Mumblefratz

Mumblefratz

Joined Member # 2547964
9 Posts 885 Replies 27,288 Reputation

Axantur, I think you are failing miserably in your attempt to get GC2 players in an uproar about Stardocks business practices. There's no doubt in my mind that this is the goal of Axantur and all of his sock puppets. The problem is that you can't use rational argument on trolls, it just doesn't work. The only thing you can do with trolls is to not fee

67 Replies 47,392 Views

1) If I ditch the kill attack, do you want me to leave the last shot fired from the enemy ship, unless it depletes the ships hitpoints to 1? Any shot that kills a ship (in either direction) needs to be excluded because it's value would be capped by the ships remaining hit points. For this same reason it would be good if the hit points of both types o

55 Replies 25,866 Views

And whats all this 10:5, 40:5 and 20:5 talk? The comp only gets that low a number in my games when I use mini-soldiers or the like. Otherwise the bad guy usually gets between 5 and 15(-ish). Actually I almost always use mini-soldiers. It gives me better odds which allows me to invade using less troops without the possibility of damaging the planets PQ

28 Replies 15,830 Views

It's just annoying when you take a 2B transport against a 5B planet so you need odds of 3:1 to be on the safe side and you end up getting 8:1. Then the next planet you have a 2B transport against a 10B planet and you need 5:1 and get 4:1 and fail. You'd like to save your 8:1 rolls for when you really need them. However, this is what luck's all about.

28 Replies 15,830 Views

Well i think it's fine to agree to disagree, i was just trying to make the point that with the strategy i was talking about, at a certain point, it's not as easy as some people were saying to just waltz into my territory and do what they please. I would have to agree that once you have this set up there's certainly going to be no waltzing going on her

40 Replies 37,907 Views

I'd actually say your data supports there being no significant difference between levels! There's a quote, don't remember all of it but goes something like "There's lies, damned lies, and statistics". Anyway, with the individual sample points, someone that knows what they're doing can calculate the mean, standard deviation and confidence fac

55 Replies 25,866 Views

Opps. I stand corrected. I went and checked the PlanetImprovements.xml file. and saw the 0.5 bonus to F_AbilityFactor for the Artifical Slave Center. There was also a comment that implied that the bonus was hard coded. I checked everything again both before and after building the ASC. It is true that there's no bonus to military production shown in either the planet screen or the stats and graphs screen. But after building the ASC every planet suddenly has a higher level of military production t

6 Replies 3,698 Views

ok, screenshot Impressive. Clearly a lot of work went into this. It sure looks to me you easily have all the firepower you'd need to simply wipe out all opposition. I would have to 2nd ConQuesci's comment about your enjoying the management aspect of the game. Clearly this can be a successful strategy against the AI and if this is what you enjoy then f

40 Replies 37,907 Views

Well, I glad I saved my game, because the Artifical Slave Center does exactly what I thought it would, absolutely nothing. Actually, you do get charged 3 bc per week maintenance but it provides no boost whatsoever either to the planet or empire wide. This is in v1.31, it may have worked in v1.2, I never tried it there. I checked both my planet bonuses in the planet details screen and my empire bonuses in the stats and graphs screen in the civilization manager both before and after buil

6 Replies 3,698 Views

The Artifical Slave Center provides is supposed to provide a boost to military productions. Does anyone know for sure if it does? If so how much bonus does it provide and is it just to the planet it's on or empire wide?

6 Replies 3,698 Views

So my suggestion would be to try and get as low an advantage as possible and you'll end up with a high advantage.... makes sense doesn't it?? It seems like a reasonable assumption but I have tried this and it doesn't seem to help. The best I've come up with is close my eyes and hope for random.

28 Replies 15,830 Views

Oops... I just recorded total rounds and total damage, etc. I'll correct this with the next test... Thanks for all the help Mumblefratz, you are a regular wealth of knowledge- I don't know as if you really need another test. As I said your data pretty much shows a 30% offense and defense advantage for the level 7 ship. This is by no means a mathemati

55 Replies 25,866 Views

This is very interesting, but it was also inevitable based on the alliances. The drengin and torian were allied to only one race. All other races were allied with two other races. Note that the only ones that weren't at war with everyone were the drengin and torian who were at war with everyone but their allies. Once a single war was declared their allies would be dragged into war. And since you were at war with someone your ally was allied with, you'd end up at war with your ally as well. (It m

6 Replies 5,020 Views

After 15 fights against the ships clones- the score stood at this - Rookie - 28 rounds/1125 damage inflicted/272 damage recieved which to me means the rookie dished out about 40.2 points a round while recieving 9.4 points of damage a round. LVL 7 Ship - 27 rounds/1125 Damage inflicted/202 damage recieved So - the level 7 ship dished out 41.6 points a

55 Replies 25,866 Views

Now I wonder how to get your forum status raised from Citizen to Veteran...??? NOOOOOOOOOOOOOOO, JUST KIDDING I do NOT care...Yikes, another FLAME war...NOT I remember reading a thread where Kryo was asked this very question. He said that the quantity of posts didn't matter, it's the quality of posts that count. Posts that contribute to the overall q

27 Replies 14,803 Views

There is a strategy out there to counter everything Absolutely correct. Also there are many different strategies that work, all of which work better in some circumstances than in others. Your strategy clearly stresses defense. There's nothing wrong with this per se, but clearly it requires some fleets dedicated to defense. Let's make a hypoth

40 Replies 37,907 Views

Randomly hitting it probably as good as anything, and there's a decent chance you are getting slightly better odds, averaged out. Those numbers move fast, and if you're waiting for one you like, you're actually going to get one or two numbers after that one, 'coz you just ain't that fast. This is essentially the conclusion that I came to myself that

28 Replies 15,830 Views

Get a soldier bonus in the beginning and stop worrying about it. I hit 40:5 regularly with the soldier bonus. This game is really about building ships and killing your opponents which is why I wish ship building wasn't so expensive. I'm not worrying about it, I'm just wondering if folks are seeing the same effect that I am. I also always max

28 Replies 15,830 Views

I did a quick check of characters in the metaverse and it seems that rank is simply based on the number of games posted. Whether the game was won or lost doesn't seem to matter, nor does the difficulty level. BTW anyone that was interested in this could have easily done this for themselves. Rank (Games Submitted) Ensign (1) 2nd Lieutenant (2) Lieutanant (3 to 6) Commander (7 to 9) Captain (10 to 24) Fleet Captain (25 to 34) Commodore (35 to 39)<br

27 Replies 14,803 Views

On my computer the numbers on the planet invasion advantage spin by so fast there is NO way to try and click on the best ratio...maybe a slower computer would be better ?? Actually my computer is probably as slow as they get, it's a 900Mhz Celeron and you can see the numbers go by fairly easily. However, I think the frames per second you get out of y

28 Replies 15,830 Views

Mass drivers. I don't have a lot of faith in luck, I'd rather drop some large rocks on the planet just to be safe. I'm trying to find out if anyone has developed the knack for timing the attack (independent of invasion tactic) or whether random is the best way to go. As far as which invasion tactic to use I prefer mini-soldiers because it doe

28 Replies 15,830 Views

When attacking a planet I used to try to time the pressing of the attack button with the odds being displayed. Sometimes it seemed like I could get good odds this way, othertimes, not so much. Lately I've been closing my eyes and waiting for a moment before pressing the attack button. I haven't kept exhustive track of my results, but it seems I do a bit better using this more random method than I did when trying to time the attack. Anyone have any ideas on the best way to optim

28 Replies 15,830 Views

So what do we do to protect our planets ? What I do is as I've already said. I do nothing to protect my planets. I don't engage his fleets as they near my planets. I will take out any of his transports that I can easily kill, but otherwise he's free to take whatever planets of mine he will. I just make sure while he's fumbling around taking a planet h

40 Replies 37,907 Views

Because experienced ships with more hit points are LESS attractive than rookie ships, so rookies are usually targeted first. You can test that: merge a rookie ship to a fleet of experienced ships with more hit points. Send that fleet in battle and watch where the opponent's fire is going. Yes, I know this. When I say that experienced ships seem to get

55 Replies 25,866 Views