sweatyboatman

sweatyboatman

Joined Member # 2565212
45 Posts 691 Replies 16,368 Reputation

[quote who="jackswift85" reply="44" id="3259385"] The funny part about the negative player reviews for D3 is that a whole lot of them say something like "I spent 200 hours playing this game and it sucks!" If the game sucks so much, why did you keep playing the game?[/quote] This is actually one place where I would only trust a review that had played for a long time. One of the things about a game like D3 (or FE) is that it comes with the expectation that you

77 Replies 76,077 Views

[quote who="nabytek" reply="28" id="3259261"] It should be more about magic, more spells. I'm tired of using flame dart or fireball all the time. You said that you want to do sequel of Master of magic!! 3 new spells per level and some more useless in technology tree. I played beta, hoping, waiting and honestly it is far from Master of magic. All races are similar, all human (one with horns ), few different traits, no elf, gnomes, dwarfs... Put more spells,

58 Replies 195,590 Views

as a software developer myself, I think I speak for Derek when I say, "Stop clicking on things , you monkeys!" [e digicons]:rofl:[/e]

7 Replies 13,680 Views

[quote who="stax77" reply="52" id="3254203"]because enemy player AI is no match for a human player still.[/quote] I think I speak for many here when I say, what are you talking about?

124 Replies 320,518 Views

SOASE: Rebellion is currently 82. FE is already better than SOASE. If they just released the beta as-is, no new content, no campaign, 85-87. The campaign and the extra content that they're holding back from release makes it impossible to predict. If the campaign is entertaining and the new content is quality stuff, 90-95. If the campaign is buggy and the new content underwhelming, 75-79.

124 Replies 320,518 Views

I'll just jump in here and say I've definitely noticed save wonkiness. Sometimes my units wont be where I remember them being, sometimes the AI/Monsters will be in the wrong place. It's tough to make a bug report out of it, because I can't say that I really accurately remember what it was supposed to be. I just can tell that something is wrong. Tuidjy seems a pretty thorough fellow, so if he's saying that it's happening, then I believe him.

24 Replies 19,255 Views

Interesting. I guess I will restart my computer. 0.99 has been super crashy as well, so I guess I can hope a restart will fix more than just the font issue. FYI, this is after a full uninstall/reinstall cycle.

3 Replies 4,618 Views

I really miss the old button font. Particularly the buttons at the bottom (and on the Main Menu as well) They just don't look right. Compare that to this screeny from Frogboy's AAR: <img src="https://draginol.stardock.net/images2012/Fallen-Enchantress-Game-Play-Example-The_9BC4/image.png" alt="Old font looks nicer

3 Replies 4,618 Views

I had a city level up (level 2) simultaneously with it being attacked. Three units were in the city at the time. When the battle started I only had two units. No city defenders. And a unit I had trained in the city several turns earlier was also missing. Lost the battle (obviously) and that missing unit was standing next to the city. I don't have a save or a screen because I threw in the towel (all the ais ga

0 Replies 2,534 Views

you get what you pay for... in this case Norton paid whoever made your PC to put their software on there. So you paid negative dollars, which is appropriate, since it provides a negative benefit for your computer.

6 Replies 5,467 Views

[quote who="parrottmath" reply="22" id="3247905"] Quoting sweatyboatman, reply 21 like a pony Nope the wait is done... check the changelog for .984[/quote] Lol! Well I guess there's hope for Multiplayer yet! [e digicons]:rofl:[/e] Wait a minute a pony? That's not nearly enough! [e digicons]:waaaa:[/e]

49 Replies 103,344 Views

I agree, a well implemented, balanced, bug-free and lag-free multiplayer would be an awesome addition to this game. I would also like a pony, but I think there's a waiting list for that as well.

49 Replies 103,344 Views

[quote]How can the AI kill a dragon?[/quote] The same way you did. Shrink, Blind, Curse and then pound on it with fire-resistant units until hopefully it dies. Does the faction AI cast any of those?

20 Replies 13,845 Views

I haven't crashed since Beta 3 (though I did get a graphic glitch that forced me to quit in .980), so I think it's reasonable to put the release date as two weeks from now. The game is relatively stable. It looks amazing! The after action report that Brad just finished up was literally awesome. There are still relatively big balance issues (see the recent discussion about Blind and the weakness of the Death magic tree), there are still some glaring AI issues

148 Replies 329,683 Views

It seems to me that smarter monsters which have lairs should target whatever is pushing ZoC (or they should try to move out of the ZoC, if they're cowards). Less intelligent monsters could target any improvements that are within movement range of their lair. I often find myself expecting that a monster, freed of its lair, will go and destroy the outpost/city that freed it and then return to settle onto its lair once more. I consistently think that will ha

124 Replies 256,154 Views

[quote who="Kongdej" reply="16" id="3241746"] I think the most interesting mechanics would be to be able to spend time curing injuries off heroes, because this in turn would also allow for heroes to be slightly weaker. That and monsters should have less overpower and more stuns etc. so you would need to bring more than just your sovereign to kill stuff. [/quote] I don't see why some most wounds can't be curable. Maybe just through a low %chance to cure fo

20 Replies 15,189 Views

Guaranteed permadeath as you describe wouldn't do anything to make champions balanced. IMHO, "balance" comes down to the fact that the AI currently doesn't use their heroes as well as good human players would (for example, I have never had an AI champion cast a direct-damage spell). Champions are balanced against each other, but the AI just can't keep up with a competent player. So by the time the player is ready to go to war, his champion is 5-10 levels

20 Replies 15,189 Views

[quote who="Frogboy" reply="63" id="3241533"]The theory is that it's related to simultaneous turns. That is, the monsters move at the same time the players do and monsters are only allowed to move 1 tile per turn (not sure if anyone noticed that before). So they tend to end up where the AI unit was previously. Whereas, a human, being slower, wouldn't get their unit out of the way in time. So even if I explicitly target an AI unit, the monster might have trouble getting him.

124 Replies 256,154 Views

It would make the game very focused on micro-ing your units. Would I be able to move my master administrator around between cities? Like, could I start a 7-person unit in one city, then the next turn scoot over to another city and start another 7-person unit, and then the next turn... Or would my administrator be stuck in the city while the unit was completed? I guess the idea is that each faction has a LOT of heroes running around. Or rather, not running aroun

5 Replies 22,251 Views