I had the same thought. It feels like you should be able to recruit any human mob.
sweatyboatman
[quote who="jackswift85" reply="44" id="3259385"] The funny part about the negative player reviews for D3 is that a whole lot of them say something like "I spent 200 hours playing this game and it sucks!" If the game sucks so much, why did you keep playing the game?[/quote] This is actually one place where I would only trust a review that had played for a long time. One of the things about a game like D3 (or FE) is that it comes with the expectation that you
[quote who="nabytek" reply="28" id="3259261"] It should be more about magic, more spells. I'm tired of using flame dart or fireball all the time. You said that you want to do sequel of Master of magic!! 3 new spells per level and some more useless in technology tree. I played beta, hoping, waiting and honestly it is far from Master of magic. All races are similar, all human (one with horns ), few different traits, no elf, gnomes, dwarfs... Put more spells,
as a software developer myself, I think I speak for Derek when I say, "Stop clicking on things , you monkeys!" [e digicons]:rofl:[/e]
Kinda like "Master's Affliction"
I like shrinking to a pea size, that's gotta put your dodge quite high. is growth stackable?
[quote who="stax77" reply="52" id="3254203"]because enemy player AI is no match for a human player still.[/quote] I think I speak for many here when I say, what are you talking about?
SOASE: Rebellion is currently 82. FE is already better than SOASE. If they just released the beta as-is, no new content, no campaign, 85-87. The campaign and the extra content that they're holding back from release makes it impossible to predict. If the campaign is entertaining and the new content is quality stuff, 90-95. If the campaign is buggy and the new content underwhelming, 75-79.
I'll just jump in here and say I've definitely noticed save wonkiness. Sometimes my units wont be where I remember them being, sometimes the AI/Monsters will be in the wrong place. It's tough to make a bug report out of it, because I can't say that I really accurately remember what it was supposed to be. I just can tell that something is wrong. Tuidjy seems a pretty thorough fellow, so if he's saying that it's happening, then I believe him.
They should rename the "Explore" button the "Go And Die" button. And then they should take it out of the game. Does anyone use this feature?
Interesting. I guess I will restart my computer. 0.99 has been super crashy as well, so I guess I can hope a restart will fix more than just the font issue. FYI, this is after a full uninstall/reinstall cycle.
I really miss the old button font. Particularly the buttons at the bottom (and on the Main Menu as well) They just don't look right. Compare that to this screeny from Frogboy's AAR: <img src="https://draginol.stardock.net/images2012/Fallen-Enchantress-Game-Play-Example-The_9BC4/image.png" alt="Old font looks nicer
I had a city level up (level 2) simultaneously with it being attacked. Three units were in the city at the time. When the battle started I only had two units. No city defenders. And a unit I had trained in the city several turns earlier was also missing. Lost the battle (obviously) and that missing unit was standing next to the city. I don't have a save or a screen because I threw in the towel (all the ais ga
you get what you pay for... in this case Norton paid whoever made your PC to put their software on there. So you paid negative dollars, which is appropriate, since it provides a negative benefit for your computer.
[quote who="parrottmath" reply="22" id="3247905"] Quoting sweatyboatman, reply 21 like a pony Nope the wait is done... check the changelog for .984[/quote] Lol! Well I guess there's hope for Multiplayer yet! [e digicons]:rofl:[/e] Wait a minute a pony? That's not nearly enough! [e digicons]:waaaa:[/e]
I agree, a well implemented, balanced, bug-free and lag-free multiplayer would be an awesome addition to this game. I would also like a pony, but I think there's a waiting list for that as well.
[quote]How can the AI kill a dragon?[/quote] The same way you did. Shrink, Blind, Curse and then pound on it with fire-resistant units until hopefully it dies. Does the faction AI cast any of those?
I haven't crashed since Beta 3 (though I did get a graphic glitch that forced me to quit in .980), so I think it's reasonable to put the release date as two weeks from now. The game is relatively stable. It looks amazing! The after action report that Brad just finished up was literally awesome. There are still relatively big balance issues (see the recent discussion about Blind and the weakness of the Death magic tree), there are still some glaring AI issues
Why is the AI too busy to talk?
Well the sov grants them immortality I suppose. Part of the deal when they sign up. ThoughI would be okay with champs respawning though maybe elsewhere on the map. The op'suggestions are terrific!
It seems to me that smarter monsters which have lairs should target whatever is pushing ZoC (or they should try to move out of the ZoC, if they're cowards). Less intelligent monsters could target any improvements that are within movement range of their lair. I often find myself expecting that a monster, freed of its lair, will go and destroy the outpost/city that freed it and then return to settle onto its lair once more. I consistently think that will ha
[quote who="Kongdej" reply="16" id="3241746"] I think the most interesting mechanics would be to be able to spend time curing injuries off heroes, because this in turn would also allow for heroes to be slightly weaker. That and monsters should have less overpower and more stuns etc. so you would need to bring more than just your sovereign to kill stuff. [/quote] I don't see why some most wounds can't be curable. Maybe just through a low %chance to cure fo
Guaranteed permadeath as you describe wouldn't do anything to make champions balanced. IMHO, "balance" comes down to the fact that the AI currently doesn't use their heroes as well as good human players would (for example, I have never had an AI champion cast a direct-damage spell). Champions are balanced against each other, but the AI just can't keep up with a competent player. So by the time the player is ready to go to war, his champion is 5-10 levels
[quote who="Frogboy" reply="63" id="3241533"]The theory is that it's related to simultaneous turns. That is, the monsters move at the same time the players do and monsters are only allowed to move 1 tile per turn (not sure if anyone noticed that before). So they tend to end up where the AI unit was previously. Whereas, a human, being slower, wouldn't get their unit out of the way in time. So even if I explicitly target an AI unit, the monster might have trouble getting him.
It would make the game very focused on micro-ing your units. Would I be able to move my master administrator around between cities? Like, could I start a 7-person unit in one city, then the next turn scoot over to another city and start another 7-person unit, and then the next turn... Or would my administrator be stuck in the city while the unit was completed? I guess the idea is that each faction has a LOT of heroes running around. Or rather, not running aroun