Agreed. But alternatively, I wonder if they could be switched from a produced resource into a cap. For example, allow a stable to support two trained units being upgraded with horses. 1. It prevents the glut and 2. It would cut down on unit design clutter. The rationale is that mounts age/wear out and need to be replaced hense a stable can only support a set number of cavalry units. Alt alt, mounted units require a per season moun
Smiloid
As far as I have looked to do this, I haven't been able to. Unless I just missed how to do it and somebody points it out to me, I'd like to suggest it: An option for permanent war between kingdoms and empires. (kingdoms and empires would still have diplomacy among themselves.) I kind of yearn for a more violent and conflict ridden experience from the get go. Monsters are all well and good but the added layer
What about making each trait dual purpose? Pair a significant option with a passive bonus. For example, with the summon tree you only select new summons to add to your repertoire but each new summon you learn adds +1 to the levels of all summons. Perhaps have a master summoner trait later on that just does a +3 to summoning levels. Cut the filler and have every single trait be interesting.