[quote who="Luckmann" reply="11" id="1982711"]I see this argument brought up time and again. How does this reflect onto the parents? If you want to blame someone, blame the bullies and their parents. [/quote] Because obviously, the kid's parents are absolutely innocent and shouldn't care about other kid's parents being idiots who educate bullies. Who cares about protecting your kid's mental development? Survival of the fittest!! About the original link... so many many man
Wintersong
Well, in D&D terms it was quite easy. Positive Energy has some qualities that allow those who get it to get cured, for example. You only need someone who can actually tap into that type of energy and being able to use it properly. The common example is a cleric that is a channeler of his God's power. As long as the clric can channel enough positive energy (proper cleric level and proper spell level, in we talk in rpg terms) he can heal any wound (not the same a regrow of lost parts... sta
Magic is a complicated topic. The usual definition is based in that magic is all that defies natural laws of real world. Be it a fireball created by the creation of some antimatter under your nose or being able to create a portal to Hell by sacrifying twenty virgins while a moon eclipse. That magic needs some laws to govern it seems obvious. That it mimics reality real world to the point where to match a torch with magic costs the same effort as to do it normally, that's not fun.
[quote who="GW Swicord" reply="6" id="1980761"]Air weak? Snort. Try breathing without it. Plus, balking at the art is just noticing that the Air image has a more dynamic layout (an empty center with balanced whorl and crystal in upper left and lower right). The others are just dull phalli in comparison. [/quote] Fire and Water may need Air, Earth doesn't. [e digicons];P[/e] Nah, i think that Air Medallion art is fine, to the same level of the others... just that the l
[quote who="Denryu" reply="9" id="1982520"]Concept art is allowed to look like crap [/quote][e digicons]:thumbsup:[/e] Not that i think that the picture of the first post looks like crap as i only see some details that i could consider wrong (for concept art as it is). But i would agree in that this picture is one of the weakest examples of the art we have seen.
[quote who="yotix" reply="1" id="1981778"]@Wintersong: Let's stay on topic? My pointing out that not everyone likes this graphical style was not intended as an insult; your message however is. If you don' like what I'm saying - that these graphics look less than mediocre - try and defend the graphical style instead of insulting a poster. [/quote] I was just expressing my "brutally honest" opinion in the same style as you. That is, no lies, just what i tought when i rea
yotix: i won't miss you when you don't buy it because of "graphical design". Hey, just some "brutal honesty" here too. [e digicons]:|[/e]
[quote who="Spartan" reply="18" id="1980873"]If I could have one wish from IC and SD regarding Sins, it would be for them to get a Babylon 5 license and make a Sins B5 edition. There has not been a real B5 game produced beyond a flop StarFury shooter that really blew big heavy chunks. The IP is over 15 years old now so JMS and Babyloian Products should want to do such a thing. Frankly I don’t know why a triple A title for B5 was never made but Sins is the perfect e
I want to suppose that if they have said nothing yet, it is because they are not ready to tell us (or very busy planning everything). I sign on for obvious reasons.
That pic is really awesome. Love all the details. [e digicons]:thumbsup:[/e] I wish you could spoil us more often with pics like this. (Elemental wallpapers?)
Lovely. The art is lovely. [e digicons]\o/[/e] I like a lot the crystal medallions altough the air one seems to be the "weakest".
What a waste. If i want a game or expansion, "details" like Valve or Impulse will mean nothing to me. If i really want a game, the only excuse not to get it, it's not to have the money to buy it (ok, and DRM). That i don't need to the program whenever i want to play is for me a great advantage. So for me, Impulse feels better but not perfect. But if Valve had a game i was interested in (it has some but i already own them in physical copies, like Dawn of War), i would had no problems i
Bioware should use RPG Maker VX (just to mention the latest) for their next game. Less graphics and more story. [e digicons]:moo:[/e] I'm somehow joking. Still hoping to see Drakensang in english (altough i have head that they story isn't so good) and maybe one day Age of Decadence. Not sure if there is hope for The Broken Hourglass. Loooooong time withough updates... [e digicons]:([/e] And let's see if that Afterfall game is so good as it's makers want to make it. Would
If my channeler can take part of the same battles as my units, obviously he needs scores similar to them. If he can get some extra ones tied to non-combat parts of the game, that would be logical and nice. If he is allowed some customization in the perks/feats/flaws department, even better. If there could be some skills (no useless ones, please), sweet too. Heroes should work like channelers, same system just that with fewer options as they are not channelers after all. Hopefully, we
[quote who="dingbat91" reply="4" id="1975444"]well we can all hope right to get in regardless of karma right [/quote] That's right for the Beta . For that other "pre-Beta"/"late-Alpha" that Frogboy talks about, we shouldn't worry too much. Those who take part will share with us information and screenshots, so at least we will get some fun too.
I would enjoy a full fleshed revolution system that could be used by sneaky channelers to make more "interesting" the life of opposing channelers. Spies, assassins, rebels,... The more different kind of "battlefields", the better.
A mechanic different from the "Morale - Tax - Enemy_Influence = Prob._of_Rebelion" would be nice. Europa Universalis' one seems fun... Need to invest in some "brainwash" magic just in case. [e digicons]:cylon:[/e]
Well, you talked about "recruit", something that wouldn't need to do with a promoted sergeant/captain/... as they are already part of your army, so i tought you meant wandering heroes. Sorry for the mistake. [e digicons]:blush:[/e]
I'm quite biased since i met Legend of the Five Rings. In it, Void can make things from prophecy to unmake people. Also, void users end a bit... away from the world. It's the element between the elements (them being fire, water, air and earth). Not that i dislike the current setup of elements, of course. And we don't know too much yet about possible elemental subschools. As long as we get a good variety of spells in all the areas (battle, diplomacy, economy..), it'll be fine.
(the truth is: i'm having some fun. Glaring english mistakes appart, you can find serious and silly things there... That includes things i would love to see and things i would pay not to suffer. But the main point is to have wicked fun. For the rest, i'm sure Stardock will provide a very good game, so no worries there.) <span style="font-size: 12pt; line-height: 150%; font-family: "Times New Ro
[e digicons]:omg:[/e] [e digicons]
[quote who="Tamren" reply="15" id="1974006"]I like it. Heroes have to come from somewhere after all. You shouldn't be able to recruit archer heroes if you don't know how to make bows, let alone have a pool of archers to pick from. [/quote] Unless he is a freelance archer hero that comes from another land. Then, why couldn't you hire him? Yeah, he could be a waste as he would be the only ranged guy in your whole army.. but he might as well teach you the secrets of archery, right?<
I don't like the original idea but i could accept it. This last one... no. If you have been defeated, you have been defeated. If it's an option for only the player, it's unfair because it means that you cannot actually lose (in theory) while the AI can be defeated. If it applies also to the AI, then... well, endless game? Also, if you only start with a city and some troops, how do you expect to defeat that whole alliance that destroyed you? If you start with some cities and a good arm
Island Dog + Frog boy = Frogdog
PROLOGUE: <span style="fon