Annatar11

Annatar11

Joined Member # 2632777
30 Posts 3,372 Replies 28,704 Reputation

I'm pretty sure they'll make cool stuff like this. After all, I'm thinking they'll need more than "You found a rusty sword!" for the single-player campaign. :P

7 Replies 7,017 Views

[quote]Please re-read the quote in Post #134 as that was the point I responded to. Not sure what your on about above....[/quote] Nothing in the post you quoted from talked about mods, and in fact nobody else was talking about mods. So, "As to the mods.." in your post was most certainly not referring to what you quoted in #134.

332 Replies 835,310 Views

[quote]Far as I'm concerned if you have to spend 30 minutes taking each city, and there's 30 cities to take before you win the game, there's a serious design problem. That's 15 HOURS just to take the cities, not including any time on the overland map or any other combat on the way to those cities. Speaking as a software developer, this really looks to me as a case where users are asking for something without really understanding just what it is they're asking for. If they were actually given

332 Replies 835,310 Views

[quote]Because Stardock servers will have MOD's Turned off.... To play MP Mod's someone will have to run a non-SD server for that game thus SD is out of the rules loop.[/quote] It's the rest of your post that was the problem. [quote]and as such should be considered SP events amongst willing particpants and times for battle lenght are voted on[/quote] Assumption #1: Assuming that MP has anything to do with anything. The combat system is going to be the same for both, wh

332 Replies 835,310 Views

Hop into irc.stardock.com #stardock and see if anyone can help you. Dash, Shirley, Yarlen, Zoomba.. something might be funky with your account if you're certain you've done all of that.

6 Replies 5,848 Views

[quote]As to the MOD side... Once you employ MODS, then the game will have to take place on other than SD servers and as such should be considered SP events amongst willing particpants and times for battle lenght are voted on, set by the Server Admin or thrown the hell out the window. It will not be a Stardock concern at that point, nor should they ever concern themselves about it during Development. That is MODS are fcol. [/quote] To quote you: [quote]<span style=

332 Replies 835,310 Views

"Tablet style computing device"? If you're talking the likes of iPad, they don't have enough ram to support any games, really. The iPad, for example, has 256 megabytes of memory. About the only portable device that does have the necessary hardware to run Windows games (and Windows) is a laptop.

11 Replies 7,834 Views

[quote]Most games, even moddable ones, have a target battle size though. [/quote] Well this is true, of course, but not really what I was talking about. A good battle system, even if "sweet-spot" balanced around the core game expectations of battle size, isn't going to break horribly when a mod reasonably changes that battle size expectation for its own needs. It has to allow for enough natural scaling to accomodate changes. How small battles were before modern times is not re

332 Replies 835,310 Views

If the entrance actually starts to matter somehow, then yes. As it is now it's purely aesthetic and making it manual doesn't serve much purpose. Would be easier to just check if the next tile is shore and if it is, find another location for the gate :P

8 Replies 8,916 Views

[quote]1) Raising armies takes a long time. For me to raise an army using mostly the Warfare tree, it took me until about turn 125 to have ONE unit with 10 reasonable troops in it.[/quote] But this is with current balance and without a mod. For a game that basically advertises immense moddability, the tactical combat system definitely has to be able to decently accomodate most "normal" (meaning, not "Hey for kicks and giggles let's do 10 million vs 10 million fight!) mods. [qu

332 Replies 835,310 Views

[quote]The way a lot of people are writing it's like at 3 minutes the battle will end. But that would get pretty annoying with large armies ("sorry, next time you battle you can move the other half of your units").[/quote] That's actually how Sword of the Stars did it. It was easily possible to have a "battle" last over 10 turns because you had a few hundred ships in your fleet and you were attacking a planet with another few hundred. And it would cut you off when the time limit expir

332 Replies 835,310 Views

You left out Flemeth from Dragon Age, who would steal children, raise them, then transfer her essence into their bodies so she could live forever. If you listen to Morrigan's stories about Flemeth while she was growing up, Flemeth would toy with armies of men by getting them lost in the Wilds then killing them all, and bringing men into the shack to have sex with and then killing them - all sorts of fun. You could, I suppose, also include the Archdemon, another dragon, for uniting ban

19 Replies 84,544 Views
Reply to Hmm... in War of Magic

[quote]Reminds me of Achmed the dead terrorist. "SILENCE! I kill you!" [/quote] He has the best "Take your child to work" day ever. "Achmed, where is our son??" "He's over there, over there, and up there.."

20 Replies 8,295 Views

Usually the window goes for about a week after the new beta launches. I would assume beta 4 will let people in as well, but can't say for sure.

172 Replies 321,751 Views

Well given that uploading/sharing/downloading mods will be handled through Impulse::Reactor, one would hope it would have a rating system. A Comments section would also be awesome, but really we'll have to see how it actually works when we get our modding beta, assuming that the beta will also be testing that system.

8 Replies 3,875 Views

[quote who="Thiryn" reply="83" id="2667195"]3 mins is longer than you think. The Tactical battles in SoTS also last about 3 mins and sometimes even they can drag a bit (usually when people start fleeing.)[/quote] Sword of the Stars is not a valid game for comparison, especially since the 3 minutes is a hard limit in the options (which can easily be extended). The way its system works is battles can easily last 30+ minutes when you've got hundreds of ships constantly reinfor

332 Replies 835,310 Views

[quote]The fact that tactical battles are hard capped at 3 minutes[/quote] He didn't say battles were hard-capped at 3 minutes, that's reading way too into it. He just said they're aiming to make them last around that long on average.

332 Replies 835,310 Views

[quote who="VermillionChaos" reply="32" id="2666850"]Reply to Markie: Pioneer build time + Escalating cost(which could be adjusted up or down as needed) Imagine that the first is 100, then 100, then 200, then 300, then 500, then 800, then 1100. then 1900, then 3000 (i.e. summation type) [/quote] This is pretty irrelevant though, since it's only a factor very early on. When you can make 5 Pioneers at once and have enough go

332 Replies 835,310 Views

It might be me, but really the clothmap-like improvement icons look very out of place on the 3D view. I can see these being used in Cloth Map Only mode, but I would rather the 3d-enabled game just display the actual icons for the buildings (like shown in the research screens, or actual shrunk images of the constructed buildings).

6 Replies 857 Views

You keep treating Elemental as an RPG, where stuff like this actually works. As Frogboy pointed out in another thread, this isn't an RPG. When you're on the world map, if someone is casting a spell, he will cast it before you're able to do anything. There is no "AAA is casting .." anything. There is no "Caster is waving hands for 6 seconds while casting allowing you to interrupt his cast with a counter-spell". It's a turn based strategy game. Stuff like this does not work nor belong i

23 Replies 65,317 Views

There are resource tiles that give more than 2 food production. If you luck out and build a city in reach of 2 +10 tiles, that 20% is an extra 4 food ;)

11 Replies 4,672 Views

Fireball > Waterball is nonsensical. You can't "buff" a fire spell into water. At best, you would be able to say "Okay, I'll make my fireball explode bigger" (slightly increased damage radius), or "Okay, I'll make my fireball burn hotter" (higher Damage over Time dealt to unit affected by fireball). So one Sovereign could throw a fireball that's a bit more effective against groups of units, and another can throw a fireball that burns fewer targets, but burns them longer/for more da

23 Replies 65,317 Views