Necaradan666

Necaradan666

Joined Member # 2579754
11 Posts 92 Replies 14,487 Reputation

perhaps an 'adventurers guild' screen where we can see the whole list of heroes available for hire, payments made in gold or fame. How awesome they are depends on your fame threshold, how many you can hire depends on city count or fame threshold, didn't think it through much

27 Replies 123,921 Views

Is it meant to work? It seems to be set up to allow it, with the nice yields right by forests and rivers., and you can snake out and build logging camps and piers, until you save/load then you can no longer build these improvements. There's a bug somewhere here.

6 Replies 13,816 Views

[quote who="StevenAus" reply="10" id="3356457"] I've restricted my Facebook use to a moniker (not related to Steven Aus) that I use very rarely to communicate to one of my friends who is hard to contact otherwise. But other than that I don't use it. I might log in two to three times a year, maybe one more in extreme cases. I still use emails and forums a lot though. A well-moderated forum that encourages sharing and prevents most griefing is more tha

17 Replies 72,759 Views

The optimal solution is to have a higher level game rule which dictates how everything behaves. eg Percentages stack. and have the game do that. The reason people are confused is because they don't know the fundamental rules of the game and have to guess how things work based on how the traits are displayed. How they are displayed shouldn't matter as much if you have the rules plainly stated somewher

21 Replies 22,833 Views

[quote who="Mightypeon" reply="15" id="3356467"] The by far weakest traits are those that give extra techs at the start. [/quote] Not if you're playing on an Epic length game, having a faction with a couple starting techs could mean you get up to 100 turns head start compared to everyone else, that is huge.

23 Replies 19,673 Views

[quote who="Ronin313" reply="2" id="3356354"] Again, I think the development team made a mistake not using traditional fantasy races. [/quote] Wrong.. wrong, wrong, so wrong. Orcs and dwarves and yes.. probably dark elves with purple armour... so generic, and would probably still have the same differentiations between their factions as the current ones do gameplaywise.. only they wouldn't be uniquely elemental, even if they went with some outlan

23 Replies 19,673 Views

Mana limitations? Build more stuff that gives you mana, put Meditaton on every city.. if you can't find enough mana you must be doing something wrong. Sure I run out of mana every other turn at the beginning of the game, but like any resource if you focus on it a little you'll end up with so much mana you won't know what to do with it. Soul Spark is awesome, you can kill a banshee with a couple militia units for big xp right at the start

12 Replies 19,365 Views

EVEN WORSE.. the game doesn't save properly! Man it sucks to reload a game and find that you have one less city than you should. It was NOT owned by kraxis when I saved the game.. how is it possible that the dude cast broken loyalties? It should be in the same damn state as when I saved it.. It was saved during my damn turn. How is possible?

6 Replies 5,706 Views

Hover over the growth indicator at the bottom of the screen when you've selected a city, or in any city detail screen. You'll see a gold spider-web like icon and -50% It's a faction wide effect so you don't have to target anything, and all your cities suffer -50% growth while the plague is still uncured.

12 Replies 15,815 Views

[quote who="Anelyn" reply="2" id="3355460"] Women always pay attention to those little things PS: We need more female LEADERS.[/quote] Really? ...really? Inequality in Elemental? The chicks we have include the Fallen Enchantress herself and the preeminent channeler alive on Elemental.

11 Replies 14,301 Views

Do you guys intend to update the city levelup screen? I think it could do with a bigger, more colourful screen like the hero class one. Many times in the last couple days I accidentally clicked right through the screen and got a conclave when I didn't want one, merely bercause I'm clicking through as I do with loot pickups or diplomacy requests I don't want to read. It also still shows an influence stat from FE and I just think it's a fairly impo

3 Replies 10,015 Views

Haha, that made me choke on my coffee. Such arrogance to have that be the first thing you see in the scenario, all hail the Frog.. too funny.

29 Replies 38,860 Views

I don't know, does sound good but.. There's little enough variety in items per game even after patches that increased the amount. So I do usually find something worth wielding, even if not always the best gear for a particular Sov. Apart from that.. in my opinion items are more exciting to discover randomly. Every time I find a mage robe I exclaim "yeah!" it's awesome, is loosing that effect better than the risk of not

6 Replies 11,584 Views

For Stardock who are largely interface designers I'm always troubled by the lack of thought put into their game UIs

24 Replies 28,789 Views

I've been using auto-turn but I'm kinda getting sick of the UI getting dragged away from me while I'm still trying to build improvements or units. If I click at just the wrong time to try build a second unit the game will ctd. Every time. It really needs to allow me to press 'Done' on the build menu before advancing turn. Also as I use a mage type Sov for most games I'm finding I miss the utility of being able to double-click through spell c

7 Replies 7,409 Views

doesn't fire every time though, and many other spells that you'd think would cause pain don't have grunt effects. I'm more worried about polish/consistency between game elements than making sense from a rl or lore perspective

3 Replies 4,377 Views