Illauna

Illauna

Joined Last seen Member # 2590371
72 Posts 537 Replies 3,766 Reputation

[quote who="Frogboy" reply="112" id="3425460"]Cari, the lead developer of all our games (other than War of Magic) is on extended maternity leave. I'm not the lead developer on GalCiv. My area is AI and UI and helping on design elements. Regarding the backstory, this has all been planned, seriously, over 20 years now. Draginol, the Mithrilar, has a name that is derived from a beginning and an end of a previous name.[/quote] [e digicons]o_O[/e] Sounds like

234 Replies 962,745 Views

[quote who="Frogboy" reply="70" id="3425444"] I think the consensus is no WOM. Though what I had in mind wasn't to go back to the game, called WOM, that got released but to take the code base we have today and mod it to be the game WOM was supposed to be before it went off the tracks (and it went off the tracks in 2009, a year before it shipped when we started injecting all kinds of cool but impossible to reconcile ideas into the game). The original WOM co

206 Replies 1,570,935 Views

I just have a Wacom Bamboo or whatever. I'm still learning it. I feel like I'm decent at art as long as I am not using a mouse or modelling in 3d.

22 Replies 106,682 Views

So are we going to be Commander Rand? Or start as an ensign under him? If we are going back to the past I think the VUX insult would be something that the player would have to experience. Maybe retcon it and have the player choose the particular insult to use.

33 Replies 92,215 Views

If it seems like a no go for bringing back WOM, I do want to see the return of the dynasty system for either FE or the next chapter of Elemental. I like the idea of having to raise an heir and succession for the empire instead of immortals. This concept is why I keep reapproaching CKII. I will learn that damn game lol. Prob helps if I had a bit more time.

206 Replies 1,570,935 Views

My wife and I looked out the window today and saw that the roads look like crap. It's cold, icy and low visibility. don't want to get into an accident driving, I'm a terrible driver. So what do we plan to do in this situation? What else, order pizza? Then the thought occurred to me. I am not driving because the roads are crap but I've having some kid brave the harsh elements to provide me a box of deliciously goodness. I'm now torn between

14 Replies 50,166 Views

I would love to see WOM be remade after the improvements of FE. I still install it from time to time. However, I personally think the diplomancy system would need to be improved quite a bit to handle the dynasty system. The dynasty system is far too interesting to be carried by the weak shoulders of the current Fallen Enchantress model. Even after the 1.5 system improvements. *clairification* Right now, I think, it is a bit too easy to buy a Diplomatic Victory. While I know th

206 Replies 1,570,935 Views

[quote who="temple_dan" reply="25" id="3424840"]Great - happy to hear that the core elements of what IMHO made GalCivs great will be maintained. I guess the spamming of (IMO) inane complaints from the interviewers really grated on my nerves and made me worry that the focus was shifting to make the game more casual . [/quote] Space Game Junkies is one of the podcasts I normally listen to. If you listen to the previous episode they pretty much announced they weren't fans

38 Replies 62,934 Views

Honestly, two mages will trivialize just about any encounter using your strat or not. The AI cannot use magic to the same effect that a human can and many monster packs don't have the numbers pose much threat to a mage. That being said, Terror could be balanced by lowering the success rate, setting the cooldown to 99 (so you can use it once per turn for each unit), and by having some units being immune to it such as undead, elementals, etc... This suggestions are easily modd

10 Replies 26,587 Views

Based on the podcast it appears combat will be similar to GalCiv2, in that combat will be resolved automatically either way depending on your fleet makeup. I'm fine with this because I rather combat take place on the strategic layer like it did in GalCiv2 and the civilization games. Tactical battles can be fun but I really don't want to wait for someone to take 15 minutes per turn while they resolve all of their attacks. It is also too easy to exploit the ai in a tactical layer. A hav

411 Replies 1,949,956 Views
Reply to Battlefield 4 in PC Gaming

[e digicons]o_O[/e] EA halted an expanison to fix something. The alien invasion has begun.

22 Replies 54,644 Views

Question: Does population matter in GalCiv3? I know they kinda brought this up in the podcast. Both FE and GalCiv, in my opinion, had a problem giving purpose to population other then troops (GalCiv3) to stabilize your economy. It was odd that research and production were basically automated factories and automated research facilities in the other games.

15 Replies 19,365 Views

I'm fine with the skin color. Actually, considering GalCiv borrows a ton from Star Control I/II always figured the Altarians to be Syreen anyways. Altarians are basically non crystallized Chenjesu. Drengin are Ur-Quan. Torian are spathi. Korath are Korath (lazy Stardock)

234 Replies 962,745 Views

So after installing Visual Studio to the wrong drive on accident. I am again reminded that Microsoft does to a file structure that a 1 year old does to cake. They make a complete mess of it. Unfortunately unlike the kid they aren't cute. Even after uninstalling what seemed like over 50 separate uninstallers, most of which just reminding me that I've already uninstalled that application, I'm still left with disaster that was once a well organized folder structure. There are

4 Replies 19,442 Views

I'll give you a brief rundown. There is 10 suits. Each has a basic ability and a few super abilities. Anchor - locks all cards to the left Hook - Uses one of your cards Kracken - Forces you to place 2 additional cards on the board or draw Map - draw a card from the discard pile Mermaid - worth extra points Cannon - Pick highest card from pile of your choice to discard Sword - Steal a highest valued card from su

11 Replies 24,846 Views