I so agree, there is nothing more frustrating than to be cheated of a well-deserved victory by some out of left field attempt by the developer to "keep things interesting". Nothing wrong with surprises, just don't have the game go into panic mode because you are winning decisively.
Denryu
SD has already mentioned a ton of ways they are going to combat this - not only multiple victory conditions, but really the size of an army doesn't tell you much. One army with a hundred soldiers might get clobbered by a band of a dozen uber elite units. I don't think there will ever be a rest on your laurels mop up phase if you are playing against a challenging opponent.
I played the demo a good bit over the last weekend. I like depth, but this game has too much imho. [e digicons]:X[/e] Normally I a not too demanding as far as eye candy, I was a bit let down at just how retro the graphics were. I doubt I will buy the full game, but I definitely plan on fiddling with the demo for a while. Who knows, once I really get my feet wet I could still be converted! (I do think that with the full manual, that would help a lot, there is just too much about the ga
What if one of the 12 tribes has become a death cult of necromancers and can thus raise fallen troops to fight on as undead? Or what if they can summon ghost units who have the ability to be invisible or walk thru walls? Another tribe maybe has devolved to barbarism with their magic users being shaman types? Wouldn't such a faction play essentially the same as orcs? Let's see what comes out in beta - I would still prefer the fantasy races too, but let's see what we get in beta
I have to say most of my concerns have been addressed. Let's wait and see what comes out of beta 0.
A good role for espionage as well. Would take a high level of knowledge about your opponent to uncover the fact that there is a "power behind the throne."
Wow, I just did some checking of Dominions 3 - I somehow had never heard of it. It looks like an awesome game although almost everyone warns of a steep learning curve. I am surprised that a game over 2 years old is still selling for $50. If you guys were in my shoes (MoM was favorite game ever, planning on spending a lot of time beta testing EWOM, etc) would you still recommend getting it?
[quote who="Tridus" reply="23" id="2131423"]This is getting vastly over-complicated. Naming should be something fun and simple, not something burdened with 50 rules and 2000 lines of code to enforce them. If you and I want to both name the same river something else, who cares? In the past that river had no name at all, and I managed to tell you where I wanted you to go just fine using things like map pings or "that river Southeast of Shadowprey Village." Over-complexity
[quote who="Scoutdog" reply="17" id="2130930"]Why bother with naming rights at all? Just have everybody assign names, and have all the names show up on the map. For example, if I name a mountain "G'Nost Peak", and you name it "NT_Jedi_Is_Cool", both names would show up on the map pointing to the same thing. No confusion, no unfair naming rights , just the possible most obvious system . [/quote] Unfair naming rights??? [e digicons]:po
[quote who="Legerdemain" reply="10" id="2130275"] Why does Elemental need a cool looking world? Do you need a reason beyond 'to look cool'? So long as there's gameplay behind it, I don't. [/quote] Reminds me of a commercial where a guys says "Why didn't you just mail me the check?" and the other guy is like "um, we have a hovercraft..." [e digicons]:D[/e] However an area gets named (exploration, ownership, other) I think that once a feature is named
[quote who="CapnWinky" reply="1" id="2129307"] Quoting DrGuppie, reply 25 Quoting CapnWinky, reply 22 Do you mean in the campaign game? In that case I could see map labeling being turned off (or perhaps you just can't edit the major landmarks or maybe you can only edit terrain under your control). Outside of that, I absolutely love the idea of being able to mark the map with atmospheric names that reflect the experiences
[quote]2. Simple Assets: Most of our asset making time will be spent on units, buildings, and art for the game worlds. The solution for dungeons cannot be a full 3d 'Diablo-esque' maze for your away party to explore. Our artists little hands would fall off...and they like their hands.[/quote] Boogiebac, one thought I had about this - are the tools for making these assets something proprietary that you would/could distribute to the fan base during beta? I am betting there are a lot of
[quote who="BoogieBac" reply="21" id="2128703"]I dont know if I mentoned this in another thread, but one idea I had (again, ideas are the easy part) would be to allow certain dungeons (catagorized into caverns, ruins, and towers), once cleared, and a spell of control is cast upon them, to be 'tapped' for recruitable creatures. Almost like our current setup...you need an Archery to train Bowmen, Stable to train Calvary...here, each controlled dungeon would unlock various creatu
Yep, it is good to see all the updates, the info floodgates are starting to open!
[quote who="NelsMonsterX" reply="12" id="2127501"] Quoting Frogboy, reply 5 I don't like someone else (read a game designer) forcing me to view the map a certain way. That's one of the reasons why I love strategic zoom. I can't even play games without it anymore! Strategic zoom is the best thing to happen to strategy games yet. [/quote] Don't you hate it when you try to strategic zoom in a game that doesn't have it? T
[quote quoting="post"] Here is the tentative schedule: Beta 0: June 2009. This won’t be fun and will only play on the cloth map. The idea being, if the game is fun, it should still be fun without fancy graphics . [/quote] I had to LOL a little bit - it won't be fun, but it should be! [e digicons]:fuzzy:[/e]
Pre-ordered and patiently waiting. Excited to take part, fun or not! What? Are you kidding me! Even if the gameplay isn't fun, taking part in beta and helping make this game the best ever will be a riot!
[quote who="getter77" reply="9" id="2125974"]Make it big like the one in Dominons III...but also make it full color...and that'd be a sight to behold! [/quote] Well, for me, full color might be cost prohibitive and something I could live without. I was jsut loooking at my SOASE manual - at 80 pages it really is pretty good. I'd still hope that with 12 factions as opposed to SOASE's 3 factions that EWOM's will be a good bit bigger, The exact pag
[quote who="Vulturev4" reply="8" id="2125117"]I have you all beat here. Mid to late 70's, my dad bought the home version of pong. http://en.wikipedia.org/wiki/Pong I was a portable console you plugged into your tv, and essentially played ping pong on it, there was two dials on it, one for each side playing. At the time, something like that was on the cutting edge of what you could do at home. I remember sta
I want a manual included with the game. Not a PDF. Not a readme.txt. I want a manual that I can do blunt force trauma with. This is another thing that MoM excelled at. They had the spell book, the spell Quick reference, and the Master of Magic game guide. I understand if for economics and saving trees there is no manual in the standard edition - if so PLEASE either offer a nicely bound manual separately or in some elite edition. Let me tell you what I would love to see in the
I think I just had an EWOMgasm ( tm ). [e digicons]:rofl:[/e]
[quote who="BoogieBac" reply="11" id="2122664"]Besides a obvious 'lore' reasoning, one stumbling block we've found is in the equipable armor. When you're out there, exploring the world and collecting treasure, much of your loot comes in the form of Helmets, Armor, Gauntlets, Shields, and Weaponry to equip your character with. This equipment needs to show up on your character for gameplay reasons...we want players to visually identify strengths and weaknesses with a simple glanc
Thanks! It seems like the floodgates of info are starting to open, it is really appreciated! It looks like the answer is "all of the above", which in this case is the best possible answer! WooHoo! [e digicons]:thumbsup:[/e]
[quote who="BoogieBac" reply="4" id="2121319"]We're still working on dungeons We have a very simple implementation ATM where units can enter a dungeon and automaticially use their moves to explore it, finding treasure and encountering foes along the way. The final solution has the following requirements.... 1. Linkable to Quests: In traditional D&D, dungeons will hold quest specific items that have to be gathered and returned to advance the adventure 'There's a dun
[quote who="Insanetitan" reply="6" id="2121901"].....So the arguement is "it's not as fun since all the races look human regardless of other differentiating factors"? Seriously?? [/quote] No I don't think it is the "look" that matters. It is the fact that it is an orc, a beastman, a lizardman. It's what that difference causes to happen inside your head that matters - not the graphic that represents your guy. You may call it splitting hairs and if