@Primal_Savage This screenshot below is my normal 1920x1080 scaled up without your screens: http://steamcommunity.com/sharedfiles/filedetails/?id=1206086640 This next one is 1920x1080 with the small ui option & your screens: http://steamcommunity.com/sharedfiles/filedetails/?id=1206086696</a
Jaylo101
[quote who="Primal_Savage" reply="2128" id="3695052"] Quoting Jaylo101, reply 2124 Hi Primal, i decided to play FE:LH again after finishing up getting all dlc & have installed everything in the mod correctly playing on a 24 inch monitor at native 1920x1080 resolution. I used your 1920x1080 screen files b
Hi Primal, i decided to play FE:LH again after finishing up getting all dlc & have installed everything in the mod correctly playing on a 24 inch monitor at native 1920x1080 resolution. I used your 1920x1080 screen files but come across the problem of all the screens around the edges are cutoff using the large screen scale option. Are we expected to use the small ui option for your 1920x1080 screen files?
I've also found something rather interesting. I have The Tile Mod installed as well & it seems the tile generation changes made in that mod causes this ability to work on every map start, whereas the ability doesn't work anywhere near as well on the vanilla game.
I own WoM & have just bought FE:LH but found there is no Soverign talent to have resources at your start location. So i've been fiddling with one to add to CoreAbilities.xml. I don't know if this has already been worked out but the code below seems to be working 100%. Here is the code that I have used for anyone that's interested: [code="xml"] <AbilityBonus InternalName="Sovereign_Ability_Starting_Positio
I've found the answer to the single unit graphics, or rather stumbled across it when editing my custom sovreign xml. I noticed the line false on my sovreign, so as a test i added it to the kingdom peasants, put in true & restored the formations xml to the original. They show as a single unit graphic, only thing now is i have to add the line to all units.
Oh well, i just wanted to have some control pushing resources away from your starting city for setting up other cities. Do you by any chance have The Giant Faege map, if so could i acquire it from you.
In the sovreign talent instruction to place starting resources you set a radius for tiles, would there be a way to set a minimum tile distance from your starting city?
Glad it's not me then. Do you think Stardock even knows, i really wanted to try The Giant Faege.
Are your mod library map downloads working because mine aren't. Autologin & achievements work fine but i simply get a download error when trying to get maps.
Once again very much appreciated. Created four shard standard resources that can be placed with the sovereign talent. I changed the HarvestType to ShardHarvest for the new resources, was that necessary? Also in the CoreShards.xml what does the entry 5.0 mean?
Appreciate the info. After lots of trial & error the only thing that seems to somewhat work is to make each position coordinate entry in each formation "-0,0". This way the number of units are still there but they all occupy the same spot. It works ok on the strategic map as each unit's animations are identical. On the tactical map when the single unit gets into melee a second unit emerges from the single unit stack to do the attacking due to the different a
I was wondering if it were possible to have the squads shown as a single unit only. IMHO things like spiders & shrills don't look to good when there are 8 of them bunched together.
Is there any way to download maps directly as the the mod library seems to be unable to download maps, it says "download err..." in the remaining: field. I can autologin just fine so it's not like i can't connect, i really wanted to try The Giant Faege map. Any help or info would really be be appreciated.
Does anyone know why i can't download any maps from the ingame mod library, it just comes up with "download err...." in the remaining section. http://img834.imageshack.us/img834/3521/eleo.png