Very old bug indeed. The flickering units you see aren't there actually. You just see places where they have been.
vieuxchat
Well, maybe the quest system is ready but not available in the actual build.
It's a bug since the first beta. It seems that the map isn't always showing the exact place of things.
It's not a bug, it's a feature. Some techs are "infinite" (or at least devs said they would do that sort of tech, so maybe it's one of them)
Yep, I also think it's mem leak because the game usual come to a crawl few turns before the CTD. Should we still give you those CTD report when they appear in a long term game ?
I know, but why not starting to point thing that detract the whole experience for now ? The cost of buildings versus what we earn is prohibitive. It's hard to test anything is prices are too high. They just have to change a number in a database. easy to say "cost 20 instead of 200" and voila. And my remark is also about "other" thing a building should do. Maybe tax collectors give +5gold/turn AND let you get taxes. For now you only get gold from your town level. Economy isn't a big de
how come a bank does get you only 1 gold/turn when a tax office get you 5 per turn ? Costs : Tax office (200 gold for 5/turn) and market (100 gold for 1/turn) ! Is there other uses to those buildings (like the markets allow you to get trade bonuses from trade treaties) ? Unless that some buildings aren't really usefull and cost too much. Feel free to post here other huge balance problems.
When I load a game, the tech screen show the "prestige bonus" "diplomacy bonus" etc. but I don't see the unlocked buildings like inns with hospitality, or mines with mining. But I can build them after researching the tech, so it's a "graphical" issue only.
After reloading I got two strange things : The already explored mountains, hills etc. wheren't on the map. I could see them again if I explored near them, so they didn't really disapear, it's just a "graphical" problem. When I loaded my game my kingdom borders weren't there : for instance I couldn't use the "teleport hero to friendly territory" in my territory. Clicking the "next turn" button fixed that.
I tried something else : I declared war through the diplomacy window, and it worked as intended, no sov teleport. I also got a "weak" version of that bug. Sometimes I tell my sov to get out from a city. He disapear, then I click next turn and voila ! He's here. Another similar problem : when I attack a city, get defdeated, my sov is teleported in my nearest city : I can see the shield. But ! If I tell him to get out, then he travels from the city he was defeated to the rally p
Dev said that for the moment heroes aren't recruitable, but quests should be in ! It's in the changelog.
Good idea ! [e digicons]k1[/e]
I researched the "allow quest" tech, built inns, but no quest to try :( How do you trigger them ?
Another "next move CTD" debug.err mem dump dxdiag
debug.err mem dump dxdiag I just crashed in the middle of a turn, I wasn't doing anything special (no click)
I'd like to be able to zoom out from the poses. Because a lot of them are almost totally in front of the background which I barely see. Would a "pose designer" be available ?
Eye Beholder, all that sort of things. For me, the art direction is awesome. It has never been seen in a TBS, and It feels like I'm paying in a painting. Hopefully, devs won't change their mind about that.
Forum blurp.
[e digicons]k1[/e] Awesome video
Mad : (-15) Each time the sov do something there's a slight chance (5%) he won't obey your orders and do something else. He has a slight chance to go berserk in battle or trying to flee (5% each turn). Moreover your citizens are more likely to rebel (+10%). You get a small chance (1%) to get a twisted spell : one of the already learned spells get a boost in effectiveness (damage, lower casting spell, speed casting, etc.). But you get a smal
I waited a few turns but nothing. @Song of Winter : yep. I declare war. My sov is called back to the town. I tell him to get its a** out of there. Then *phoosh*. My sov : I declare war to you ! Them: Go back to your mom's skirts ! My sov : Bouhouhou, you're mean. I quit. Me: O_O Come back here ! Few turns later ... Me: He's gone. What is the EP (Elemental Police) doing?
I declare war on the faction next to my 2nd town, then my sov is teleported back in that city. When I click the sov to get it out of the town, it just vanishes.
Update : it's randomized. But the differences are really small.
Sometimes when I travel I get the message "You have found a blablabla", but I didn't see the goodie icon.
I have chosen for my custom sov a perk that allow her to get 4 more spell points per turn. But each turn I only get the points from my cities. Same with the perk that gives more research points.