Hi, It seems it is still not possible to edit your character once you've created it, which is a real pain since you have to go through the whole process again if you just want to change some attribute or whatever. Currently, only option is to delete character altogether. Thanks !
Wittgenstein83
Lucky you ! I've never been attacked by the AI, even when we are at war and he stands next to empty cities
Pardon me, but I still can't find where the tech is ...
Ok thanks I'm sorry but which / where in the tree is the tech ? I couldn't find it in the Hiergamon
Hello, I'm stuck with all the AI cities I've conquered, many of which suck ; this ruins my administration costs. Is it supposed to be you must keep all cities you conquer ? This is be awful on a large map. I'm pretty sure you could raze cities in previous Beta versions. Thanks !
+1 with the OP The point is not of realism, but that summoned bears appear very early in the game. I have wiped out an entire large map early game with 1 army of just a high speed sovereign & a summoned bear (and very poor AI play of course) Maybe a tighter link between summoned creature power and sovereign magic power ?
Maybe I've been unlucky or missing something, or maybe it's not for beta version, but during most of my Elemental games I simply stop playing quite early out of boredom due to - so it seems to me - incredibly poor AI : my territory has never been attacked except by NPCs. I think the following counts as a bug : This is early game, hard level : I am at war with the guy, my capital is totally empty, he's standing just next to it and goes away. Reloaded many times and always same
Hello, Still some problems with that : - Screenshot : http://www.screencast.com/users/Gavagai/folders/Jing/media/4e6a0e9d-13a7-4120-9b5d-b05a06a228a0 - Save game: <a href="http://rapidshare.com/files/410181890/Startin
I know nothing about AI programming and very little about video games, so forgive me if my question is stupid : Why not allow the AI to "think" longer before playing ? I play computer chess, where there is a strong correlation (although not linear of course) between the program's playing strength and the amount of time its computes before playing. Wouldn't that work in strategy video games ? I wouldn't mind waiting one or two minutes before the AI plays (for late-game turns at
[quote who="keithLamothe" reply="1" id="1937718"] To clarify: are you wanting more chess-like strategy where being able to see and understand all potential scenarios X moves ahead is both desirable and reasonably possible?[/quote] Yes. I admit I do not really know what it would mean for a game to focus more on calculation situations, but for sure it requires to have good information on your opponent and context, so it cannot be always the case (contrary to chess, where co
Hi all, A stratgegy game is a game where players have to think. But it seems to me that "thinking" can mean two different things : 1) Know and apply general rules of the form "if XYZ is the case, than the best move is A", for instance : "if your opponent has unit X, use unit Y" ; "if you want to maximise production, have N economic planets and M production planets" ; "in the beginning of the game, unit speed is more important than culture" ; etc. Thus, to be good