peregrine23

peregrine23

Joined Member # 2688337
10 Posts 94 Replies 1,354 Reputation

I don't care about score, but early win and few crystals destroyed should be the primary components. Given the objectives of the game, the best score should be for a very early win with no crystals destroyed. Ah well. [quote]To be honest of the minor heroes only the Swamp Giant and the Imperium hero are worth keeping with your main army. [/quote] Have you used Korthox? Stack some accuracy and initiative on that guy and he can shred armies.

6 Replies 30,774 Views

Hey, I've been around since the beginning of early access, but a month or two before SK went gold I took a break for a while. I came back when they put out the 1.1 opt-in. I have to say this game is super frustrating. There is so much potential here: SD did a great job of distilling a certain part of the FE experience and turning into a very cool combination of light 4x, rpg, and tactical combat. There is so much to like in this game, that it is really a shame that it is marred by bugs. S

1 Replies 16,845 Views

In my experience Keplin is easily the weakest of the champions. The main reason in my mind is his channeling tree. I almost never find myself using more than 2 or 3 casts in a fight, and early game I usually don't have the mana even if I wanted to. I really like him thematically as the champ that aids sovereign casting, but I think there are more effective ways to do it than simply adding sovereign casts. Here are some ideas for abilities that could replace some of his channeling line tha

4 Replies 11,037 Views

Spell mastery is calculated into charm spells and it is reflected in the tool-tip when you cast the spell (at least in 1.1). I stack one of my guys with rings of mastery and spell mastery enchants and he can get most units' resist chance down to 3% (which I believe is the hard floor).

4 Replies 24,679 Views

I love the writing, but I do agree there is a bit of a clash of tones in this game. The visuals are bright and cartoony enough, but I think the humor of the writing should have been brought at least slightly into unit and item design. I have not encountered one jokey item, spell, ability, or unit in the game. That makes the bulk of the actual gameplay feel very serious, while the dialogue and quests are handled with much more of a wink and a nudge.

9 Replies 75,876 Views

[quote]Does this ring apply to sovereign cast spells? [/quote] Yes [quote]will that be affected by the patch where the unit no longer loses its turn? [/quote] No Put it on a high initiative unit that is hard to kill or one with damage spells.

3 Replies 15,320 Views

How entitled are you? DLC too expensive? At a price cheaper than lunch at a fast food restaurant? If you don't think it's worth it don't buy it. And Stardock has used the proceeds from those sales to keep updating and improving LH for everyone, not just those who bought the DLC. There's no way we'd be at 1.8 with this game without the DLC. "Robbing their payers?" get off your high horse and think about the fact that skilled people had to do work to supply the player base w

5 Replies 13,054 Views

Most factions have pretty much the same selection of units. Sure there are the odd elementals, spiders, juggernauts, and golems; but for the most part, everyone can train the same units. You just got spoiled by playing Verga first.

5 Replies 12,479 Views

[quote]5. Re Crafting vs. Finding. There seems to be a slight preference that works like this: I should be able to craft up to great things. But AMAZING things should only be findable and rare. Would this represent your view? [/quote] I think this makes sense, but maybe the very best items should be crafted from rare components that you have to quest for. As much as I like the idea of finding rare and powerful artifacts, going on quests the forge the epic s

34 Replies 183,291 Views

[quote]4. Early game setup. One of the things I'd be interested in hearing from you guys on are "advanced setup" options for hard core players. Since I write the code that woul dhandle this, I would be delighted to put in interesting things here. So based on your hours in the game, what sorts of things would you want (besides Doomsday adjustments which I plan to handle through the magic slider). [/quote] Bandits and SK on separate difficulty sliders Frequency of

34 Replies 183,291 Views

[quote]2. Empire building. This is a really good discussion because really, that is the crux of the argument for the game: Is the game about your EMPIRE or about the Party of heroes you're putting together? I.e. where should the focus be. [/quote] I strongly feel that the focus should be on the champions. SK will not be as good an empire builder as LH or other traditonal 4Xs like Endless Legend. It will also not be as good a tactical combat 4x as AoW or others tha

34 Replies 183,291 Views

I've been playing this game recently, I while I love most of what's happening with it I think it has very large pacing problems. Almost every game I play goes like this: My beginning army is very weak. I wander around collecting chests and exploring weak quest huts. My hero does a lot of the fighting and my starting support units and any soldiers I train die very easily. This continues until I get to the point (usually level 5 or so) where my champion starts to be able to solo most of

0 Replies 9,080 Views

I don't want extensive tactical combat, but it does seem a bit weird that you get more choke points when fighting in an open field than when defending your city. Maybe just a wall across the middle of the field with a 2-square opening? This would make it feel a bit more like your were actually in the city defending it and emphasize the importance of ranged units both in defending and attacking a city.

36 Replies 330,204 Views

To be fair, AOW3 is basically a tactical combat game. It would be unfair to expect a game that focuses on the strategic layer to meet the same standards.

36 Replies 330,204 Views

After reading this thread 2 things occur to me: 1) Frankenfurter, you are taking general comments about the Steam forums much too personally. I've looked over your posts, and while I disagree with much of what you say and do think there is some misrepresentation in some of your posts, you are not the kind of person that people were complaining about before you started posting in this thread. The Steam forums can be a truly toxic and ignorant place, especially for games in early ac

99 Replies 308,089 Views

I agree with both points, but am a particular fan of the second. I really think the designers should go all-in on the idea of the under-dogs facing off against the evil empire. I think there are more interesting ways to do this then building your own empire. I like the idea of only one city, but instead of founding other towns, maybe expand the options on outposts so they are less spam-able, but more interesting and powerful. This game feels to me like it has some great ideas, but is still a

6 Replies 10,658 Views

I have really enjoyed this game so far and think it is doing some unique and interesting things. The best thing about it for me, and the thing that sets it apart from other 4xs, is the feeling of a small group of underdogs against an overwhelming evil force. This, I expect, will only be reinforced when the “gather your allies” aspect is included. This is especially powerful in the medieval fantasy genre as it is the central narrative around which most of the genre focuses. I think

11 Replies 24,811 Views

Some additional notes: Warg Riders' Unholy Howl appears to do nothing. Warg Riders' Battle Cry uses a Sovereign Spell use. I unlocked the heal ability on Keplin the Mage, but it is always crossed out, no matter how much mana I have.

2 Replies 11,921 Views

So far I've really enjoyed the beta. I have some big-picture ideas that will go in other posts, but here are some specific notes I made as I played: Typo in Keplin the Mage quest. The quest writing is amazing, especially “Hop Carefully.” When does auto combat happen and why? It would be helpful if we could have a screen that shows where logistics ar

2 Replies 11,921 Views

I strongly disagree with the OP. SK feels like a very different game in the same world as Elemental and FE. I don't understand the sentiment that if it isn't the next iteration of FE, it should be set in a different world. [quote]There are people who want a fresh new 4X games. [/quote] OP says that SK doesn't satisfy these players, but I don't understand why not. The lore and some of the mechanics might be similar to FE, but on a large scale, this ga

30 Replies 23,240 Views

The clock is mainly event-based, rather then time-based. If you have control over and are defending shards, the clock is not really a countdown, but a progress bar for the SK. Once you start to build power, your ability to slow and halt the progress bar increases dramatically.

12 Replies 42,191 Views

Brad, you've been doing a great job with the E2015 founders' vault. I am very excited. Now, can you go tell Paul to throw some stuff up in the GCIII vault? We need pics of Yor and screenshots of versions of the combat viewer that will be scrapped by Beta3. This founder thing is addictive: GCIII, E2015, and OTC, and I'm super excited about all 3!

0 Replies 8,232 Views