Azrune

Azrune

Joined Member # 2543091
0 Posts 3 Replies 828 Reputation

Mass drivers suck, apparently people were not smart enough to know that bullets do damage by moving VERY quickly, not by generating a black hole near a target (black hole gun), I know it's space and all but ... the guns in galciv2 are definitly NOT guns, these deserve a different catagory. When I bought the game I imagined VERY fast bullets peircing the metal of a ships hall sucking the oxygen of the ship out into the black space... damn it you've ruined that huh oh well, maybe it might be a goo

14 Replies 8,600 Views

Dude I totally agree with you, it's kind of dumb when you to keep warmongering dickheads from ravaging your civilization, while apparently your territory is free space where everyone else can come over and shit all over it, and then if you have a 5 year old piece of shit fighter with a particle beam ducktaped to the side in the middle of your territory that can hardly move a parasec they say " oh f!*k he's got a little piece of shit in the orbit of his planet, time to declare war even though we'

11 Replies 7,256 Views

You know the Korx are a lot like pirates as they are pretty much the galactic mafia maybe they could have more of a mafia like instinct, another civ could hire them to raid another civ's trade ships, or could hire them to give them intel ( like espoinage but the target civ won't know who's really doing it), and the victim would have to put money into espoinage to find out who's the guy paying the Korx. Also it seems odd that the Korx, who are practily the mafia would be in the UP, maybe there co

13 Replies 12,572 Views

I also have realized that the Stardock programmers are not all that good and need to go back to school. Bullshit, Stardock made the damn awsome game, Stardock rocks dammit!

30 Replies 19,680 Views

Yeah most gal wonders suck donkey balls, and no Stardock i'm not going to mod my game I have no idea how it's done (frankly I think my game must have had something wrong with the game, when I open the Data english file it's empty) and we shouldn't have to mod the game. Why don't you guys put it in the game instead in a bunch of files?? That's why PC's piss me off, nothing works with them.

38 Replies 19,455 Views

Stock markets generate a morale boost, so that's not a problem. Yeah but with the tile boost it only gets to 20+. You know it only screws up tile placment one shitty tiles on my games.

21 Replies 11,526 Views

[Edited by moderator: Discriminatory comments will not be allowed. This is an official warning.]

22 Replies 12,700 Views

Apple Juice Overload, what dificulty are you playing, you never said so how do we know your not playing at simple? I bet you are but just won't admit it because you can't play the game and bitch about the AI in simple.

16 Replies 5,745 Views

I knew it, I knew it wouldn't be availible on thursday when they said, why do they give you a release date when they know it won't be released? And how is it that when the internet was delayed last week for just a day we had to wait almost a week??? Also when is IGN going to post the info on the humans in the databanks? "coming soon" my ass.

91 Replies 135,676 Views

Ships repair much faster in orbit and also will sometimes repair to better than new (original hps was 10 and was damaged to 4/10. A couple of turns at the planet it may come out at 12/10 I noticed that a while ago on one of my games.

5 Replies 4,828 Views

What the hell is this guy blattering on about? Is this idiot just at the wrong site or is he just trying to spread the news to every corner of the internet? What the hell does this have to do with GalCiv2?????????

6 Replies 5,565 Views

Yeah those stupid, lazy, IGN bastards . Oh and Timmy, that's a damn fine idea, and I got an idea that connects, if the ships that you granted command to another civ get destroyed that civ will have to pay you for getting your men and ships blasted. Another thing that could happen would be an esponage related thing, mabye you could order your ships under allied command to strike at the allies if your wanting

10 Replies 7,093 Views

Large ships to attack multiple targets simutaneously wouldn't make the game unfair ( a large ships has multiple weapons WHY target each little fighter one at a time) , I have an idea make there be turret modules, they would be smaller and do less damage per turret module ( it would take multiple hits from a turret to destroy a fighter ) , sort of a "divide and conqer" thing. also the large ship with turrets would be almost usless against a regular large ship so it would have to be escourted. I t

9 Replies 5,487 Views

+ reduced the Custom Race's default value of Loyalty to 15% so that it would not cause negative ability points Ok so I get the bug fix but why not just take the soldiering and loyalty away and give you around 5 ability points, because really the custom race isn't custom, all you can costumize is starting techs, and everyone talks to you as if you were hum

91 Replies 135,676 Views