i'll second all of the above of Sparhawk and Iswalie! You guys already said 90% of what i logged on here to report. I have read that the goal was to have city building be simple (non Anno- or Settlers-like) so that it doesn't distract from the core of the game. However right now it is tedious without being compelling -- Way too much effort spent going back and demolishing buildings that are no longer optimal now that a city has leveled up. (deleting worksh
smakemupagus
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Just chiming in in support. I also don't care for essence coming only from combat, via xp. Either make essence a more nearly flat per-turn resource, or enable the sov to level by performing other types of activities (crafting/administering/etc.) To be honest, so far, I am not really digging the gameplay concept of essence in general. I'm hoping that some tweaks are coming in later betas. Or, that it's actually really awesome i'm just being dense and missing som
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