I was just wondering - are dungeons going to only take up one one outdoor map square, and when you enter it you get a load screen and then you are in the dungeon environment with that group? Or is the dungeon going to be a separate map beneath the outdoor map (so a square of movement in the dungeon = a square a movement outdoors.) So as you are exporing a dungeon, do you just move the units in the dungeon one or two squares per turn, therfore taking many turns to explore the dungeon,
Denryu
[quote who="BoogieBac" reply="8" id="2119501"] The time spent on playing the janitor could be used for more challenging adventures and exploration of new areas. While I agree that any game that FORCES you to grind lacks proper balancing, I would never argue at leveling-up as a CHOICE. Actually, some of my most memorable moments in gaming came from failing in a boss battle (ran from too many encounters, didn't have the proper strategy, etc), leveling-up my party, and retu
[quote who="BoogieBac" reply="3" id="2119126"]...Remember, you're the Emperor in a fantasy world.... it'd be a sin to not include all the elements that make fantasy RPG's what they are . [/quote] Sins of a Fantasy Empire?? [e digicons]^_^[/e]
I strongly hope there is an "Achievements" system as their is in SOASE. GO SPACE PONIES! [e digicons]:D[/e]
I saw the dev post about turns being like in "the Corporate Machine" and then I have seen several people talk about downloading and playing "the Political Machine". did the dev mis-speak, are they two games that use the same "continuous turn" style, or are you guys citing examples from the wrong game, possibly drawing faulty conclusions?
Wow, it looks like a lot of people have had some of the same feelings I was having based on the number of replies in a short time period. I appreciate all of the responses, but especially the ones from the SD guys - there are some GREAT clarifications there that have largely alleviated my concerns and have me back in "OMG I can't wait to beta test!" mode. Thanks very much! I also was definitely not going to not give this thing a look, I am preordered and in for beta and the long
This is not meant to bring anyone down. I just hope some people will be able to point out some things that will alleviate some of my concerns that Elemental is not going to be "Master of Magicky" enough for me. To me the thing that made MoM so great, was it had that "just one more turn!" magic that could have you awake at 3:00 in the morning, you to go to work if 4 hours AND YOU DIDN'T CARE. Don't get me wrong - the two Stardock games I have played, GalCiV2 and SOASE are great
[quote who="Peace Phoenix" reply="21" id="2116000"] I love how you somehow got 1+5+2 to equal 7 on the elite soldier. Not to mention that few lines below you have 1 + 4 + 2 = 7. It seems there are some magic forces at works twisting the numbers [/quote] Lol on the one that has 1+4+2 = 7, if you look closely it was 5 and they scribbled it out. They just weren't complete enough in their edit.
WOOHOO I am so psyched! [e digicons]:inlove:[/e]
[quote who="Cuddlelump" reply="4" id="2104417"] Seems unbalanced if the cats, bats and rats have the same hitpoints as an untrained human. For example if my best friend punched me in the chest with his best punch naturally I'd still survive, yet the same punch would kill a cat. I would believe hitpoints to be more linked with the size of a unit since a trained human would suffer the same damage as an untrained human when struck with any amount of lightning damage. The t
I hope it will be soon. I let my MMORPG subscription lapse yesterday so I would have tons of free time for beta testing this beast. No worries though, I just got SOASE and am having a good time with it. It will keep me entertained for a few weeks if need be. [e digicons]:cylon:[/e] And no it wasn't WoW. [e digicons]x_x[/e]
I won't use it, but I hope it will be available for those that want it. Seems like tactical battles will have to auto-resolve. Is there any other way that PBEM could work?
[quote who="Martimus" reply="11" id="2102684"]Cool. Will a Dragon be able to attack more than just three untrained peasants in one turn? (I am asking because it says 3 moves) Would he be only able to use his 500 attack points against a single oponent in a large army? If so, that would make him rather useless against large armies, but still useful against enemy heros or special characters. [/quote] Usually the M:3 means he can move three (squares/hex
Not sure how many different ways people can phrase this question to start a new thread... https://forums.elementalgame.com/339518 that's in the elemental sub forum, front page. https://forums.elementalgame.com/338590 that's in this sub forum, front page https://forums.elementalgame.com/338838 an
[quote who="Jonny5446" reply="5" id="2089048"]Isn't the most obvious way of implementing a leadership bonus that works the same in both auto-resolve and player controlled to have it grant a simple stats bonus to the troops under the hero's command? Now this could be to attack, defence, morale (if that actually exists in the game) or whatever stats we have available to us that determine the quality of the unit (indeed this could add variety to hero training as you might have a guy who speciali
[quote who="Campaigner" reply="25" id="2088531"]Leadership doesn't sound good. I would never fight in FC if I get better results in TC. And realism isn't a real argument. I always giggle when somebody mention "but the king/lord/god doesn't direct the battles himself! You're not a liutenent, you're the lord of the kingdom!" It's completely irrelevent to me. You (I atleast) go by what makes the best gameplay. Couldn't care less about realism if gameplay i
[quote who="pigeonpigeon" reply="23" id="2088378"] Quoting Denryu, reply 22 So as seems to be hinted at, a high leadership skill would allow you to let a huge battle with 1000s of soldiers unfold with little or no tweaking from you because your hero is so incredible at leadership that it will be using the most effective AI routines and it will cover the entire force. But the AI will not be as good as most players. And if the AI is only in con
I like the leadership concept and see it playing out something like this: (I could be dead wrong of course!) Maybe a leadership skill of 1 allows the hero to effectively lead 10 other units. He could still be at the head of 100 soldiers, but only ten will fight at the "effectiveness" of a well run AI. The rest are either left to the human player to manage, or they will fight less effectively. So as seems to be hinted at, a high leadership skill would allow you to let a huge ba
[quote who="pigeonpigeon" reply="9" id="2086744"] Quoting GW Swicord, reply 8 Fascinating. I feel like I'm reading you from the Myrror plane. I'm one of those very fringe TBS people for whom *battles* are often an interruption in what I think of as the flow of the game. The only reason I don't think the same way you do is that in TBS games, I still get to choose when to start the battles. I can choose to fight at the beginning of the turn, the
Lol thanks BoogieBac! Why would you WANT to zoom into a leaf? [e digicons]:fuzzy:[/e] Illogical, I say! Would you say that the zooming scale is similar to Empire: Total War? (if you have had a chance to look at it)
Very nice update! and so soon after the last one! This game is going to be EPIC!
[quote who="Warderin" reply="24" id="2083191"]I jst got a new a new rig (i7, 6GB ram, gf 9600, winXP-64bit) and I was wondering how close will we be able to zoom? could I zoom in and see people walking in the streets? to different between buildings? etc etc Wardre [/quote] The last I heard was zoom in to see leaves on trees - I personally picture it as being like the zoom in Empire:Total War - but that is 100% my own view.</p
[quote who="CapnWinky" reply="11" id="2080249"] Quoting Denryu, reply 7 I am just happy to hear anything from the Frog, but this update was a bit scant on info compared to previous updates. As I said, I am pleased with anything we get. I agreed w/ Denyru when I saw the original post but if you combine the information that Boogiebac provided, I think this is a damn good update.I'm especially stoked that he shares the idea of a fantasy wo
[quote who="GW Swicord" reply="1" id="2079098"] ... 5% update, 95% teaser. ... You're valuing quantity over quality. Knowing that an improvable tile can hold multiple improvements is major info, and IMO the sketch does a great job of indicating just how varied your true city (or cities) might become depending on where you put your capital.[/quote] Either you are kissing up to the devs[e digicons]:inlove:[/e] or you are very, very easy to please. [e digicon
[quote who="pigeonpigeon" reply="8" id="2078871"]I think it's important that the Master Quest vary significantly from game to game, or it will become boring and wrote. It needs to change, and change a lot, you can never know what to expect or you'll be able to prepare for it too well. it also means in order to be able to see someone's progress on the Master Quest, you will need more information than "Player A just slew Monster Y," because that won't be enough information. Another t