+1 for "Finished" (or "Close") Or moving the buttons, so it's more understandable what means each of them. The "train" button should be bigger than the "done" one.
vieuxchat
And why not a trait you could choose at the sovereign creation ? After recieving a fatal blow, your sovereign becomes a ghost. And you need to "call it" lik ein dom 3. Being a ghost you can still cast spells, are immune to physical damages, but your people start being angry about being ruled by a .. ghost.
I succeeded when I clicked "Verify installation" on the bottom right. Anyway, the first time iinstallation got an error, surely because of the modded files I made.
Instead of a roll for escaping, why not auto-escaping BUT ... you get permanent wounds .. like being blind, or dumb, or afraid of big potatoes ... or ... AND with a good escape value you get lesser wounds (STILL permanent, but weaker) That would create some good stories "You !! You got one of my eyes, but i've trained since last time. Prepare to die !!!!"
In Age of Wonders there were some squares that let you escape the map. SO you have to play stactically to escape. In autoresult you had the choice to try to escape. If you have more move points than anyone else, then you can escape. An "evade" stats isn't a good idea. Move points should be used instead. How a senile, slow walking guy could escape some enraged warriors that are here to kill him ? Unless there's magic. Or why not getting other use of the evade stat ? (like getti
Not really, it's just that I also had that "bug" :P
It's due to the 0 citizens/turn I think. The number should be replaced by "never".
Did you activate the "show pre-release versions" in impulse ?
Quality vs Quantity can't be really well balanced if there isn't such things as morale, supplies and fatigue.
Why bringing back so good memories ? Now I want Dungeon Keeper 3 and Syndicate 3 and X-COM 12 and ... and ... *faints due to over-awe*
Good idea ... It's so just plain ... logic.
Banned for being a neologist. *are you the same Scoutdog than on the supcom forums?*
Yep, that's logic. But how can you crush a kingdom whose head can't be cut ? You'll always have some kid for replacement. So I guess you'll only play with diplomatic/magic/quest victories.
And the game will last forever. How can you "win" ? Instead you ennemies are too dumb to marry themselves or so weak that you still have won.
I doesn't remind me anything... but I don't understand spoken-english very well. And I usually listen to metal (in flames/all that remains/trivium FTW!), so I don't have a single clue what this could be ...
Banned for not seeing that i'm a smartdumbass. [e digicons]:beer:[/e]
In fact I hope that the graphics you choose won't have any influence on the game. I don't want to get "melee" bonuses if I choose a lion, because I want to play a magical sovereign with a lion on his Coat of Arms.
Banned because you're wrong. Beta 1 is out now. We're waiting for beta 1A ... 1A ... repeat after me .. 1AAAAAAAA. *did I say that loud?*
You medicine can do some magic nowadays ? :P You're still young at 50 *says that young brat that is 31*
And why not ? If the game is programmed right, very few things should be hardcoded. For instance, I hope I'll be able to mod the tactical battles and get rid of the "hit points system" to use a "wounds" system.
A worker always work better when he has good conditions ;)
I also hope I'll have enough time to play that elemental game I'll have been playing(wording?) for 20 years [e digicons]\o/[/e]
It can only be done if the borders don't expand automatically. That is the real problem, I think. If it doesn't grow automatically, it could become a nightmare in the end-game, with huge empires. Or changing the way borders work : why not a per-square ownership ? At start each square has no influence and belongs to noone (or maybe only special grounds, like the borders of a dragon lair ;)). When you move your units, you gain 1 influence for each square you traveled through. If
Or the ability to "play" several picture in order, like a slideshow. So you would be able to create "events" that could tell stories or things like that .. that would let mod-maker the ability to customize even more the games.
You could even use fake units. Imagine : if you only see the biggest unit of a stack, and an approximation of the number of units (like in HoMM) .. you could build big units that do nothing .. but the enemy doesn't know it .. then you could create diversions.