CaptainYar

CaptainYar

Joined Member # 2701034
1 Posts 124 Replies 16,929 Reputation

You could also have it that you need to have a certain part of your planet's population used for defense instead of the whole population. Your defenders are taken out of your economy etc. Maybe just a slider, maybe a building(s) to have better troops. So your strategy has to weigh more defense verses lost production, research and money.

14 Replies 71,810 Views

I always felt like I was getting "secret" information. But if it said anything other than zero habitable worlds I would still have to check it out. I'd hate to miss out on a PQ 25 because there was only one habitable world and I didn't take the time to go explore.

6 Replies 12,293 Views

Just thought I'd trow this out there. Something I suggested a long time ago during DA. To go beyond the rock-scissor-paper combat I thought it would be great to have modules that could be put on ships to aid in combat. Things to add to ships that in addition to sounding cool would make a difference to the ship's fighting or even have a fleet-wide effect. Sizes would have to be weighed against their usefulness. <span style="font-size: smal

10 Replies 4,619 Views

If it got more interesting I might go that route. In Galciv 2, influence victories were just military victories cut short, that is, I won by controlling the galaxy simply because i conquered so many planets. the only time i might build an influence planetary improvement is for one of my planets on the verge of flipping if I expanded to far. I might build influence star bases as the yor to expand their ability. Also, for those that post to the Meta

7 Replies 4,779 Views

I new to the Galciv 3 forums so I'm not sure where we are in the development of the game. Do the suggestions being posted have a chance of being implemented or is it more of a wish list, like we saw constantly in Galciv 2? I haven't read enough to know everything that's been suggested so let me just add that I hope the new game will allow mutual destruction. A very powerful ship with just 1 hit point remaining shouldn't be

0 Replies 1,696 Views

Thanks for the confirm. I ONLY used those modules with the Yor. It used to be great having enemies move at 1 space per turn. As long as you could build an empty hull once per turn they could never invade.

2 Replies 10,118 Views

One of my favorite "tricks" to use playing as the Yor was to sometimes place military starbases with negative speed modules in my territory. The would mean that enemy ships would be stuck at just one movement point per turn as the starbase modules would stack with the Yor's special ability. Since I just played for the first time in years I tries this but the enemy ships were still moving 3 per turn. Was this changed at some point or did I just not use

2 Replies 10,118 Views

I just started playing again after about 4 years. I remember there were 3 levels of morale /happiness that would effect your population growth but I don't remember the exact percentages. 29% minimum for some sort of growth pops into my head and I think 100% doubled the rate. Does anyone remember what the numbers are? Thanks

3 Replies 9,282 Views

I just posted my first game in about 4 years. With everyone else's scores so old I think I finally made it to the top 200. lol I lost once when the Alterians got a tech victory, I almost forgot how to play.

3,421 Replies 8,794,617 Views

I just happened to pass by this site and see that GalCiv3 is coming... WITH multiplayer, though I'll never use it, it will be nice to not have a "where's the multiplayer?" thread. Where are all those "WHAT I WANT IN GALCV 3" posts?

524 Replies 1,576,186 Views