I've sampled Civ V and found it lacking in so many respects that I'm ready to fire up EWoM again. So when is 1.1 coming out? G.
Grallonsphere
Rewrite the graphic engine to make Elemental look like Civ V. Civ is dull but gorgeous - elemental is fun but ... underwhelming visually. :) G.
I presume we need to register it also before midnight? I bought a hard copy several weeks ago. G.
The game, despite all its... imbalances, has kept me thoroughly engaged since it came out. One thing bugs me to distraction and I'd like to officially request its correction in the next or the following patch: monster spawn routines. Please make sure that 'sand brutes' spawn in deserts - not in arctic zones or marshlands; that marsh beasts spawn in marshlands and not in deserts, etc. Just for consistency's sake. G.
Well the pictures are blown up thumbnails. As for the maps themselves... I have a sub standard system (until Saturday!) so I use 1400X1050 res, 2x anti aliasing, low res shadows and 1024 X 512 map texture. I don't know if these specs affect the actual map data - they should upscale for you on your system no? G.
Glad you like them - try them out! http://depositfiles.com/files/59n0i0o0j G.
http://img143.imageshack.us/i/endor1.jpg/ http://img264.imageshack.us/f/endor3.jpg/ http://img35.imageshack.us/i/endor4.jpg/ I usually polish them in the Cartographer - adding some key resources. Pity we can't deactivate the automatic seeding though.
I find the following settings produce the best looking (as in most realistic) maps: width: 240 - height: 208 % below desert: 2 % below Open Land: 95 (the world was devastated and there are very few forests left) % below Forests (Swamps): 1 % below Sea Level: 58 % below Hills: 82 to 84 % below Mountains: 97 Noise control: Weight: 100 Frequency: 10-15 Roughness: 5
That's what I discovered after applying your 1.1 patch and reducing the desert rate. though it's a shame that a world recuperating from a magical cataclysm can't be full of blasted desert zones. G.
Elementerra custom map, gigantic (240 X 224), 10 nations. There are 3 continents, the big one and 2 smaller ones. I'm sharing one of these last 2 with another nation. In my corner of that island alone I had 6. Playing on Hard. G.
I'm having the same issue - no duplicates found and running 1.9. There are such deposits everywhere! G.
A requesting me to go to war against C while A never actually met C - check Annoying pop-ups every other turn - check Absurdly high perceived value from the other side - check ----- Also this fake dichotomy between 'empire' and 'kingdom' should really be reflected as the philosophical or racial distinction it really is. The struggle is between Mankind and the Fallen - not between political regimes. <br
So I've been playing non stop for a few weeks now and here are some of the observations/comments/suggestions I would offer on the game. ----- The display of units and cities is not practical and should be streamlined. Instead of having to scroll up or down the long list of cities and heroes and garrisons - why not a button for each type opening another window? Trade is *very* limited. Caravans should not only trade food but als
I never use archers, I always auto-resolve combats. I never use heroes other than the 'professional ones' which I park in my cities and forget about. As far as opening strategies, I play on a custom map I made for myself with Elementarra and fine tuned with the built-in map editor. Basically there are 3 continental masses - the main one contains 6 players, the 2nd biggest is me and the smallest is the Elves. The map is large enough that by holding only my small contine
I've made this City Park improvement but I have no idea how to import it in game. It seems I have to add an entry in the KingdomSpecialImprovements.xml file but what to put in that... *shrug* I want this tile : - to be available at city size 4 - to take 10 turns to build - to cost 1 maintenance /turn - to require the civics tech - to produce 1 reputation <a href="http://img844.imageshack.us/f/park1m.jp
If a game is advertised [quote who="kyogre12" reply="6" id="2796298"]While I agree it certainly would be nice if Frogboy or another dev created a massive modding guide, I feel like they all have more important things to work on at the moment. Get the base game to a point where most people are happy with it (and not experiencing crashes and whatnot), then accomadate us modders.[/quote] When a game is advertised as being 'moddable' or 'modders friendly' the
Missed quite a lot it seems - thank you. G.
I've been playing several games up to 3-4 hundred turns and so far I've barely used any Adventurer heroes besides my sovereign and his offsprings. It's already quite the micromanagement hassle to move these about without having several others to lvl up and upgrade and equip. Aside from the specialist heroes (farmers, administrator, etc) I find no use for the simple Adventurer type. Am I missing something? Also, might I suggest to have a right-click rad