Alright, well, chiming in on the SB/PJI issue... I don't like the idea of the SB upgrade completely outclassing the PJI ability. The damn things have really limited use as it is. *That said*, I don't think upgrading PJIs to be uber-blockers is a good idea either (for the same reasons it wasn't before). Personally, I think the answer is that the SB should grant PJIs in the well the "uber-block" ability. Whether this is granted via
Tsed
[quote who="DethAdder" reply="6" id="1875052"] That shot of the planetary governor queue is most of the feature I was going to ask you what shot, but I loaded up an IE based browser and see it. Seems FF won't show the pic, Maybe an adblock thing i'll have to look[/quote] Don't bother. :) I'm pretty positive it's just due to his use of "\" in the url instead of "/". This should show up in FF/Webki
I had been considering picking up RA3, actually. Looked like a decent RTS for some friendly compstomping with my brother. If there are activation limits... I'll pass. :/ I hope Dead Space doesn't get this as well. :(
[quote who="Howdidudothat" reply="8" id="1861959"] Phase gates are awesome even with RA up and Running. However, if you realize you are in serious trouble, all you need to do is pay and activate RA, and BOOM, you have instant ships. Its like having frigate factories that don't take up logistics slots.[/quote] Phase gates *are* awesome, but I no longer have a reason to tech to RA. Phase gates are good enough that they completely negate the benefit you're pointing
[quote]...let the vendor know that Stardock does not allow the re-selling of used copies of their software and then buy a new un-used copy.[/quote] Edit: Re-reading Monk's post, he wasn't really saying that SD doesn't allow used copies period. Oops. Ah well, I'll leave the info below anyway. :p Eh... well, technically that's not right, by my understanding. The software can be re-sold just fine. It's the transfer of serial numbers (not required to play the software as-provid
Thanks:)
Pity, I found the IRC more amusing and more useful (though never at the same time) than the forums during the beta. Oh wells.
Never really left, pretty much check up on these forums daily, but yeah, I don't exactly post much/hop on IRC these days. Thesis and job hunting (finally at an end, woo!) really ensure that. Thanks, though :D
I'm going to have to request screenshots of the new purtyness. My only Sins-capable machine went out for repairs today :(
[quote]...it's a little strange that they would sell Freespace, considering the game is open source now and you can basically download it legally and for free.[/quote] Well... sure, the engine is open, but the content isn't. Yeah, yeah, I know about the EULA, but that was changed (that is, even on the original CD, that EULA wasn't copied to the machine -- the one without the "friends" clause was), unfortunately. *Technically*, those FSOInstallers and whatnot aren't on the up and up.
Heh, at this point, any complaints I have are incredibly minor. I guess if I had one minor wish, it'd be that ship naming wasn't so flavorless. Seeing as the game considers anything medium size or up a "capital ship", how about letting us put text files with ship names in them for the game to choose from? So instead of getting Leviathan 1,2,3,4... etc, the game will automatically pull a name from TerranShipNames.txt. Sure, we can rename them ourselves, but having a list to pull from
[quote]Who is John Galt?Well, he's one of the main characters in Atlas Shrugged.But I think it's a screenie from a custom race game.[/quote] Whoooooooooooooooosh. ;)
[quote]But my answer to someone telling me what I can and can't say publicly is always to tell them not to buy our stuff. In the OS/2 days (when I was younger and even grumpier) I used to forcibly refund people's products and then black list them from buying anything from us in the future when they'd complain about me writing an opinion piece. But I'm better now.[/quote] Hilarious and awesome. [quote]This is why most companies have PR people. No human being can be expected to
[quote]I'd love to put up a module that just changes the United Planets in GalCiv II. Or a module that adds new types of planets or new super abilities or new random events or whatever. But I'm not doing that for free. We'd have to be paid for it. I'd probably ask for $9.95 or something per module. But would we get massively flamed? Probably.[/quote] Eh, there'd be some flaming, but retards will bitch about anything. They're just noise. Personally, $10 for a UP overhaul (br
Figure it's waaay too late for this, but figured I'd throw it out there. I know the minor races have their own tech trees now, but has any thought been given to giving them a couple unique, desirable, high-tier, tradeable techs? I suspect the minors, even buffed, will be eyed as quick potential takeovers, and while that should definitely be an option, it could be interesting to have some motivation to keep them around as allies so that later on, they could provide you with techs that otherwise
Personally, I have no problem with mini-expansions (and would, in all likeliness, grab them), but there's no way I'd touch a subscription service for GalCiv2 or Sins -- it doesn't work with the way I play these games. With strategy games in general, I tend to play in 'spurts' -- I'll be all over the games for a couple weeks, then not touch 'em for a couple months. I have no interest in paying for a game while I'm not going to be using it.
Have a bit of a bugged situation with Arcea's Last Stand in this beta. After I've built up all the asteroids around the initial planets, a Yor Troop Transport tries to get in. I hit the turn button... and it never reaches the next turn. Reloading the savegame doesn't help. Restarting GalCiv2 and then reloading, however, pops the transport through the field and lets me play just fine.
Heya -- just came to my attention that the CrossOver guys have setup a separate "games" group, and among their mentioned games... http://www.codeweavers.com/compatibility/browse/group/?app_id=4030 Sins! :) It's not officially supported, but it's been tested to at least run, so it might be worth installing the demo to give it a shot. Not going to do it myself (like I really need Sins i
[quote]http://rapidshare.com/files/100119774/balance.rar.htmlI made a mod with all these changes EXCEPT[/quote] Heh, and here I was going to suggest you do exactly that. Kudos, innociv.
While I mildly disagree with #2, I'll mostly agree with the others and add: The AI doesn't seem to bother with exploiting neutral wells! Those wells can be really useful (not to mention fun to fight over) but the AI seems to pretty much ignore them.
So... if you don't allow a normal quit, how do you plan to handle the "let's save and get back to it later" situations? Everyone gets a loss everytime they drop out to continue later? :/
Gonna give him the benefit of the doubt here. He's been registered since 2003, so I'm gonna lean towards legit request. ;) Anyhow, yeah -- contact SD, they'll probably set you up.
Eh, we tested this yesterday. Mitigation applies regardless of wether or not it has shields (so, there is hull "mitigation"), but phase missiles that pass shields aren't mitigated. It essentially works out that a phase% is better than an equivalent +dmg% once shield mitigation is past 50%. Before 50%, +dmg% is the better bet. Focus fire with the Vasari, phase-missile lovers. ;)
Posted a replay with a relatively early Returning Armada vs 2 teamed hard AIs if anyone is curious. :) [link="https://www.wincustomize.com/skins.aspx?skinid=9&libid=72"]2 AI vs 1 Zed Returning Armada Rush example[/link]
[quote] For godsakes there are people screaming their lungs out on this forum about "Fix x" or "Fix y" and you guys are fixated on voice acting. [/quote] IC has already mentioned they're planning on bringing the voice talent back in for battle chatter, so hey.