LordAlthalus

LordAlthalus

Joined Member # 2578558
1 Posts 5 Replies 24,708 Reputation

modcredits modpop colonize createtraderesource finishprod unlock destroy autoplay fow fowtrans displayfow displayinfluence dipstate addmod god lighting range sectorlines cameralock fps hideui setgov localplayer showmem assetreport savelog turnactions cam objectgfxconfig resetlighting smoothinfluencelines clearlog help desync

63 Replies 433,734 Views

[quote who="satoru1" reply="5" id="3454454"] Quoting LordAlthalus, reply 4 Quoting ParagonRenegade, reply 1 You can kill them with console commands atm. Is there a list of console commands somewhere? Just press ~ in game, when the console comes up, tpe 'help'[/quote] LOL, duh! Thanks! I should've figured.

6 Replies 20,449 Views

I was playing Implosion against 4 normal AIs and it was very late game. I killed one AI, and the others AIs killed another. I was systematically taking their planets when they apparently joined forces (I had allies turned off, and it was FFA) and attacked me on either side of my empire while I was attacking one each of their planets. I had also placed a starbase near a wormhole and it was also being attacked. I was luckily playing Vasari and was able to use my phase gates to q

14 Replies 5,565 Views

[quote who="VRaptor117" reply="4" id="2083988"]It might be important to keep in mind that the next expansion is regarding "diplomacy". So you might want to base your ideas around that.[/quote] Ahh, I had thought the 3rd was the Diplomacy expansion? Ah well.

29 Replies 10,576 Views

[quote who="gotyaoi" reply="2" id="2083802"]As to your first suggestion, The Vasari already have the phase gate technology. This allows them transportation without phase lanes. I'd imaging that such advances are beyond the means of the TEC and Advent. And destroying them? Aside from in game justifications against such a thing, of which I could imagine many, from a balance perspective, it doesn't add up. What's to stop you from doing utterly broken things, removing all but one, or even all lan

29 Replies 10,576 Views

[quote who="crashmatusow" reply="1" id="2083605"]doesn't work for TEC-it nukes the planet, not the grav well[/quote] Forgot about that, still though, it's gotta somehow travel through phase space in order to reach the planet so quickly.

14 Replies 5,659 Views

I was thinking this would be a good way to deal with the issue of mines (which I think are still waay to annoying). And if not destroy them, maybe permanantly keep them in real space.

14 Replies 5,659 Views

I would like a way to create and destroy phase lanes. If anyone ever played Space Empires there is a way to create warp points to each system, I think it would be cool to include that in Sins. It would be "slow building" so it would take like 5 mins for it to destablize a phase lane after it was activated. Same thing with creating one. Also, some sort of phase lane weapon would be nice. A late game tech that could send "shockwaves" through phase space while say a large enemy fleet was

29 Replies 10,576 Views

I've been having trouble updating too: https://forums.sinsofasolarempire.com/341214 As for the serial, have you tried clicking the my account button on the forum, there is a registration tab. It has all my serials on there.

1 Replies 2,136 Views

I was reinstalling my Sins/Entrenchment to get a fresh install after Trenchment 1.0 came out and I'm now getting an inactive registration error. I sent an e-mail off to support@stardock, I was just wondering if anyone else had this problem.

2 Replies 3,681 Views

When you open a map in galaxy forge click on the blace space and then look for an item called for the line labled "artifact density" under the galaxy heading. You can set it from 0-100% meaning that every planet will have an artifact at 100% and half will at 50%. Granted, setting it to 100 and then having like 50 planets will give you alot of artifact doubles.

10 Replies 8,902 Views

As long as we aren't told where the super-weapon is I'm agreed. Atleast tell me when a weapon has impacted a planet. Advent shot my planet with their superweapon and I didn't notice till I lost it due to culture.

3 Replies 1,328 Views

I was thinking that instead of having mines in the grav wells all around the incoming phase areas (which is where most people have been putting them), maybe it would just be better to have mines along the phase lanes themselves. I'll explain more: They would be buildable from the Logistics menu and it would say something like "Mine Planetary Phase Lanes." Depending on how many phase lanes to the planet there are you could upgrade them that many times, ie: 3 lanes from the plan

1 Replies 1,545 Views