Seilore

Seilore

Joined Member # 2606837
0 Posts 114 Replies 2,553 Reputation

I just started a new game 3.95. I chose the Pragmatic Ideology Neutral to prevent war for next 50 turns. I'm on turn 31. The Drengin just declared war on me. Note I didn't choose this until about turn 10 but either way the game hasn't been running for 50 turns yet. I'm also at war with the Krynn but that was done prior to me choosing that ideology. It appears

0 Replies 4,279 Views

[quote who="Frogboy" reply="15" id="3761913"] Well crap. I'm sorry to hear that! There's no real way around that I'm afraid. What size map are you playing on? [/quote] It was an excessive map with all core factions (expansions included) with my custom faction as me. I controlled about 70% of the map pushing for victory. The Altarians before I all but destroyed them racked up 11k ascension points and was the only faction to cross the 9k threshold

24 Replies 131,487 Views

This update ruined my game. I've been playing for 80 hours, and I'm nearing an end to victory under the previous game rules. However, now it's all for nothing. As another race now has won through an ascension victory. I'm not locating where I can mod back the old settings for ascension victory so I can finish out this game. Please help... Or if anyone knows where to mod the amount of ascension points one needs to get to victory as well. Or even an o

24 Replies 131,487 Views

[quote who="Rhonin_the_wizard" reply="88" id="3760544"] My main concern for the map changes is how would this work with spiral type maps? That was my favorite type when playing GC3. [/quote] Exactly, I just play with stars scattered all over...

125 Replies 724,182 Views

Thanks Frogboy, that's exactly what I pictured. A layout similar to Sins of a Solar Empire, except with multiple star systems instead of just one system. This could be okay, however, I don't want to loose the feel of the game so as long as the individual smaller maps are large enough to keep that feel than maybe it will be okay. (Large enough that multiple factions/races could occupy the same small map.) That way one could have a small game as part of the larger game.

125 Replies 724,182 Views

[quote who="Frogboy" reply="49" id="3760358"] So we've been thinking a lot about what would be in GalCiv IV -- and what would not be in GalCiv IV. Here are, in no particular order, some thoughts: 1. Fewer but more distinctive civ abilities.[/quote] Could be interesting especially if one can mix and match with custom factions. [quote who="Frogboy" reply="49" id="3760358"]2. Vastly, vastly bigger maps with far more planets.[/quote]

125 Replies 724,182 Views

My thoughts for Galactic Civilizations Going forward... [quote quoting="post"] 1) Change how the map functions. Frankly, the ol' completely flat and completely open map has gotten stale and I think it creates some technical issues. I think some very interesting hybrid map styles could be designed.[/quote] A hybrid 3d/2d map would add something new to the game, making it a true sequel and not just an expansion with a '4' after it instead of a '3'. Addi

125 Replies 724,182 Views

First off I have become a founder at $9.99 I couldn't pass it up. Second my main question is, I'm assuming this is a PC game that makes PC games correct? I didn't see anywhere on the website that specified this. If that is correct, is there any thoughts to allow the games made from the app to be able to be played on a mobile device such as Android or IOS platforms? Thanks.

3 Replies 37,121 Views

Why is Prometheus Stone still disabled in the game if Kiln Of Worlds Artifact lvl 3 requires it? Either remove that level from Kiln of Worlds (I don't prefer), change it's requirement or re-enable Prometheus Stone by enabling fix that I posted in the discord chat. However, it's still not traded on the market with my fix so that must be something else, but at least it would be back in the game so one could get Kiln Of Worlds lvl 3. This would make sense being all other Arti

25 Replies 217,608 Views

@PocusFr - I have revisited the NanoFabricator. At this point I have adjusted it to provide 50 points instead of the standard 25 points. Other changes in 1.02 is the Betatron Collider only causes 10% damage instead of the default of 25% as to me this seems too cheap of a move to destroy an entire fleet by deploying this 4 times. Now one needs to deploy 10 times to destroy it. Also included a fix for Prometheus Stone as there is at least one artifact that depend

7 Replies 21,654 Views

I'm trying to stay positive, letting you know how to resolve your issue, not to be a part of an issue with no solution. This solves the problem, and will work just fine with the changes. Do I agree it could be faster, or allow the player to zoom out further, sure. Have you attempted to adjust the settings to see how it works for you?

3 Replies 160 Views

You can change this in options.. Change Bind Cursor, (I changed it to never, then you can move the focus of the screen with right mouse button.) You can also change Camera Pan Speed (I changed it to 300%). This helped greatly. Hope that helps. Please check other posts before posting the same issue the other posts point out... Much appreciated.

3 Replies 160 Views

Bug: When a player upgrades their towers. The game does not count that as damage done by that base tower. It will only count it if it is a level 1 tower that does the damage. If a level 2 or 3 tower does the damage it does not count that enemies were damaged by that type of tower. Hence I just played mission 1, where you can get unlimited metal right now before the waves start, And just upgraded everything to

11 Replies 14,050 Views

I would love to eventually see a sandbox mission, similar to some other tower defense games. The difference here is towers can only be placed on raised land, so this would make it difficult. But I'd like to see some sort of mission where the whole map is flat. The enemies could come from any point of the outer edge of the map and it's up to you the player to force them to one or more pinch points. And place towers where ever. Maybe this could be don

1 Replies 7,008 Views

2) I have major issues with panning. I turned it from 100% all of the way up to 300% and it's better but still doesn't feel quite right. I think it's because there's an acceleration curve rather than instantaneous like most tower defense/RTS games and that's what makes it weird. You can change this in options.. C

11 Replies 14,050 Views

I have expanded it out to the max view, however, I find it horribly slow, makes it very difficult to place towers. Because you can't move around the map quickly. Maybe there's a setting haven't played around with it much yet. Edit: You can change this in options.. Change Bind Cursor, (I changed it to never, then you can move the focus of the screen with right mouse button.) You can also change Camera Pan Speed&n

3 Replies 12,766 Views

I believe I was clear that this does require the Retribution Expansion. Please be more specific as far as what you're looking for. As far as if it will work with the base game - no DLC's, no other expansions other than Retribution, that I don't know. But it only taps in on the Retribution files. Would require further testing for the specifics. Edit: Does appear to work in vanilla game with just the Retribution Expansion insta

7 Replies 21,654 Views

Seilore's Artifact Mod v 1.02.3.6 Edit: 3/13/19 updated to correct text for PrecursorTempleArtifact to display 2,500 influence points. Edit: 4/08/19 Fix Game Bug - Prometheus Stone now produces Prometheus Stone not Promethion. This is important as there is at least one artifact that requires this trade resource to upgrade.&

7 Replies 21,654 Views

Maybe \Program Files (x86)\Steam\SteamApps\common\Galactic Civilizations III\DLC\EXP4_Retribution\Game\MapSizeDefs.xml If installed to the normal file, that's where you would find the file to duplicate and modify (I believe). Then place in your mod...

9 Replies 45,303 Views

Thanks again Rhonin_the_wizard. It appears to be reading it now, I'm crashing the game, but at least it appears to be reading it. One other question does anyone know if Duration Projects can be edited on how they continue to work cost in the game? Thanks.

10 Replies 21,428 Views

So I've been working on this and I've gotten to a point of testing it, however, I can't seem to get the directories laid out correctly as nothing is changing either yes it worked or ending in horrible results, it's just doing nothing. From what I understand the directory needs to match the game directory So one creates ModFolder(with xml's in there). That mod folder then needs to be laid out as the game folder. So based on the game folder, I start creating sub folder

10 Replies 21,428 Views