sweatyboatman

sweatyboatman

Joined Member # 2565212
45 Posts 691 Replies 16,368 Reputation

[quote who="Frogboy" reply="10" id="3050321"] I meant I only had one champion left. My others had died. We're tweaking things so that that is much much rarer.[/quote] Loving the idea of defecting champions.

27 Replies 73,132 Views

My initial reaction was that you should downplay the Elemental WoM connection, because the game was panned by critics and was pretty bad in general. But that's juvenile and cowardly and positively reeks of Big Publisher Syndrome. You're not trying to trick people into buying FE. Either the game is as good as you think it should be, or you're quitting the video game business altogether. So either the game is going to be good and get good reviews and good b

139 Replies 405,800 Views

[quote who="Vaul_Darkhour" reply="47" id="3047726"]Really I don't understand where your getting off.. [/quote] I see that. I would try to clarify, but I have no confidence that anything I say will be intelligible to you. I'm really not trying to be combative or argumentative. It just seemed to me like you were squabbling over something of minor consequence that'll probably be easy to mod out and is from my perspective most likely a correct design decision

52 Replies 50,876 Views

It's safe to assume that if Brad is successful, and we're all hoping he will be, the AI will kick your butt. It just will try to do it in a way that makes the game more interesting instead of devolving it into a spreadsheet game. You're acting like the AI is nerfed, but these posts by Brad are about making the AI more competitive. Let me clarify my point that you didn't understand from before. If Brad, the experienced game AI developer says "making th

52 Replies 50,876 Views

[quote who="Vaul_Darkhour" reply="29" id="3047366"]you know Brad its stuff like this that really bugs me.. I play games to challenge myself, to role-play and witness a story unfold.[/quote] Not to be obnoxious but Brad is talking about real feedback from real users in a real game and you're talking about your response to a hypothetical situation in an unreleased game. I think Brad's real-world experience kinda trumps your particular understanding of the issue. An

52 Replies 50,876 Views

[quote quoting="post"] To Brad...and his famous dev. team [/quote] You hear that, guys? You're famous!

26 Replies 90,304 Views

I personally am really excited that Jon Shafer is bringing his talents as a grand-master multidimensional hyper chess player to the Stardock team! His PhD's in Nuclear Physics, Rocket Science and Brain Surgery should also help. On his way to work this morning he rescued a kitten stuck in a tree! Also he foiled a bank robbery and did the voiceover narration for a documentary about Unemployed Circus Elephants (who are hard-hit in these rough economic times). During his

206 Replies 658,082 Views

Or look at it from this angle: he's not in charge of Elemental the way he was in charge of Civ5. Or look at it from this angle: Elemental needs all the experienced game developers it can get. Or look at it from this angle: If the game improves you can still hate him because he's just one person on a team of people working to make Elemental better.

261 Replies 938,529 Views

[quote who="MattSan" reply="10" id="2860159"]THE GAUNTLET HAS BEEN THROWN DOWN [/quote] I don't know... it's just kinda sitting there in the grass. At best, maybe the gauntlet was dropped. Really it looks like it was gently placed. THE GAUNTLET HAS BEEN CAREFULLY SITUATED IN THE GRASS

69 Replies 52,759 Views

[quote who="tetleytea" reply="44" id="2860153"]Hate to say it but the naysayers have made a cogent point.[/quote] which is what? I have failed to find a cogent point in this discussion. Brad and his team personally interviewed a qualified candidate with major experience. They looked at his resume and portfolio, I am sure that their understanding of Jon's role with Civ5 is far greater than Rebelito's. I'm also quite confident that their understanding of the ne

217 Replies 792,881 Views

your Logitch mouse driver software apparently has its middle mouse button click set to Minimize the current application. Look in the Windows toolbar for the Logitech mouse control utility double click on that icon to view your mouse settings. You should be able to change the Middle-click button to "default" or something that doesn't minimize the current window. Also, the last time I used it, the Logitech control panel also had a "Game Mode" which you might be what

10 Replies 9,033 Views

[quote who="Diardiamond" reply="5" id="2844903"]think of it as that unti isn't able to turn back time after having to wait around for "Bob the village idiot" to be ready. I will agree its a bit to harsh, but not really all that bad. It limits the movement of your fastest troops... armies never moved much faster than their supply wagons unless they didint mind risk going hungry.[/quote] Sure sure. <img src="http://web.stardock.net/images/smiles/themes/digicons/Glare%20Left.

10 Replies 5,395 Views

If my unit Bob has 4 moves left and he walks into a group with no movement points left, how come Bob immediately has no moves left? This also happens in when you have multiple units stationed in a city, they all start the next turn with the slowest unit's movement points. I can only assume that it's not a bug, but an intentional "feature" since it's implemented so consistently. But I don't really understand the motivation for it.

10 Replies 5,395 Views

[quote who="TheProgress" reply="14" id="2843868"]Not only do I see no war, I hear no sound. Does anyone else hear sound?[/quote] Well, marlowwe did try to start a flame war in this thread. [e digicons]O:)[/e]

69 Replies 120,862 Views

[e digicons]:digichet:[/e] very cool idea. no reason in my mind that this same mechanic couldn't be applied to physical "special abilities" as well - a power-up attack that does double damage (useful against high defense) - a "quick strike"/"intense focus"/"stone skin" mechanism where you meditate for a turn which ups your speed/accuracy/resitance the next. - a "wall" mechanism where units take damage in the next turn as they move past your unit</p

9 Replies 15,231 Views