[quote quoting="post"] Hi i need your help as i am looking for a good turn-based RPG. [/quote] Aren't we all? :) The 'best' I can think of are all old now and graphically inferior. These include all the Infinity Engine games that were mentioned in the thread, as well as Fallout 1 and 2. The next closest thing to a pure tur
Aesir Rising
I tend to be wary of, and don't really like, the concept that if you can pay more money you get an in-game advantage. You don't usually see someone throw down $20 and get an extra Queen to place on the board at the start of a Chess match. [quote quoting="post"] My take is that this will mean consumers will lose in terms of value and have to pay more for less. [/quote] I'm inclined to agree that there is that r
The car that runs on ' oilgae '.
Egosoft is in Germany. Distribution of the US version of X3:Terran Conflict is only through Steam. You can get UK DVDs through Deep Silver on Amazon and GoGamer.com and probably other channels now as well. The good news is that X3:Terran Conflict v2.0 is now in late beta. When X3:Reunion v2.0 was released - it was released with all the bonus content on a DVD that had the DRM removed. Since Egosoft removed their DRM after about a year into pro
I played Neverwinter Nights regularly maybe 4 or 5 years. I liked the custom content creation tools, and I think that's why the game has it's longevity (even today). Elemental needs GREAT world-builder tools so that the player community can develop content over the years. Exposing the game ruleset, art/media, maps, etc. would be awesome - so that players can create anything ranging from minor rule/item/unit tweaks to total conversions. I played Empir
The concept of elevation tiers reminds me of Squad Leader and Advanced Squad Leader. Hex board games I always wanted to master but could never find anyone to play a game with - or get my head wrapped around the billion-page long rule books. I'm exaggerating... but only slightly. But line-of-sight concepts in the game were awesome and actually pretty easy to implement in gameplay. A hex tile's terrain + any structure represented some elevation value between 0 (lowest