Why is there no option to bribe a faction to make peace, I have top power position and someone starts hitting my allies, I should be able to do something when they come begging for help
Necaradan666
Watch pariden fighting air shrills, they take every opportunity to waste mana on soul sparks when the battle could already be over with a few physical attacks. Sucks, makes autoresolve unusable for certain mobs.
I keep coming across situations where I have to exit to the main menu to reload, which sucks, takes three clicks and a few seconds of precious time. When all I had to do was cast a heal before combat ended to save a unit, or made a dumb mistake and my Sov got no XP. This could be easily fixed by just replaying the combat.
The tooltip for the Escape Scroll is missing an 'r'
Hydromancy too, and I assume the others, pretty cool.
Wandering monsters from lairs don't bother me even if they get close to my cities, but monsters shouldn't leave wildlands undefended, those two obsidian golems guarding the entrance to imperium always wander off letting any low level character grab their high level loot when they aren't home. [.80]
Isn't one of the .80 changes an increase to xp gain? either way on a huge map with 11 opponents and fast production and research I still haven't been able to max out a mage character, my turns run out before I get enough xp
After playing a huge map all day I got used to the new way and I really enjoy the greater variety between classes. I don't agree that the huge mace is unbalanced now, it still has the init penalty just like heavy armours. Inin the end this system feels more streamlined and lets me design units and equip heroes a little quicker, and with a little less hassle, the loss of complexity due to figuring out which pieces of gear I can equip isn't great.
Yeah I like the current way of doing things or perhaps when the two heroes show up they have a death battle to see who joins your faction, that would be cool. I think procedural generation is derp, give me handcrafted beauty. I don't want to play a game of generic random number generation, I want to play a human defined game. Random heroes? Are you joking.. don't you find any enjoyment in well made characters that have backstories and dreams? Needi
I agree, while skeletons are pretty cool, they do kinda feel out of place compared to all the other critters. but eh, they are pretty cool.
Suggestion for a few quickslots for spells on the main screen, I find myself constantly opening up that book and scolling through pages, over and over and it's driving me nuts.
Since 1.3x I haven't been able to play a game where the research trees don't have visual glitches, no lines connecting various techs, title text from techs floating off or just not appearing in the first place.
I'd also like to confirm that as of 1.32 if you force a sovereign under the effect of tireless march to surrender you'll lose the enchant on whichever unit you had it cast. Then you'll find no way to dispel the effect on the vassal sov. And you can only cast the spell once per game even after dismissing the bugged sov.
it's interesting enough to play through once or twice but personally I found it less a campaign than a scenario, it's only three or so maps and I can't help compare it badly to other campaigns like heroes of might and magic which may have seven individual multi map story arcs that interconnect and feature all the characters and creatures. FE is just a teaser
I thought when we had the map pack topic it was almost unanimous that we said $5 was too much. $3.99 would be a nicer price point for just a few maps and stamps
It nearly always proceeds or follows graphical slowdown for me, and it happens alot not every shot the archer takes, but if I have archers I'll probably see it in each battle
If you have a poor starting position just hit ctrl-n like galciv
Yep and this seems to happen with cloaks too, you lose the gildar but don't get the goods
I never have a magic ball effect when I make a Sov with the wizard animation package either
I've seen tidal wave do damage in 0.915 and also seen pillar of flame reduce a troll to 0 hit points without removing it, Sov attacked it and killed it again in tactical combat. Also seen killed champions of opposite alignment stay on the world map, non interactive until a save/reload when they are properly gone.
I'm not sure on how unit animation/size are actually done in this game but since the animations themselves are the same I assumed it was merely adjusted with a scale modifier or something and that there is a typo in the data for these particular units
When you retire from a game there is a line 'but to lead was too tireing' tiring has no E in it
That quest mentioned I believe to be the first level 'Go kill the ogre quest' each time I get this quest I kill the ogre and finish the quest by searching his tile where I get the reward of a sword and then immediately get kicked into combat with a party of dark mage/undead/hunter types
As far as I can tell from my games growth consistantly works fine on foot or horse, but on alternative mounts such as warg, boar or lizard the growth spell actually reduces size.
[quote quoting="post"] *Also, most humans on this planet view items from top-to-bottom as a natural orientation, so the initiative queue in tactical is mighty confusing until you realize that world is upside down! In all seriousness, consider revamping or at least mentioning the orientation in the tutorial vid. *Not sure why the seemingly cosmetic choice of warg mount takes extra research. Since they run lower to the ground