vieuxchat

vieuxchat

Joined Member # 2542912
66 Posts 1,186 Replies 16,566 Reputation

[quote]I was never able to get my sovereign over level 1 as I was not able to win a single combat against anything including a bandit and a lone spider.[/quote] Choose a sov with 20 in strength and dexterity (20 in str will double your attack value and 20 in dex will double your defense value), the book of restoration and the trait that gives you 4 points in rresearch and the trait that gives you 1 point spell each turn. Then go west to kill a spider, then go back to your city

30 Replies 60,966 Views

I created a sov with 20 in strength and dexterity. When I find books or potions of strength/dexterity it doesn't raise them. Is it working as intended ? I don't like caps on attributes.

2 Replies 902 Views

@Rishkith [quote]Thoughts after crashing out of my third game: Lots of little tweaks, many not for the better. It is too easy to miss that a town completed building something unlike the old pop-up scroll. I don't like wasting turns on empty build queues because I couldn't find the notice. My Sov is able to get her rear handed to her by spiders and bandits [e digicons]8C[/e] , even after finding a special weapon and combat speed

51 Replies 24,836 Views

Should we report traits chosen at start that don't work as intended ? for instance if I choose a sov that can raise the research points if he stays in a city, I won't get those extra research points.

30 Replies 60,966 Views

Hum .. should we report impulse::reactor bugs ? When I try to change the settings it just CTD.

16 Replies 6,714 Views

[quote who="Palinchron" reply="5" id="2587379"]I would like to see some kind of "paper doll" system. In my opinion this would add a lot to the RPG-feel - plus isn't it just more satisfying to drag that newly aquired flaming sword to your right hand instead of clicking on it in a row of items?[/quote] The paper doll system for inventory is just a standard nowadays, isn't it ?

39 Replies 24,451 Views

The "only 3 races" is just for the beta I think, not for the final release. One problem I see : if a city has 2 races living there, then what happen if I build a unit of 1000 "men" ? 500 from race A and 500 from race B ? What kind of skill will the unit get ? (if for instance all people from race A should have the skill forced march) should the gam elet the player choose which kind of units he use ? Or only a trait choosed at start could let you choose ? Or some trait like xen

17 Replies 62,432 Views

Zone of control should take into account the size of the defending unit. A company of 10 men can't "control" a tile and the surrounding tiles. A company of 10 000 men can. Even more if they have some scouts in the army. In elven legacy some units can ignore zone of controls, and that's a good thing. It opens a lot of possibilities.

89 Replies 138,732 Views

What I love ? Those forums. The heated debates where no names are thrown. The responses of Frogboy (even if he never replies to my questions :( Or once in a while), BoogieBac and all the staff. I love the dev journals, and particularly the one about coding the movement methods. Well I love to know a part of what is the creation of a game. The game is already fun to play (yes, even with 1G) at least for me. But it's nowhere what it will be for release. I can't wait for the map making a

19 Replies 69,030 Views

[quote who="Frogboy" reply="67" id="2586183"]just updated it now.[/quote] Is it planned that we can choose perks for the channeler on level up ? Things like the traits we can choose at start (not those that can change gameplay, but the ones like assassin, or "first strike" or things like that)

141 Replies 249,590 Views

[quote who="drrob" reply="48" id="2585908"]So I just checked out the 1z update. Pardon my traditional TBS mindset. How on earth does building a workshop in one city add materials for another city? In my mind, it would be like in MoM if you had a 25 pop city all switched to workers using their production to build a barracks in a new outpost you just created. Again, i'm sure

94 Replies 213,386 Views

[quote]It won't make the current systems obsolete right away, but when it comes time to spend money, it will, and that won't take long. Especially when Christmas time rolls around and a kid wants a PS4 that costs $500 to play God of War 6. Instead you got him/her OnLive for $20 a month and they're playing GoW6 happilly not missing the PS4.[/quote] It is a bad news for PC gaming, but Pc sales, and hardware, aren't only tied to gaming sales. But do you really think cloud gaming

64 Replies 123,810 Views

[quote who="Raven X" reply="2" id="2585800"] Quoting Aractain, reply 1So to sumarise, Online Delivered Games will kill PC Gaming. I can't think of anything that would really change in the grand scheme of things. I mean sure businesses would stop but then thats what happens as technology moves on. I've seen people say that the internet is responsible for the destruction of media and that we should limit the use of the internet to protect it. I say why does the

64 Replies 123,810 Views

[quote]The technology companys will see their server markets expand, steam and stardock would probably move to the new onlive delivery service and the fanbois would still claim superiority of thier favoured brand like little sheep. Gamestop will burn in hell. Game developers will still create awesome or crap games depending entirely on what motivates them and fools will still play the crap ones. I will still play the good ones. Females are still attractive and the French are still

64 Replies 123,810 Views

[quote]You encounter a young, armed man in the wilderness. As he approaches, you can see that he is panicked. "Madam, please help me! My family and I were living in a cave yonder when a colony of giant rats beset upon us in the night! Please assist me in rescuing them and you will have my fealty[/quote] Good idea ! It fits more in the Elemental Lore. And there's a glitch in the screenshot : Engeneering text says that "Allow the construction of workshops ..." But

141 Replies 249,590 Views

Well, it would be a good idea, but what I'm talking about is some mechanics that you couldn't really avoid. When you get really powerful, you can't micro everything. you couldn't say "I need a workshop here". You just ask your citizens that you need warfare infrastructures. But if they think that they need a new farm instead of a workshop then be it, and you'll have to deal with that. More power, but less control. Maybe the most powerful spells like raise volcano could get your people angry a

46 Replies 16,605 Views

Will the scripting system allow us to re-name in game the places ? I would love to be able to add name to places where 10 000+ men did fight in a huge battle. Or rename forest if it has been burned, etc...

35 Replies 68,818 Views

And why not some drawbacks to overpowering ? In late game, with the rise of nobility you start losing grip on some sectors of your kigdom. You're more powerful but you lose step by step control of it. The late game would still be challenging because you can't have what you exactly need. Your empire could get some independance.

46 Replies 16,605 Views

It reminds me of the rule from Sid Meier : "Simple systems that interact in interesting ways" A bit of theory : If we have a game with simple rules, then the game can only be deep if thoses rules allows for different things. A a rule R can only let you do 1 thing and Rule S let you do 1 thing too, then you can only do 2 things with those 2 rules. But add synergies, and you get 3 actions with 2 rules (R, S and R+S) Example ? Workshops let you build siege weapons. Forges

34 Replies 309,634 Views