Raledon

Raledon

Joined Member # 2533764
25 Posts 149 Replies 439 Reputation

[quote who="Sythion" reply="4" id="3080674"] Hard is still not too hard imo, but that has more to do with ai not considering how broken OP champions can get. As long as you can get your adventuring party rolling, you don't really need gildar, cities, research, troops, etc. Just destroy civilizations with 2 swords and 2 minds. Of course, if you're not able to get rolling due to poor champion options nearby your sovereign or a poor set of monsters to figh

12 Replies 12,032 Views

Enchantments are not being updated on acquisition or losing a shard. This means you can have a +3 defense stone skin with 10 earth shards, or lose em and still have a +30 defense one.

0 Replies 1,109 Views

I just finished world conquest on the hardest settings this morning. Blizzard is overpowered. Hard is not hard enough, I say!

12 Replies 12,032 Views

[quote who="Stupidity10" reply="1" id="3080135"] 90% of people wont want to spend mana to fight unless theres a chance for loot or just rediculous exp .[/quote] When fighting, you only gain meaningful xp against equal or greater foes, and in most of these cases many of your units die. Because the spell will make you fight a nearly identical army, your units will get quite a lot of exp. The spell is meant to also pose a threat to the unwary, as not to be abused. Also, i

2 Replies 1,917 Views

Currently, XP playes a major role in endgame- The added health and stats makes units a lot stronger, and is important for champions to be useful. As the only decent way to gain XP so far is battle, it led me to this spell. Name: Dark Simulacrum Target: Caster's Army Cost: 100 mana Available via: A researched tech. Description: A simulacrum of the army appears and attacks it immediately (without the caster). Defending army has an initiative b

2 Replies 1,917 Views

A couple of things that will help: What is the damage/chance of each action, meaning a melee hit will do 2-6 at 90% hit, while a spell will do 4-9 at 95% hit. When you got the numbers, what will reduce the enemy power the most, by looking at their tables. Killing a hero which does 10-20 damage is better than wiping a stack that does 5-15 is obviously better, but reducing 2 of these stacks to near death in 2 hits might be worth more than spending these attacks on the hero.

91 Replies 205,749 Views

These are bugs/problems I encountered so far while playing FE. Game Version 0.77 Options- changing the meters should be possible with long press on arrows, instead of 1 at a time. If it stays on 1 at a time, I feel that changing the tooltip overview from miliseconds to 10s of miliseconds so people have easier time changing it. Game crushed when I went to main menu--> new game, from an existing one. sending the computer to sleep while game is open will make i

0 Replies 1,549 Views

MoM was fun because of the number of choices you could go thro in the metagame. Units, heroes or fantastic creatures? Death or life, nature, chaos or sorcery? Mana, research or ability? Mastering a single spell school or being well in a few? Which of the 12 distinct races? Which of the ~300 spells (across all the schools) should I cast? They are all good, after all. City building- you got all the options right at the start. Should I rush

104 Replies 378,206 Views

An idea on how to "fix" champions vs everyone else: Each champion can be combined with a unit(s), thus leading it. The new unit will retain its former abilities, but be improved dramaticlly. Thus, a champion at the start of the game will be meaningful since he is somewhat stronger than an avarage unit, and retain his power by combining with other troops. This leads the champions toward the "leader" role, but stand-alone champions are possible to make. The way I see it,

117 Replies 417,208 Views

Hello Derek. FE is looking good. A small question regarding cities and environments: Frogoboy said in an earlier journal that the cities will be more civ-like, and you shown it by the example of production. Which raises the question: how will the environment affect the city? While a river grants the option of certain buildings, will mountains, hills and forest affect the city the same way as grassland but with a movement penalty, or the player might consider making some more f

75 Replies 163,065 Views

Thanks for the headsup, Frogboy. One thing in particular dazzled me in WoM which haven't been addressed in journals much: The amount of hardcoded, unmodable stuff in game. WoM, especially when released had a lot of hardcoded routines such as the map generator generating stuff while ignoring the XML. I would really like if that will not be the case with FE. Also, as I haven't checked about mods lately, are wizard tools expected to be up for modders for testing?

93 Replies 300,249 Views

The problem in the shard system and specialization is not about adapting to the RNG of the game, but that while the game is balanced around each player having N shards or so, player 1 has many shards of his preference and thus can skip most of the research required to specialize in other spell trees, while player 2 who found many shards of other types has to spend it and train everything around it. This leads to player 1 being superior to player 2, simply because he didn't have to

322 Replies 1,018,115 Views

[quote who="marionesi" reply="206" id="2974997"]Let's remember that the game as 5 paths to victory (Armies, Infrastructure, Magic, Diplomacy, Champions), and one fundamental task for developers it to keep them balanced enough. This means that magic cannot be too powerful otherwise nobody will ever focus on armies. I am sure that developers, when coming up with spells, want to keep magic with the right amount of power. As someone wrote, in MoM magic was the only direction to specialize, an

322 Replies 1,018,115 Views

Nice list. There are no "shit" spells, which is nice. Death seems to be overpowered compared to life magic, due to the number of spells. While Life seems to have better spells book vs book, death has the advantage of one extra book and a lot more attainable spells from quests and research. While the numbers don't have to be even, they should be similar. You did not list a Counterspell of any sort- is it impossible to defend my cities from magical quakes? Is it impossible f

322 Replies 1,018,115 Views

[quote who="Trojasmic" reply="6" id="2954774"]I'm still hoping for a turn-based game that is snowing during some turns. Any chance of that? I thought maybe I saw a few falling snow particles high up in the atmosphere in one of the shots...[/quote] I am hoping that the game will be fully mod able, with indeed an option for doing such an event. As a whole, Elemental had a problem of not being fully mod able- I remember that in 1.1 I and a some other guys w

31 Replies 113,269 Views

Frogboy, in his dev journals promised Elemental to take the best of MoM, AoW and some of Stardock's heavy strategy games. Between what was written and what was done... I just hope that Fallen Enchantress is not another beta, but that game Elemental was the beta to.

23 Replies 14,520 Views

1) In some cases while playing (I haven't found out when, if/when I find a way to recreate it I'll edit) most of the game, mainly the UI, turns black. It's still there, but you can't really see it. Restarting the game helps. 2) The power ratings for AI and myself are strange- while it says he is way stronger than me (15 times+). This caused the AI to wage war, but in a hundred turns he didn't try to attack me. After some time I went and beat him senseless. 3) Autobattle bug- I

1 Replies 1,732 Views

I believe there's a memory leak somewhere in the game, as after a few hundred turns, the game started to suddenly slow down to a crawl for no apparent reason (for me). Edit: my bad, just noticed it's a different problem than the one you posted about.

36 Replies 12,850 Views

I do hope that Stardock haven't stripped the game of the unit based mana system, since (some) modders will still want to use that system with or instead of the new system. I support the new system though, cheers!

110 Replies 235,679 Views

As promised, here is the ability list I want to add (will be updated if/when I think of new ideas)

19 Replies 26,715 Views

jshores, thats a great story (marriage). Kinda amusing how such a game can bring to marriage :). Ulti: I would love us to join forces. It seems we have a bit different visions about how the game should be (races for example), but I believe it won't be problem. PM me when you think we can talk via IRC or some such about where each of us is standing and what we are planning, and to know each other better. For me the best times would be around noon (current time here is 14:40).</

60 Replies 214,677 Views

Sorry for late post. I am currently in the army, and things are a bit hectic here so I don't have as much time as I have expected. The current Design and Workplan needs to be updated to reflect upon the changes made by v1.08 (they made the battle system less RNG) and v1.1 (the magic system). The current priority order: 1. Ability s

19 Replies 26,715 Views

If you do manage to make it works, I would love to use it and even include it in the mod, if that's all right with you. A couple of ideas to try to solve a couple of your problems: turn the shard system on (as the main magic power) while the essence is the spell casting power. Meaning, you got infinite mana regan, but each enchantment is like a building that instead of increasing shard gain, it decreases. This will also solve the temples problem since they just give more shards (an ex

19 Replies 26,715 Views

Master of Magic: Brought to Elemental (Work In Progress) I believe that many of the players who play Elemental also played MoM ( Master of Magic ) and loved the game. I was surprised to see that there is no one working on such a mod (or at leas

19 Replies 26,715 Views