If you want to get a feel for how different the Vasari can really play, try a "tech rush" to Returning Armada. I've successfully pulled it off vs 2 hard AIs, and it really demonstrates how different the Vasari can play. Just tech up to Returning Armada as fast as possible, put Phase Gates on all your planets, and watch the ships pile up. You end up not needing any defense because of your ability to always have a fleet be no more than 1 jump from any hotspot. Edit: just realized you s
Tsed
To quote Blair: [quote] Battle chatter won't make it in for the initial release though we do still intend to include it in a future patch or content release. It was scheduled to be recorded along with all the other voice work but it didn't fit in the time allocated and the unit voice work was higher priority. [/quote] With any luck, it'll be coming. :)
[quote] Agreed, I would like the blockage/surrender option [/quote] Well, blockades and culture kinda go hand-in-hand. Your capital ships repel enemy culture, so... start the culture machine, and station caps in enemy orbit 'til they go neutral. :)
I didn't, no... as that doesn't make much sense to me :p
Yeah, I dig the way it plays. Currently, when playing vs Advent, I do a lot of non-focused fire until a unit's shields fall, and then there's a big rush to put that one down. Rinse-repeat.
Well, apologies for not making myself clear -- I should've made it more clear that I was looking to compare fighter vs bombers for anti-siege purposes, not as a magic bullet. Perhaps I jumped on you a bit too quickly, but really, I'm just tired of hearing much of the siege frig complaints and it looked as though you were heading in that direction (*not* what I wanted this to be about).
*sigh* Please don't try to turn this into yet another "defenses suck and siege frigs are IMBA" thread. You have plenty other topics for that, and frankly, I'm not interested in hearing it. The intent of this was to check if fighters made a better planet defense force when it came to Siege Frigs. It appears they do, if you don't mind sacrificing effectiveness vs the broader range of targets bombers ruin.
[quote]If you mouseover fighters in the Squadron Management panel, it tells you they are good against LRM and Siege frigates. [/quote] Pfft, originally posted before 1.02 ;) In any case, the forum is eating my html, [link="http://danielv.chaosnet.org/sinsarmor.html"]so here's a link to a quickly whipped up table of the armor types.[/link]
Okay. I don't know if anyone cares, but I've done the (rough) math, and as far as I can tell, fighters may kill Siege Frigs *TWICE* as fast as bombers. Rough calc: [b]Bomber[/b]: 44.4 damage / 13.5 seconds with 50% damage vs Light armor = 1.644 damage per second. [b]Fighter[/b]: 19.5 damage / 12 seconds with 200% damage vs Light armor = [b]3.25[/b] Might be a good idea to stock fighters for planetary defense :D
Er, yeah -- you can also bind a key to it in the keybindings options.
[quote] Checking the .entity file, LRMs do ANTIMEDIUM. But, yeah. Fighters > LRMs (they do 2x damage vs them, whereas bombers only do 0.5x). Is there any in-game way to see what type of damage a ship does or will we have to compile a cheatsheet for it? [/quote] Cu
Checking the .entity file, LRMs do ANTIMEDIUM. But, yeah. Fighters > LRMs (they do 2x damage vs them, whereas bombers only do 0.5x).
Actually, looking at this closer... Siege frigates have Armor category "Light". Bombers do damage of the type ANTIVERYHEAVY while Fighters do ANTILIGHT. Checking in gameplay.constants... DamagePercentBonus:ANTIVERYHEAVY:Light 0.5 Hmm, so it looks like Bombers do half listed damage vs siege frigates... DamagePercentBonus:ANTILIGHT:Light 2.0 ...while fighters do double their listed damage. That just might be significant :
Just came up in IRC... talking about the various types of armor and whatnot, and it seems that Siege Frigates have the same armor class as that of long-range frigates... the same armor that fighters are supposed to chew through. Has anyone tried them as a counter to the siege frig spam?
That folder is correct, but IIRC, Local Settings is a hidden folder by default, so you might need to make it visible first (or just type the path in the address box instead of searching/browsing for it).
Oh, bloody hell. Please fix the "Preview Post" option? Pretty please? ;)
http://www.penny-arcade.com/2008/02/06/#22385 [quote="Tycho"] Installed Sins of a Solar Empire on the Night Engine yesterday, to see if it would be something we'd consider advertising. Uh... yes. Yes. Yes a thousand times over. This is why it's nice to work with a smaller company, because if they want to advertise something on your site, they're not pulling from some budget a year in advance of the game's release. Stardock sent a full, boxed retail copy of the title and asked if we'd be
Where'd you hear that? The (very) old site lists a LUA scripting engine, and I imagine there must be some degree of scripting already implemented for the tutorials...
I can only apologize. [link="http://www.dailymotion.com/Tseddicus/video/x4alwu_zaxis-yakety-saxing_videogames"]Z-Axis Antics[/link]
[quote] Have you played the game yet? That's the primary AI strategy. Spam a planet with siege frigates, rinse, repeat. It's no fun rebuilding your colonies every minute. [/quote] Yep. Got through a pair of games today. A quick 1 hour small, and a long 7 hour med, all with Hard/Random AIs. Haven't had that problem. I just think it'd be a little prudent to let things settle a bit before calling for the nerf. :p If your opponent is able to afford that before y
*giggle* Can we at least wait a week before yelling "NERF!"? ;)
Or, you know, even if it's 2k, we don't know if the per-ship fleet capacity cost has changed. We have no idea what 2k capacity equals as far as ships goes at the moment. I think we can manage to wait 'til Monday :p
July 15th, it appears. Beta 2.
*shrug* I have a hard time believing anyone was being "jacked" $5. I can understand a bit of disappointment, but really, we all apparently were willing to pay $45 for the game (and agreed to that price!), the chance to have input on the final product, and the chance to play in the beta. As Kryo said, the retailers don't want to be undercut, and $45 is hardly worth complaining about when the average price for PC games is more like $50-60. It's not like they've lowered the online price -- the