vieuxchat

vieuxchat

Joined Member # 2542912
66 Posts 1,186 Replies 16,566 Reputation

Yep, I also think it's mem leak because the game usual come to a crawl few turns before the CTD. Should we still give you those CTD report when they appear in a long term game ?

3 Replies 348 Views

I know, but why not starting to point thing that detract the whole experience for now ? The cost of buildings versus what we earn is prohibitive. It's hard to test anything is prices are too high. They just have to change a number in a database. easy to say "cost 20 instead of 200" and voila. And my remark is also about "other" thing a building should do. Maybe tax collectors give +5gold/turn AND let you get taxes. For now you only get gold from your town level. Economy isn't a big de

12 Replies 2,109 Views

how come a bank does get you only 1 gold/turn when a tax office get you 5 per turn ? Costs : Tax office (200 gold for 5/turn) and market (100 gold for 1/turn) ! Is there other uses to those buildings (like the markets allow you to get trade bonuses from trade treaties) ? Unless that some buildings aren't really usefull and cost too much. Feel free to post here other huge balance problems.

12 Replies 2,109 Views

When I load a game, the tech screen show the "prestige bonus" "diplomacy bonus" etc. but I don't see the unlocked buildings like inns with hospitality, or mines with mining. But I can build them after researching the tech, so it's a "graphical" issue only.

4 Replies 1,481 Views

After reloading I got two strange things : The already explored mountains, hills etc. wheren't on the map. I could see them again if I explored near them, so they didn't really disapear, it's just a "graphical" problem. When I loaded my game my kingdom borders weren't there : for instance I couldn't use the "teleport hero to friendly territory" in my territory. Clicking the "next turn" button fixed that.

0 Replies 494 Views

I tried something else : I declared war through the diplomacy window, and it worked as intended, no sov teleport. I also got a "weak" version of that bug. Sometimes I tell my sov to get out from a city. He disapear, then I click next turn and voila ! He's here. Another similar problem : when I attack a city, get defdeated, my sov is teleported in my nearest city : I can see the shield. But ! If I tell him to get out, then he travels from the city he was defeated to the rally p

6 Replies 1,298 Views

I'd like to be able to zoom out from the poses. Because a lot of them are almost totally in front of the background which I barely see. Would a "pose designer" be available ?

4 Replies 4,695 Views

Mad : (-15) Each time the sov do something there's a slight chance (5%) he won't obey your orders and do something else. He has a slight chance to go berserk in battle or trying to flee (5% each turn). Moreover your citizens are more likely to rebel (+10%). You get a small chance (1%) to get a twisted spell : one of the already learned spells get a boost in effectiveness (damage, lower casting spell, speed casting, etc.). But you get a smal

149 Replies 259,613 Views

I waited a few turns but nothing. @Song of Winter : yep. I declare war. My sov is called back to the town. I tell him to get its a** out of there. Then *phoosh*. My sov : I declare war to you ! Them: Go back to your mom's skirts ! My sov : Bouhouhou, you're mean. I quit. Me: O_O Come back here ! Few turns later ... Me: He's gone. What is the EP (Elemental Police) doing?

6 Replies 1,298 Views

I declare war on the faction next to my 2nd town, then my sov is teleported back in that city. When I click the sov to get it out of the town, it just vanishes.

6 Replies 1,298 Views