kudos on the reaserch system seems intresting :) I got several questions though: 1. Are those the only reaserch trees? 2. Would we be able to reaserch several trees simultaneously? i.e having a slider to
Black_Warder
I only click once to destroy once to chose the next house and once to put it down... Warder
I think the title says it all, 1 had a clear goal to find bugs and crushes but I don't see any post regarding what we should be looking for and reporting about in 1B. Some directions would be appreciated. Warder
Yes, I like. Some suggestions though, make the techs connected, for exemple, lets say you researeched fairly deep into the seamenship tree and after that researched a new copper ore, so in seamenship tree you got a new milestone of "Copper plated hulles", or another example, horse bow will only pop up after researching enough into the horse tree. Warder
I agree, we still lack good information about city and empire managment, for example: A break down of income and upkeeps in the city. A clear indication of how much meterials we need to build something, and how not having it will effect building said building. A clear explenation about resources. etc etc. Warder
Nah, as long as the modding tools will be as promised I don't see any problem with elemental only shipping with human factions, I allready know of 2 people who started to make fantasy models in Maya. Warder
I got 2 main thought on this subject ( Kodus on the original idea though) 1. " Uber " cities should only be built on certain points. 2. " Uber " cities shouldn't use the same mechanic as normal cities to create and should need research+Marna+ (lots of) essence. So for example, at the start of your game it's only you and your little <span class="J-JK9eJ-
In frogboy we trust. I'd rather have a meaningfull economic beta than one that I can't make heads or tail from. Warder
Guys I don't think that this economic model is anywhere near what the guys in stardock want tp have in the game, it's only a place holder Having said that, I would rather have the money slowly depleting during consturction than being subtracted at the start of construction, I would allso like for the finale price to not be set in stone, most time there are building problems and missfurtunes I would rather see building acting more like SotS reaserch.
Yup, LoTR will probably be 1 of the first mods for elemental. Warder
Woot? the summer all ready ended! where is my beta key???? [e digicons]:annoyed:[/e] Warder
That is so cool, thanks for the vid mate. Warder
Nah Frogboy will never go for this kind of wacky idea, 'not his style [e classic]:P[/e] Warder
[quote who="BoogieBac" reply="19" id="2349452"] P.s Would we really be able to zoom all the way in and actually see little people walking around and working in the cities? It's in the PAX build Little workers building new houses, farmers tilling their fields...it's quite nice IMHO[/quote] Wow! i'm been dreaming about this kind of game for years. Warder
I found a Gamspot preview: Spolight On: Elemental: War of Magi
I wonder how you chose a mate? unless your kids just leap out of your head like Athena and Zeus.... Any idea when the Beta starts? and any idea if we will be able to run it on 64 bit machines? I bought and I7 just for Elemental (and DoW2.... [e digicons]O:)[/e] ) P.s Would we really be able to zoom all the way in and actually see little people walking around and working in the cities? Warder
If you live in the Seattle area, we’ll be showing the full Elemental build (not the cloth map build) at the Stardock boot at PAX . Quick some one grab a video cammera!
for the best dow2 community site: http://www.gamereplays.org/dawnofwar2/
Hi guys. While playing GalCiv I find my self alot of times reaching a point mid game where the AI is not that chalanging any more and wishing that I could rais the Difficulty setting to bring life back to my game, I#m offcourse talking about games that start with lower difficulty settings. Anyway would it be possible to guve us the options to raise the AI midgame? I'm mainly thinking about 2 methodes to this: 1. the player could ch
Love it love it love it!!!! That just made up my mind to pre order :). I really do hope that stardock will stick around for a long time cause they are one of the few game develpoers out there that really hit my preferances in games. Warder
For what it's worth I'm voting for option 1
I love it when people start an argument with epic fail...... I think that OnLive is the future, in several years services just like this one will be the dominant method of geting games. Warder
I jst got a new a new rig (i7, 6GB ram, gf 9600, winXP-64bit) and I was wondering how close will we be able to zoom? could I zoom in and see people walking in the streets? to different between buildings? etc etc Wardre
I think that the mount should be part of the unit i.e raider+mount. It will be really great if we could "costumize" our mounts in game. Lets say that you got a horse herd near one of your cities, so you connect it to the city and so you got acces to your basic horse and can start a breeding program and building stables, in the unit building window you can "make" several kinds of horses, riding, plow, war etc etc etc and breed them in your stables but a WAR horse require diffre
OMG, Frogy I love you! you guys are my number one game company! Can we get a date for when the beta will start? I'm flat out broke (student life...) and I want to start hording money for the pre-order. Warder */going to the corner to drool/*