I get my idea from http://gamersbillofrights.com/ where point 2 was changed in 2009. And you miss my point. I am not saying the game is unfinished, neither do I wish to discuss such already beaten horse. My point is that a CEO should not release a fantasy 4X strategy game if the CEO himself (not me) considers such game does not yet meet the goal : "A game that fans of Master of Magic, Age of Wonders, HOMM, DOM3, and other great ga
LuthienStarshine
Happy new Year. "A game that fans of Master of Magic, Age of Wonders, HOMM, DOM3, and other great games will be proud to add to their family of classic games" should be a pre-release goal not a post-release goal. I know that "2. Gamers shall have the right to demand that games be released in a finished state. " is no longer in the gamer's bill of rights. But, please, do not release software that you yourself consider fans are not yet proud to add to th
So, when will the python bindings to allow user modifications, or full rewrites, to the AI became available?
Apologies accepted.
Because with mana upkeep you have to constantly make a decision about mantaining or not mantaining enchantments. Say Enchant weapon costs 10 mana and has an upkeep of 1 mana/turn. For each unit with it which will not be involved in combat in more than ten turns it is more efficient to dispell it and recast before next combat. Thus you need to micromanage each turn to maximize. With slots having an enchant weapon on a unit which won't be involved in battle for long is not a pro
[quote who="Tridus" reply="68" id="2663569"]The only issue I have with this idea is that it means all spells with upkeep have the same upkeep cost. There's no flexibility to have one person cast several weaker spells while another casts one really strong one due to the higher upkeep costs.[/quote] Weaker enchantments like Just Cause cost a minor ammount of enchantment slots. Stronger spells like Ice Age cost a large amount of enchantment slots.
I like the enchantment's slots idea because : a ) Requires taking meaningful decisions. As opposed to 0-upkeep where you still have to decide if you want to spend essence in the spell or not, and in which order, but once cast enchantments are a no-brainer. b ) Does not require micromanagement. As opposed to mana upkeep costs where each turn you have to make a decision about maintaining or not each of your enchantments. c ) It's
You have it backwards. It's not Jafo's practices that I disagree with. I'm totally fine with the use he made of a crack. That is no chink in any armor. I disagree with his preachings. [quote who="Jafo" reply="201" id="2644529"]If you purchase a 'copy' of THEIR product you are still bound by THEIR entitlements/restrictions. You do not supplant theirs with your own....that is what pirates do. [/quote] Nobody can agree with Jafo unless he admits that
[quote who="Jafo" reply="247" id="2648945"]Actually they can....as yes, I could accept SimBin's EULA.....install the game [as I did on the old machine]......then watch my system go to shit [it did - both DVD burners subsequently failed to burn at their expected optimum speed]...and subsequently sue [as you do] everything that moves...namely Starforce AND SimBin...for failing to adequately inform the purchaser anywhere before/during OR after install...that their hardware would be 'damaged' and
[quote who="Jafo" reply="239" id="2648505"] Of course....I could always allow the rootkit to install.....expose myself to hackers.....have my bank account details stolen....and SUE SimBin AND Starforce as well. Perhaps THEY should be paying ME for protecting THEM from the possibility of litigation [by me]...[/quote] But you had previously said : [quote who="Jafo" reply="201" id="2644529"]If you purchase a 'copy' of THEIR product you are still bound by THEIR en
This : [quote who="Jafo" reply="223" id="2646017"] If you purchase a 'copy' of THEIR product you are still bound by THEIR entitlements/restrictions. You do not supplant theirs with your own....that is what pirates do. If you buy a product and it breaks...or you break it....and it is no longer functional you are required to purchase a replacement [under whatever is the manufacturer's restriction/practise] That's it....whether you like it or not.<br
To that I agree. Put a block under his gas pedal so he can't go over the damm speed limit. No block on everyone's pedal.
If you think Jefferson's way of handling patents is the right way to do so then we have reached an agreement.
[quote who="PoSmedley" reply="153" id="2643358"]Why? Because you don't like their rules?[/quote] The reason is that they do not have a natural right to it. Thomas Jefferson explains it better in a letter to Isaac McPherson : "It has been pretended by some, (and in England especially,) that inventors have a natural and exclusive right
Indeed I will face the consequences of my actions, regardless of whether I accept them or not. Many of the founding fathers of the current form of my country are still alive. They did not just question the, back then, current law. They also went against it and many spent years in jail. They were not Niko-above the law. But they managed to stop the continuation of the previous dictatorship. I applaud them. Something similar will eventually happen to DMCA and current copyright a
It's their choice. It should not be their choice. I can legally disagree with current laws. I can morally break unfair laws. Ask your founding fathers. I can, for practical purposes, ignore unenforceable laws. DMCA and copyright laws I disagree with. They are inmoral in their current form and aplication. They are an obstacle for pogress. And they are unenforceable in many cases. It's not just cheap people using excuses. Venture capitalists, CEOs and scholars ar
[quote who="Jafo" reply="124" id="2642837"]When I buy a CD I get a shiny, round thing with a hole in the middle [dunno about you] ....and I stick it in a 'machine' and it makes noises. It has an inherent 'license' for my use. That use is limited. If I chuck the thing out the window I cannot expect to go somewhere and get a replacement [free] just because I still have the box it came in.[/quote] I expect to be able to get a replacement [free] instead of having
[quote who="Jafo" reply="103" id="2642596"] Probably the use of the adjective 'ridiculous' sums up this person's opinion/s of copyright/IP and its abuse....thus making all his/her responses fatuous at best. In a Community [here] involved with artists'/skinners' IP and its distribution/protection there's not going to be a lot of supporters of such prejudiced opinion....[/quote]Probably the use of the adjective 'prejudiced" sums up this person's opinion/s of copyright/IP
[quote who="Maiden666" reply="100" id="2642268"]Well, but somebody *must* upload something, or you couldn't leech at all. And that's why I think a judge won't see this so one-sided. Further, even a legitimate license-key doesn't allow these person(s) to infringe copyrights and disseminate the result of it throughout the web. just my 2 bcs...[/quote]Those are good points. I still doubt it would mean a guilty outcome but I am not really sure. Though the most likely possibilit
[quote who="Frogboy" reply="78" id="2630655"]Elemental could literally not be made for a console without drastically changing its design. The fact is, there is just too much stuff to fit into the limitations of a console. The reason why games are "dumbed down" for consoles is because consoles are weak. They're basically 5 year old PCs with decent video cards. I'm interested in making a strategy game that has a lot of depth to it and demonstrates what a game
[quote who="KainWeylin" reply="96" id="2642139"]Is it a legitimate use to redownload games which you have lost due to misplacing the CD or a broken computer?[/quote] A more correct answer would be : No, it isn't... not unless the game copyright holder or the aplicable law sets inplace provisions for doing such. As an example the DMCA has exceptions for archivists and librarians in certain circumstances. As with ALL licensed products... you get a license agreement for i
[quote who="PoSmedley" reply="94" id="2642073"]I can't wait until cloning is perfected and legal. It will be interesting to see how so many of the folks who think it's okay to pirate, reverse engineer, etc, etc, feel about it when it's their own DNA or the DNA of their children that someone wants to borrow, tweak, share, etc etc. And don't kid yourselves,...It will be as readily available as hair clippings, placenta, and all the other stuff you don't even consider or wonder if it's protected
[quote who="Frogboy" reply="124" id="2641469"]But there is no DoEspionageStuff() function. Programming and modding requires getting very very specific. I wish it weren't the case as I would love to be able to have Game.CoolGameRunNow() and be done. [/quote] Just expose the game data in python then anything can done. In a world of 100x100 tiles and 10 players : class World { int map[100][100]; int gold[10]; int relation
Reverse engineering of software is protected in the United States of America by the fair use exception in copyright law. See "The Law and Economics of Reverse Engineering", 111 Yale Law Journal 1575-1663 (May 2002) by Pamela Samuelson and Suzanne Scotchmer. The Digital Millenium Copyright Act forbids the use of reverse engineering in order to circumvent copyright protection devices. But it harbors several exceptions in which it is still legal to reverse engineer the copyright
Paradox's moderators might have honestly banned you because of your mention of casualty stats. Or it might have been just a excuse. I don't know. What I know is that it is foolish to critizice someone in their own home while giving them a very good excuse to kick you out. If you have to do it be ultrapolite, fully know the local rules and leave no openings for them other than enduring it or kicking you in a shameful way without excuse.