Not sure I would like the system per se. But have to admit it is a damn interesting idea. [e digicons]:\[/e]
XeronX
Ya know I got to thinking when people said can you think about controlling 1000 plus units in TB. Could you imgine trying to control 1000+ units in real time. Seriously while I play the SC2 Beta I have at most 100, mabey 120 units very very tops. And even then in combat all I do is grab the entire lot and focus fire a single target at a time. I just don't have the time to do anything strategically/tactically deeper. What is sad is how effective that strategy can be in small
[quote who="pigeonpigeon" reply="86" id="2628520"] I doubt it. Turn/Tile based combat is more tactic&strategic oriented than the RTS style combat, and that is what matters. That is totally and completely untrue. Turn/tile based combat is essentially like a more complicated, glorified version of chess. The strategy essentially boils down to "Should I put this stack in that box, or in the box to the left?" Now, chess is a highly involved game and you
[quote who="Tormy-" reply="74" id="2628273"] Quoting Cyrogenic, reply 73 Can you imagine moving 1000 units individually? Why should you move 1000 units individually? We have squads you know. [/quote] LOL I was thinking exactly this Tormy. You have Single Units, Parties of 4, Companies of 10, Platoons of 50 I beleive, and I haven't seen what a legion is but I would assume by extension 100. The time it wou
[quote who="pigeonpigeon" reply="42" id="2627923"] Yea, originally the battles were continous turns, pixel-based ala Baldur's Gate. The problem users pointed out on the forums and we eventually agreed with is that it's kind of bait and switch. ...And it isn't bait & switch to, well, you know: announce that tactical combat will be continuous turns, and then change it to completely turn-based and tile-based because you're afraid it might be too much of a ba
Every time I see those screen shots it really makes me think about going and getting that game. I stopped after Civ 3, just only so much same old same old one can take. Though I have to admit that is beutiful.
Tcores Did I miss something. I know all combat is tile and turn based, which by extension makes dungeon "Combat" tile and turn based. But as for the dungeons themselves, I was under the impression there was no map associated with them at all besides whatever combat map it drops in. Have I missed something?
[quote who="RogueCaptain" reply="32" id="2627889"]Wow, am I the only one here who enjoyed X-com Apocalypse's real time/pause combat? I'm not saying there is anything inherently bad with tb combat but it has been known to get tedious in multiplayer depending on army size and how quick your opponents are. Hopefully we can manage civ functions like production and diplomacy during our opponent's turn to alleviate problematic tedium. [/quote] Well&nb
Actually it kinda was lol. While I can emphasize with the RTS'ers. When i first started looking at this game before I got into beta I saw it said TBS and my heart leapt. Everyone has RTS combat now even in their TBS's. You know how hard it is to find TBS Combat now-a-days. It is why alot of games don't last that long with me. I like to think, to strategize, and to surprise. With RTS's you can do it, but i am to old and slow now-a-days for that.
[quote who="Palinchron" reply="2" id="2627698"] Quoting kyogre12, reply 1 Tactical Battles. Tactical battles haven’t been part of the beta but they’ve been heavily discussed. Originally, tactical battles were designed to be RTS. Then Continuous turns. But as time has gone on, it’s become clear that the gameplay that people (and frankly that we enjoyed the most) was more closest to XCom. That is, turn based. Tile based. Moving units to the be
LOL actually it is just the opposite I tend to be a turtle builder. Alot of my MoM games were won through the spell of mastery. And in Civ I almost never started a war as I was almost always republic or democracy. I just tend to find war game diplomacy to limited, to one sided, and to non binding for my tastes. As for other types of victories instead of martial, I support the idea but find the computers propensity to not be able to truly grasps the mechanics and complexity of true dip
I should really stay out of this,... But so much hate in this thread. Now I don't pirate. Honestly to lazy to find the sites, and to worried about the legal ramifications to do it even if I did. Unlike alot of people I am well aware of the electronic trail you leave when you use the internet. and that will always bite you in the ass eventually. To be honest I can't wait to see how the "Hurt Locker" lawsuits fall out. But I cannot really support either side here. <
I also love this idea, and actually to expand upon it have dungeons exert a ZoC like cities and have the residents be fearfully protective of it.
My problem here is almost all 4x games have this already. I can't think of one that doesn't already have a diplomatic slider or rating between you and every other empire. The problem is one, it is a generic rating that the AI's already use. Two, it isn't the rating that is the problem but the AI's intelligence and ability to be just as sneaky and underhanded as the player. And Three, lets face it most of us ignore those silly sliders or rating bars anyways.
There is an idea for the game, Call them Forum Caves and thats where trolls come from!!! Hell have you author put in the book where the hero has to go into the Forum cave's where he is assulted by the Forum Trolls. Well not Assulted as much as insulted repeatedly about his skill and gear and why he is doing this or that. You can even add the comic releif troll called Fanboy. Fanboy is the runt troll that gets pciked on and beat up by the Forum Trolls. And the entire time he fo
[quote who="strager" reply="20" id="2624813"] Why did the trolls leave their lands? I don't think having an apparent motivation (even in an RPG) is any sort of basic requirement for a "living" world. Why DID the trolls leave their lands? [/quote] Everyone knows Trolls migrate whenever there is a forum that hasn't been settled yet. Of course the bigger the forums the more trolls that migrate.
If they thought it might cut into their miniture sales share.. Yes They Would. Not sure you could legally stop a mod, but if it infringed on CR and TM they might be able too. But as other people pointed out their is no TT sim because they are afraid of the margins to their miniture sales. and these people routinely C+D sites and games. It's funny I own a bit of their minitures, Orks and SM mostly. But I can never play because I just don't have any freinds that do. Sham
The one thing I would be worried about. Is that since GW is soooooo IP overprotective. I mean these guys really are over the top. They would find someone to C+D a mod.
[quote who="Myles" reply="3" id="2620581"] Quoting XeronX, reply 1 Man this makes me want Beta 2 even more since you "SAID" we would be getting the in-house build Not to be a killjoy, but I'm pretty sure Frogboy said in another post that we wouldn't be receiving modding tools in Beta 2. [/quote] lol I'm not talking about the modding tools. I am talking about the spells. My time Beta'ing 1z was mostly spent on tech trees, build
Man this makes me want Beta 2 even more since you "SAID" we would be getting the in-house build [e digicons]5*[/e]
I also agree here, though envision a slightly defferent implementation. I think I would like to see more of a flat cost based on tech color (green vs yellow vs orange), and when you chose your tech tree you also choose a color to go after. Since most games Mining in Green but I tend to ignore it because early game it really just isn't worth the time spent on it. But by the later game I am finding a huge time cost associated with then acquiring it. I am of the feeling
[quote who="Stmorpheus" reply="19" id="2620002"] Quoting XeronX, reply 13 While I can definitely get behind this idea. I am worried that if carried to the Nth degree. I am not sure I want to sqaure off against a solely magic monster army. I would definitely support this idea if there were some limits in place to keep them rare and special instead of masses of magical shock troops. of course there would be checks in
I would personally support anything that helped differentiate Children from Champions
I just found out today that the sovereign's children start with essence. Now I have been playing this since they opened at the begining of 1Z. So just imagine if they open another round for Beta 2 how many new players have even more to catch up on. Also once the Graphics engine, MP, and Tatical stuff goes in plus we will probably see more magic to use to. Wouldn't it be nice to have a forum where we could help each other and the new folks with the questions that will enevitably be ask
I was a little bored and looking through my old posts, Thought I would bump this one. I still think this is a good idea. Especially if you are going to be opening beta up to a bunch on new people here soon. There are alot of things in this game that being able to ask a question in a forum that is for us dedicated testers to anwser instead of the devs would cut spam in other forums. On top of that the devs could see what particular things the community of newbies is asking alot