illmunkeys

illmunkeys

Joined Member # 2571536
7 Posts 95 Replies 227 Reputation

I've actually thought this happened to me once. I could move units about, but I couldn't get any dialog box to work or the end turn button. Eventually, I hit tab to go through all my active units, and suddenly one of my units moved, a dialog box popped up telling me I had learned a new spell, and then every single button click I had done proceeded to come up one after the other. Save game actually reproduces this issue is in my dropbox. If you try to hit end

2 Replies 2,120 Views

I'm confused as to what "game" they'll be changing with these services. There are tons of wireless streaming services. My receiver actually receives a wireless transmission from my computer, for which if I chose, could be controlled by my phone or other means. The same with Airprint. I already have a networked printer that I can print to wirelessly. The iPad or the iPhone can not, and never will be, a good controller. A touch screen will never r

12 Replies 27,793 Views

[quote who="cpl_rk" reply="12" id="2817966"] Thomas covenant the unbeleiver, right? I read that book back in HS in the 80s. I think there was like 3 or 4, maybe more, parts. I can't for the life of me remember what the book was about, just that he raped some woman (iirc) and he was sent back in time or through a portal or something to some fantasy land. I think he had to "atone" for his sin in some way, maybe that was the book's theme. What was the

24 Replies 105,033 Views

[quote who="Gazz_" reply="2" id="2818245"] Swords had the best PR agents. The myth surrounding them is the best thing about them. And while Zweihänders looked cool, they had very few specific roles. They were never a primary weapon. Simple spears or maybe polearms are useful in a medieval battle. Maybe a short sword or dagger for close-in work but there won't realistically be any duels with long swords - or the space for using them in a formation. [/quote] Yep

16 Replies 15,224 Views

I don't want to have to manage every caravan manually by clicking on a caravan and sending it between cities every time I need to ship weapons or armor. That's not streamlining anything. That being said, I very much would like to drop the global economy and go to an automated trade network created through roads. For example, I have 3 cities. City A and City B are connected by a road. City C is an outpost seperated by vast wastelands. City C should not g

278 Replies 548,700 Views

You're becoming a broken record. You've posted this same argument over and over. Solutions than don't need Stardock to do anything: 1. Don't use teleport. 2. Tell your opponent not to use teleport. or 1. Make a mod deleting the offending spells. Seriously, XML is readable. I taught an RN who hated her computer how to modify an XML file for god's sake. or 1. Realize that an undefended city = annih

31 Replies 36,779 Views

I don't get this "golden era" mentality. Games have always been bug ridden messes. I believe in 1983 or so the entire market crashed due to poor quality and an oversaturated market. Almost any game with any sort of graphics required me to fiddle with settings and struggle through computer crashes. I remember one CRPG, the name is escaping me, where part way through the game, you became completely invulnerable to attack. Patches were nearly an impossibility - I

174 Replies 81,347 Views

[quote who="Gwenio1" reply="4" id="2789675"] In Age of Wonders you can get the the one hour mark for turn length long before you have taken over the map, especially if it uses all three levels (surface, underground, and shadow world). Therefore it must be concluded that you have not played an epic game of Age of Wonders: Shadow Magic.[/quote] I read through my post again... and see nothing where one could ever conclude such a thing. I pointed out that in Elemental, you woul

34 Replies 125,225 Views

I believe the MP is simultaneous movement w/ countdown clock. So, while Stardock is putting options for a longer time clock, you'd never convince me to play an opponent that thought he needed an hour a turn. I think of it like Rome - you've made your empire so large, you have to choose what to micromanage wisely and eventually, you will begin to see corruption and crumbling within the empire.

34 Replies 125,225 Views

So, I have Carrodus on the run. This guy steps into the fog of war, and I lose him. No biggy. I build up my army and my towns and send out a couple of familiars as scouts. They track him down. I'd found the little chicken. He's built another town. He sneaks out the back gate in the middle of the night. I slaughter the undefended town. This time, he doesn't get as far and makes what I thought would be a final stand. Gallantly, he

1 Replies 2,582 Views

[quote quoting="post"] 1.08 has turned the game into an utter wasteland, wholly unworthy of playing on. There's no resources out there to make building a city by worthwhile, but that's ok, because there's no way you can afford building anything like a city. You can't afford to research crap because there aren't any libraries out there anymore, and you can't pay for studies. You can't pay for studies because you can't afford to waste your mind numbingly scarce food resources t

30 Replies 18,085 Views

[quote quoting="post"] I observe the plans of a global mana pool with growing concern. I think that the idea of a global mana could put users in a bind if they use it all up in some epic battle, all of their spellcasters would be rendered inert. [/quote] We are going to disagree here. A global mana pool is a great idea. Multiple turns to cast powerful global spells, much less emphasis on in-battle casting, and make casters in battle have a maximum mana th

26 Replies 19,087 Views

I sent a caravan, protected by a stack of warriors (due to a pesky wandering bear that ate my last one) to another of my cities. When the stack reached the city, the caravan didn't create the trade route. The only way I could get the caravan to create the trade route was to move the caravan out of the city and back in.

0 Replies 1,769 Views

I think quite a few of these are already being dealt with in various ways in the future patches. However, a few of my opinions: #6: Unrest. If I'm Kingdom and I steamroll into a Fallen city, the population isn't really going to be all that excited about me being the new ruler. It'd be awesome if I had the option to put most the population to the sword to limit the rebellion at a huge city cost. (Yeah, that sounds horribly sadistic.) #7: The game n

50 Replies 30,031 Views

I don't miss the actual physical book. Dead trees clog up the home and eventually get trashed, recycled, or put in a box and hidden in my garage until the next time I move... and then they get trashed/recycled because I don't want to move them. I'm of the opinion that if the game can't explain its mechanics well enough in the game, then it didn't do it right(this doesn't necessarily make the game a failure, by the way). Manuals detailing statistics were a necessary evil in

36 Replies 157,829 Views

I am not sure what you're referring to as "rare" techs. Some techs in the tree won't become available 100% of the time. For example, in the Kingdom tech tree, the unlikely allies pathway is much more difficult to get than the others. Especially the dragon tech. I think I've went 5 upgrades and nada on that one.

3 Replies 4,207 Views

I usually raze enemy cities unless they're in a good location. The AI will sometimes put cities the minimum five tiles away, for no other reason than to grab a clay mine or other useless resource. And currently, since one stack of squads can march across the land and bludgeon everyone to death (and the AI likes to leave Sovereigns unprotected) I don't do defense. And razing things is just fun anyway.

13 Replies 5,939 Views

I haven't played with the empire much, but does the Domination thread have the ability to discover new resources such as gold and food? When I play as Kingdom, two of the first things I research are Adventure to somehow "discover" new resource tiles.

13 Replies 5,939 Views

I think allowing for tactical regeneration or everyone regenerating the same amount of mana across the board was a little ridiculous. So, I created a proof of concept spell that a channeler can cast once per turn to return 25% of their mana. You could feasibly use intelligence and shards to customize this even farther. Potentially you could force the player to research it as well. Yes, you can go to the enchants and disenchant yourself... but seriously, just don't.

40 Replies 23,077 Views