note is there any difference on the beta before this release ? or the same ?
FEET THEM TO THE RANCOR!!! that would be epic punishment upgrade
aw thats a shame no back implementation. but ok its being addresed in FE
yes much love for going this direction. and feel free to play MoM for 20 hours aday to make sure you get effected mentally enough to focus the playstyle into this game - on a subliminal level perhaps so it would feel like copy paste if you feel bad about that ( i wouldent)
also add upgrade - a single chair infront of chair a stage - when animation kicks in you see a justin beiber song happening and the poor sod in the chair trapped slowly agonizingly dying. ofcourse this upgrade causes massive penalties in city production and growth the production more because everyone in the city are arguing over whether its a female singer or male singer torturing the poor victims.
good to hear frogboy that your on it. oh while your at it make it so you can fortify and forget :) heheh.
i have to move all units myself is what im trying to say.
Hey i would like to ask what are the plans for FE around inventory control / shop? For as it stands WOM it is horrendous at best. When i go to a shop there is no easy way to overview what i have ( i have to remember what i have and buy/sell acordingly) and also i have to equip and unequip on a completely different page . these things could be made alot more user friendly! the shop window could show items you own + own/equipped with a sm
they could do it simple if i picked 20% gil on 1st level then next level should have a Pick one 40% gold 20% tech 20% arcane or could even be gold 20 % +(20% current) tech 20 arcane 20 (the numbers are just numbers i dont recall the exact bonus you get)
i have seen this too - and it does - i was very puzzled
This might be something that never was implemented ( cant remember honestly its been a long time since i played) but i installed this version and units that i give a move order (and then click end turn) wont move my thinking is if they have move points left and a order to move they should move ? yes ? diddent they used to do this in old versions ?
400+ spells (well just alot really ) 1500 items (well ok alot more items than currently - from magic hero stuff to unit gear) better tactical battle options (action points would matter in defence also - instead of every unit having their max counter attacks instantly when end of turn) more monsters than just humanoids running around Monsters dont just spawn randomly (they spawn from unclaimed/defeated ruins/dungeons or forests) neutral heroes appear in city infl
http://kotaku.com/5825204/i-have-battled-the-tsunami-i-have-tried-to-turn-the-volcano-to-protect-my-people This...game...looks...AWESOME O.o must have!
Give all races a stat penalty/bonus difference heroes and units become special with this small alteration
yay for more item types - even a Rake of farming would be interesting. or the googles of farsight The money bag Charming slippers Glasses of "im to clever"