sweatyboatman

sweatyboatman

Joined Member # 2565212
45 Posts 691 Replies 16,368 Reputation

Can we sticky something that says "just because you happen to witness a fluke event does not prove the AI is cheating." The monsters chew up and spit out the AI. Most of the time it happens behind the fog of war. Sometimes it happens somewhere you can see it. And occasionally it happens to the player. Just hit Ctrl+N and try again. The #1 basic strategy you need to learn is that you need to settle places that are near monsters. If you only settle "s

112 Replies 207,619 Views

I don't play with snaking, so I don't care about it at all. I would love a mechanism where you could "paint" the roads ala simcity. Then automated units would travel your painted path and build the road as they moved. - If they were attacked by monsters they would embark again from the nearest connected city. - If they became stuck or were blocked by another unit a message would be displayed to the player that the road could not be completed.<

38 Replies 40,686 Views

[quote]One of my biggest problems is there is I have such a hard time expanding because there is a pile of BRUTAL monsters sitting right by every choice location to expand to. It takes me so long to get my heroes powerful enough to destroy them, it's silly.[/quote] There's your biggest mistake right there. Have you tried walking your pioneer over there and plunking down a city? Because by far the most likely result is that the monster will just wander off. Su

30 Replies 32,891 Views

Still, the OPs point about insta-roads being weird is perfectly valid. Insta-roads across wild-lands and through other civs ZoC is even weirder.

27 Replies 19,759 Views

[quote who="Tuidjy" reply="17" id="3278534"]I do not think that we need range limits on bows. We already have units that can cross most battlefields in one turn. It would be ridiculous to have bows that can be charged from outside their range. That said, we need a mechanism that hinders bows picking off the weakest units at their leasure. While many TBS games have had great mechanics: cover, obstruction from units in front, shield units helping those besides

37 Replies 29,412 Views

Seconded. I think the sovereigns suck because their design was formulated before the game really coalesced. Stardock should revisit the vanilla sovs and ensure that they are at least a viable alternative to a custom sov.

36 Replies 60,986 Views

Posting here is worthwhile. Stardock employees (like the President of the company and the lead designer) frequently comment on these forums. And ideas we discuss regularly make their way into the game. That is huge in improving our legit poster to troll ratio.

7 Replies 12,844 Views

Go big or go home: Adventurer and Hunter should be combined together. You get a 50% reduction in the cost of recruiting champs. Same bonus attacking beasts. Plus 50% more when selling to the store. Bandit Lord could be more useful if there were nastier bandits on the map. How about, a "bandit vision" trait which gives you LoS for any bandit unit on the map. That would be a great early-game bonus. Summoner, like Bandit Lord, could

37 Replies 66,104 Views

[quote who="pdifolco" reply="15" id="3275451"] Quoting Kongdej, reply 13I just like how you cast spells quicker, and crit more often with your spells, if you have a dagger in your hand... I do believe Derek posted something about looking on the magic immunity of the obsidian golems though, but don't take my word for it. ~ K Are you serious ? I mean, it's nonsense to run faster and cast spells faster if you have a dagger in hand, rather than a club

17 Replies 11,126 Views

[quote who="Kamamura_CZ" reply="9" id="3274890"] Why not? Because critical chance is associated with physical agility in skill descriptions all across the board. That's why. Because best mage = assassin is a crappy game design. That's why. [/quote] I don't follow. All across what board? Clearly you have some hangup based on the rules of some other game that says that mages cannot (and must not) be assassins. But just because some other g

17 Replies 11,126 Views

[quote who="Kamamura_CZ" reply="5" id="3274688"][Facepalm] and also, critical chance still affects spells. [/quote] Why not? Isn't the whole point of a critical hit that your attack strikes a particularly sensitive spot on the enemy (kick in the crotch). I think a fireball to the crotch would be significantly more damaging than a fireball to, say the shoulder.

17 Replies 11,126 Views

[quote who="Borg999" reply="5" id="3274868"] It's the timing of the AI's actions that make me supicious. Why did the AI recruit/kill the hero Exactly one turn before I could? Why not 4 turns or 10 turns. Seems like the AI spawned a unit out of the blue (or teleported) one just in time to prevent me from getting the hero.[/quote] It's an illusion. (For reference, please see the numerous threads about how monsters never attack the AI.) The AI

18 Replies 7,782 Views

Brad, you need to get WAY MORE FLAVOR TEXT into diplomacy. The AI should constantly be peppering you with various insults (or buttering you up with new compliments). I would love to have the AI, when losing a war, say to me something like "You think things are going well for you now? Soon I will reload from a save and wipe you off the face of the earth!" Clearly, you're sitting there thinking of insults, why not let the AI say them in the game?

38 Replies 26,905 Views

For the most part whenever I see someone complaining about "balance" I know just what kind of criticism the game is in for. It's the veteran MP gamer. It's not too surprising, since most games these days are built and targeted at the dedicated MP gamer. And most online game forums are filled with the same. This gamer is the kind of person who has been trained by years of MP gaming to find the "best strategy" and hone it to a knife's edge. He recogni

79 Replies 213,429 Views

[quote who="Derek Paxton" reply="7" id="3269430"]Yeah Im going to change this so that magic immune makes you immune to all spells/abiltiies. The only abilities that are on the edge (that i could imagine a resistance chance for even if you are immune to magic) are Stun and Tangled Web and I think its just easier to have magic immunity make you immune to those as well.[/quote] hurl boulder? or is that not resistible because it does damage.

10 Replies 3,659 Views

[quote who="BlackRainZ" reply="7" id="3262475"] Quoting Parogar, reply 5 Quoting Tuidjy, reply 2 Fallen Enchantress (so far) is every bit as good, if not better, than Elementa Wow. If you actually liked Elemental, you probably won't be able to post in the next week, because you will be too busy playing Fallen Enchantress. As far as I am concerned, Fallen Enchantress is so much better that comparing the two insults it. I loved a few things about e

27 Replies 19,888 Views

It always seemed to me that the AI was bribing everyone to go to war with you, especially on the higher difficulties. (Of course, I have no evidence to support this.) edit: beaten to the punch by Parrotmath!

54 Replies 174,845 Views

[quote who="BlackRainZ" reply="9" id="3260577"]but frogboy, in that screenshot the monster went on the same tile as the AI caravan and didn't kill it. How do you explain that[/quote] monster moved onto the tile first, and then the caravan moved onto the monster. caravans don't attack, so no fight was initiated

28 Replies 51,440 Views

[quote who="Frogboy" reply="8" id="3260573"] Quoting EvilMario, reply 3 Quoting Frogboy, reply 1Monsters don't attack caravans of any player. O come on brad.. They attack mine... I'm not at war withany1.. And I'm losing caravans.. That is why I'm going after those monsters (and the experience ) I'm sorry man but we are talking about diffrent games if your telling me monsters don't attack caravan

28 Replies 51,440 Views

[quote who="KingHobbit" reply="5" id="3259489"] Why does the word addicting make you discredit the entire review?[/quote] Because he's a loon. [e digicons]:troll:[/e] For dangerlinto, "addicting" is a nails-on-chalkboard word. However, there's nothing grammatically wrong with it. http://grammar.quickanddirtytips.com/addictive-versus-addicting.aspx <a href="http://gram

15 Replies 9,913 Views